-
Original MTW Lives On!!
Wow! Just...wow...
I cannot believe that so many of you are still around and playing this game!!
I'm actually at home (sick as a dog) for the next week or so and I started playing MTW:VI this weekend again for the first time in years.
Right away, there it was...the huge battlefields, the map and battlefield AI that had a virtual brain, my pc capable of running tens of thousands of troops on screen at once without a hitch, and the just...realism of MTW that has in my opinion, never again been matched since...arguably, in a strategy game period.
Just saying hey...I'm around (haven't been registered on these forums for AGES lol) and I'll be hanging out for a while.
Thinking of starting a hard campaign, or maybe installing the XL mod...but for now, I'm just setting up battle after battle...something which is of zero appeal to me in rtw and m2tw due to the restrictions and AI.
Forgot how great this game was...memory refreshed!!
:2thumbsup:
...just imagine how many little sprites would have lived on had I not reinstalled this game heh...
-
Re: Original MTW Lives On!!
Hi,
welcome to the forum
yeah there are still quite a lot of players who still play MTW: VI (and also the mods)
It all started when I bought MTW Gold, and I enjoy/ed it so much, few months later decided to buy M2:TW, and the Rome TW Anthology (and also have Europa Barbarorum mod), I might also buy Shogun too.
MTW / VI Covers 'the most important eras' (that interests me the most personally) i.e Late Dark Ages to Late Middle Ages (gunpowder era in Europe), and I'm really a great fan of VI
Luckily I can run M2TW, which I really enjoy too, but have to have many of the graphics on low - medium (I do have pixel shader 2 though, so have the reflections and bloom, etc) but when there are hundreds of units in the same area, it becomes very laggy.
But as MTW / VI is older, if there are thousands of soldiers on the battlefield, it will run very smooth, the only time it will get a bit laggy, is if there are numerous artillery weapons firing at the same time (I think)
Of course, all TW games have their own advantages and disadvantages, some naturally have the advantage of being newer, i.e graphics for M2:TW (and more individual looking units, etc) Other factors are also due to personal taste. I.e some prefer the strategic map to have borders, and some prefer it to have no physical borders (RTW, M2TW), while you have more freedom (I guess) from moving around and in regions, I personally prefer the provincial boundaries in MTW, as I often find it too confusing to know exactly where I am, and which lands I own in M2TW's style ~:(
On the other hand I find Siege warefare FAR better in M2TW, what with missile troops can actually be on wall defences, battering rams, siege ladders & towers, etc, and of course more variation in the types and sizes of towns & cities.
Not to forget the special formations in M2TW, i.e Circle & Shoot, Spear wall, etc, and flamming arrows, barrage fire, etc
I'm not too sure about the statistics, and am not sure which is 'correct', but I did prefer the Swiss Pikemen & Halberds in MTW to M2TW,
All in all, I don't have a favourite TW game, as I see them all as enjoyable, all having their own advantages & disadvantages
-
Re: Original MTW Lives On!!
Yeah, there's quite a few of us still playing MTW -- we're a hardy breed. ~;) Glad to see you around these parts, ArtistofEmpires; welcome! ~:wave:
-
Re: Original MTW Lives On!!
:yes: like an annoying, itchy rash, we're hard to get rid of. :beam:
-
Re: Original MTW Lives On!!
You almost make me wish I have M2TW, but I still have too much fun with the original MTW. I had RTW but hadn't even start playing it yet (except for several turns in the tutorial)
Hopefully, in about a year or two, I can upgrade myself to M2TW :D
-
Re: Original MTW Lives On!!
One good thing I like about MTW is that when sieging the besieger also gets losses! That is one thing I really miss in RTW.
-
Re: Original MTW Lives On!!
One weird thing though in M2TW:
The HandGonners, Arquebusiers & Matchlocks (Muskets) all could fire in heavy rain (I'm pretty sure of that), which is very strange considering the slowmatch (and other means, i.e red hot poker, fuse, etc for the early handgonnes) would have quickly been distinguished from the rain (and heavy wind), yet in all weather conditions, the gunners can fire fine. Also not right, as any gunpowder exposed to the open would get wet too. (being harder / impossible to fire)
In MTW however, only in very light drizzle can they fire, but anything stronger, and thier 'missile' capabilities are useless, all they can do is fight sword to sword (which is realistic).
Which is why I always worried in the late middle ages about having them in my army, because if the weather was bad, they wouldn't be able to do their jobs (whereas the archers, crowssbows,etc could still fire).
I'm no expert on crossbows, but I find it weird in M2TW also, how often they will aim right at the sky to fire, I always presumed you would fire headon (if close) or just slightly at a higher angle (for distance), but not as if you're trying to shoot birds out of the sky.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Swiss_Halberd_Pike_Landsknecht
I'm no expert on crossbows, but I find it weird in M2TW also, how often they will aim right at the sky to fire, I always presumed you would fire headon (if close) or just slightly at a higher angle (for distance), but not as if you're trying to shoot birds out of the sky.
I am not expert with any kind of missle, not even throwing a wadded up piece of trash paper into a garbage can across the room! However, I have read that even with rifles, it is necessary to fire up into the air in order to achieve maximum range. Do the M2TW crossbows fire in the air at all ranges, or only max?
-
Re: Original MTW Lives On!!
I will not presume to be an expert on these matters, but I have shot a number of missiles in my day, including bow (recurve and the pulley type compound), Xbows, bb guns (and their brethren pellet guns), handguns and rifles, so I can say this:
All of the above type projectiles fire with an arc. I cant remember off-hand why but they do. The slower the projectile moves through the air the more arc it has. Therefore the recurve bow has the most arc, generally speaking, and high powered rifles have the least.
With recurve bows at short range you have to aim under where you would like to hit to account for the arrow still rising up as it makes it's arc. At mid-range you want to aim at exactly the target, and at long range you want to aim at above the target.
How can you tell where to aim at what distance? Well, thats the reason why Xbows were so much easier to use. Since Xbows (and arblests) have a much flatter trajectory, because they go faster, it takes alot of the guess work out of where to aim.
Of course this doesn't really answer the question of why do Archers aim up into the air so high, they cant possibly be aiming at anything. That is true. Archers that are aiming at the sky know that positioning the arrow to fly at a certain angle will make it land a certain distance away. When 60 Archers launch that many arrows into the air (called a volley) they are aiming at a certain general area a specific distance away. This volley is 'aimed' at a large group of men across the field (like 100 Spearmen). When that many arrows go up, not all will hit a target, but odds are they'll hit something.
Think of it as very primitive artillery. They pound a general area with so much ordinance they are bound to hit something. Now back to the point. Why do Xbowmen aim into the air? I'm guessing that they are doing the same thing the archers are doing, firing a volley at a general area that is out of their 'targeting' range. Is this accurate for the weapon and the time period? I have no idea. It makes sense from a logical standpoint, but if they actually did it or not is something I just don't know.
If they are firing into the sky at close range, then that makes no sense, unless they are trying to fire over something, like another unit. I would hazard a guess that this is more gameplay mechanics then real life actions. IRL it would be more likely that they would 'fire through' the other unit when the opportunity presents itself, or they would reposition themselves to have a clear target.
-
Re: Original MTW Lives On!!
@Sensei Warrior: Your explaination is very helpfull.
I would add that slow projectile fly in an arc because of gravity, which tends to drag the projectiles downward. Theoretically, all projectile flying along a flat trajectory will end up some point below its target line. The longer time spending in the air, the lower that point would be (i.e. the slower and further it has to travel, the more downward it would become).
About your experience with the recurve bow, I would guess the focal tension point of the bow string is slightly underneed the arrows so it has a slight kick upward at the start. I don't have any practical experience with this but it's kind of make sense considering that the arrows would eventually going downward a bit in any significant range.
-
Re: Original MTW Lives On!!
thanks for the explanation
I def will be reading quite a bit on archery, crossbows, arcs, etc in the near future
-
Re: Original MTW Lives On!!
Hmm, that's right huge, long post and no mention of gravity anywhere in it. I must have been tired. Dknight is correct that gravity forces an object in air towards the Earth. It does this at a rate of 32 (or 9.8 meters for our European friends) feet per second, each second.
Shooting of any kind is always a fascinating subject, always a good idea to learn more. Also another fascinating subject is the types of bows that were availavble then, how they were made etc. As good as MTW is the differences of missile weapons is underepresented in the game. Overall though, MTW (and its mods) are still by far and away great games.
-
Re: Original MTW Lives On!!
speaking of bows, etc
I'm possibly thinking of learning how to build bows & arrows, (and possibly even crossbows)
I'm no carpenter, so it would naturally take me more time, but for example the 'self-bows' (flat blows, longbows, etc) would be an easier step to start.
Although making arrow heads, i.e bodkin point, would either be very hard or impossible (as I don't have a forge & don't have the skills), although making arrow heads from stone, i.e flint should be possible,
Fletchings are of course vital, I have at home some crappy 'toy' arrows, (with suction pad), which a nock, but no fletchings, from about 2 meters the arrow already starts to fly astray, most often it goes nowhere near the 'target.
-
Re: Original MTW Lives On!!
Medieval: Total War and the mods for it are the only things that fuel my megalomaniac habits!
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by UltraWar
Medieval: Total War and the mods for it are the only things that fuel my megalomaniac habits!
~:cheers:
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Swiss_Halberd_Pike_Landsknecht
speaking of bows, etc
I'm possibly thinking of learning how to build bows & arrows, (and possibly even crossbows)
I'm no carpenter, so it would naturally take me more time, but for example the 'self-bows' (flat blows, longbows, etc) would be an easier step to start.
Although making arrow heads, i.e bodkin point, would either be very hard or impossible (as I don't have a forge & don't have the skills), although making arrow heads from stone, i.e flint should be possible,
Fletchings are of course vital, I have at home some crappy 'toy' arrows, (with suction pad), which a nock, but no fletchings, from about 2 meters the arrow already starts to fly astray, most often it goes nowhere near the 'target.
A worthy endeavor. Flat bows would be the bows to start with. They are the simplest. Unless you're really looking for authenticity the arrowheads could be bought at a outdoorsman/hunting type store. Same with the bowstring.
Your toy arrows start to fly astray because of the lack of fletchings. They are what keeps the arrow flying in a 'straight' path. Fletch your toy arrows and you'll notice an improvement in their flight path.
I have made fletched arrows once a long time ago, I think their was a tool which made it easier. Fletching arrows is easy, as for making a bow I've never tried.
-
Re: Original MTW Lives On!!
Thank you for everyone who replied to me and again...wow. I didn't expect that many responses that quickly. A true testament to mtw's continued following.
In just the past few days I've been playing quite a bit again...getting refamiliar with the units, strategies etc again.
Regarding gunpowder units: This is a massive difference between MTW and M2TW indeed. I have some issues with M2TW and how it does the "discover americas" timeperiod. One of them has to do with gunpowder units...they're simply not portrayed accurately in the 1350 beyond period. It's an entirely different ballgame to have the 1400+ endgame taking place on European soil with full gunpowder rosters in place, but realistic performance from them than to have 1400+ be portrayed on American/South American soil with the same gunpowder units, only minus any "realism" traits. Just like you said...you could sit there firing cannons and handguns in a DRENCHING rainstorm with high winds or alternately in a blinding blizzard. This is massively unrealistic and takes away a major strategic element to designing medieval armies and planning campaigns in the Late Medieval period. If you simply cannot bring any more troops up the the front in a major war and you wind up having to protect one of your flanks in a big battle with artillery and/or guns...a snow or rainstorm could mean an indefensible flank. With M2TW, this battle would instead feature an attacking army that has logistically gained the upper hand, now having to face the "uphill battle" of attacking in a rain/snow storm while under artillery/gun fire. You go from a situation where the defenders were logistically defeated and should have had poor odds in the battle to a situation where the attacking army now has to face Hamburger Hill. It's just not realistic.
Further, and I could go on and on...conflicts are just larger in scale in MTW than M2TW. 10,000+ man battles (on each SIDE) are relatively common from relatively early on in MTW. Additionally, large scale conflicts featuring multiple enemies/allies (in effect, coalitions) happen at a realistic pace in MTW. It was quite common to have allies from different factions fighting on the same side of a battle in Medieval times, not just during Crusades. M2TW is almost like Rome in it's alliance/diplomatic department and this does not accurately portray the medieval period.
Also, and I AM trying to wrap this post up heh: A lot of the strategy, when using the 3D campaign map, is "altered". Let me clarify: Instead of defending a small town or forest/treeline on the battlefield, you do it on the campaign map. You physically see the trees and can place your unit on the campaign map, in the tree line. In MTW, you wouldn't get to this logistic decision until you had your army spread out in it's camp on the battlefield. The field is large enough that manuevering can take place for quite a while before the actual battle begins, which was very common in Medieval warfare. Instead of getting the chance to see the enemies troop movements on the campaign map and split your army there, you have to make the decision to split your army on the battlefield. Maybe take some pikeman and cavalry and create a "bottleneck" in a valley or force the enemy to move through a church/small village to attack your units, breaking their formation slightly. Obviously, the possibilities go on and on. In my mind, these decisions/actions being done on the battlefield, from camp, is much more realistic than having the ability to do all of this from the 3D campaign map before you've ever even fully assembled your army. If that makes sense :inquisitive:
And for now, the last thing is the length of the battles themselves. In just custom battles that I've set up (very realistic/balanced, on Hard difficulty) I'd say the average battle between 2 armies is about 15 minutes, with the shortest 7-8 minutes and the longest up to 1 1/2 - 2 HOURS! These are just custom battles too. In M2TW you could never avoid the chain routing (started in RTW) long enough to have a battle of that length. In MTW, units might rout, but reorganize a defensive position literally a MILE back from the battle lines. This "resurgence" could restart the battle...with both armies having to reposition and "square off" in a 2nd round of pitched battle. In M2TW battles just don't go this way...ever. Not to even mention the way reinforcements are handled and having 10+ reinforcement units waiting on each side almost guarantees a LONG, drawn out strategic battle in MTW.
Anyway, for now...I leave it at that. Just a few days on MTW again and I am totally reimpressed with the game. To think that this was what we had in 2002 really puts the current market in perspective and puts the achievements of this game into perspective. I honestly don't know of another game that could inspire this level of conversation almost 6 years after it released. I mean, we're talking about the life span of Everquest...heh.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by ArtistofEmpires
Thank you for everyone who replied to me and again...wow. I didn't expect that many responses that quickly. A true testament to mtw's continued following.
What can I say? When it comes to MTW, we're a pretty rabid lot. ~;p
Quote:
Originally Posted by ArtistofEmpires
Regarding gunpowder units: This is a massive difference between MTW and M2TW indeed. I have some issues with M2TW and how it does the "discover americas" timeperiod. One of them has to do with gunpowder units...they're simply not portrayed accurately in the 1350 beyond period. It's an entirely different ballgame to have the 1400+ endgame taking place on European soil with full gunpowder rosters in place, but realistic performance from them than to have 1400+ be portrayed on American/South American soil with the same gunpowder units, only minus any "realism" traits. Just like you said...you could sit there firing cannons and handguns in a DRENCHING rainstorm with high winds or alternately in a blinding blizzard. This is massively unrealistic and takes away a major strategic element to designing medieval armies and planning campaigns in the Late Medieval period. If you simply cannot bring any more troops up the the front in a major war and you wind up having to protect one of your flanks in a big battle with artillery and/or guns...a snow or rainstorm could mean an indefensible flank. With M2TW, this battle would instead feature an attacking army that has logistically gained the upper hand, now having to face the "uphill battle" of attacking in a rain/snow storm while under artillery/gun fire. You go from a situation where the defenders were logistically defeated and should have had poor odds in the battle to a situation where the attacking army now has to face Hamburger Hill. It's just not realistic.
Interesting; I wasn't aware of that. I'd not played Medieval 2 enough to have made that discovery (and am thus even more glad that I never picked it up). Does weather have any effect on battles at all then?
Quote:
Originally Posted by ArtistofEmpires
Further, and I could go on and on...conflicts are just larger in scale in MTW than M2TW. 10,000+ man battles (on each SIDE) are relatively common from relatively early on in MTW. Additionally, large scale conflicts featuring multiple enemies/allies (in effect, coalitions) happen at a realistic pace in MTW. It was quite common to have allies from different factions fighting on the same side of a battle in Medieval times, not just during Crusades. M2TW is almost like Rome in it's alliance/diplomatic department and this does not accurately portray the medieval period.
In fairness, I have to say I'm not sure the diplomacy in MTW is really that much better -- and even if it is, I think it's more because of a happy coincidence than by actual design. Alliances and peace treaties in MTW are still broken for the flimsiest of reasons/excuses....and usually it ends up being to the detriment of the AI-controlled faction.
As for the coalitions in MTW, I agree they're a nice effect. Even with coalitions, however, there's a bit of a problem: They tend to wait too long to attack the larger faction, particularly if the larger faction is myself. By the time a coalition actually gets around to ganging up on me, they're often too weak to have any real chance of winning. That said, I still appreciate the feature. It makes a certain amount of sense that smaller factions would band together against a larger, more powerful one. I also like that coalitions will beat up on the "Big Guy" regardless of whether the superpower in question is controlled by the human or AI -- I've been part of a coalition almost as often as I've been the Big Guy. :yes:
Quote:
Originally Posted by ArtistofEmpires
And for now, the last thing is the length of the battles themselves. In just custom battles that I've set up (very realistic/balanced, on Hard difficulty) I'd say the average battle between 2 armies is about 15 minutes, with the shortest 7-8 minutes and the longest up to 1 1/2 - 2 HOURS! These are just custom battles too. In M2TW you could never avoid the chain routing (started in RTW) long enough to have a battle of that length. In MTW, units might rout, but reorganize a defensive position literally a MILE back from the battle lines. This "resurgence" could restart the battle...with both armies having to reposition and "square off" in a 2nd round of pitched battle. In M2TW battles just don't go this way...ever. Not to even mention the way reinforcements are handled and having 10+ reinforcement units waiting on each side almost guarantees a LONG, drawn out strategic battle in MTW.
You've highlighted one of the things that bothers me most about combat in Rome and M2TW: it's far too short. I don't think I ever had a battle in either of those games last more than 10 minutes or so. That's hardly enough time to maneuver around or use actual tactics! Yet another reason MTW and Shogun will always be superior.
Quote:
Originally Posted by ArtistofEmpires
Anyway, for now...I leave it at that. Just a few days on MTW again and I am totally reimpressed with the game. To think that this was what we had in 2002 really puts the current market in perspective and puts the achievements of this game into perspective. I honestly don't know of another game that could inspire this level of conversation almost 6 years after it released. I mean, we're talking about the life span of Everquest...heh.
Indeed. Relatively speaking, there's very few games out there that have this kind of longevity. I feel very fortunate that MTW is one of them. ~:)
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Martok
What can I say? When it comes to MTW, we're a pretty rabid lot. ~;p
Interesting; I wasn't aware of that. I'd not played Medieval 2 enough to have made that discovery (and am thus even more glad that I never picked it up). Does weather have any effect on battles at all then?
In fairness, I have to say I'm not sure the diplomacy in MTW is really that much better -- and even if it is, I think it's more because of a happy coincidence than by actual design. Alliances and peace treaties in MTW are still broken for the flimsiest of reasons/excuses....and usually it ends up being to the detriment of the AI-controlled faction.
As for the coalitions in MTW, I agree they're a nice effect. Even with coalitions, however, there's a bit of a problem: They tend to wait too long to attack the larger faction, particularly if the larger faction is myself. By the time a coalition actually gets around to ganging up on me, they're often too weak to have any real chance of winning. That said, I still appreciate the feature. It makes a certain amount of sense that smaller factions would band together against a larger, more powerful one. I also like that coalitions will beat up on the "Big Guy" regardless of whether the superpower in question is controlled by the human or AI -- I've been part of a coalition almost as often as I've been the Big Guy. :yes:
You've highlighted one of the things that bothers me most about combat in Rome and M2TW: it's far too short. I don't think I ever had a battle in either of those games last more than 10 minutes or so. That's hardly enough time to maneuver around or use actual tactics! Yet another reason MTW and Shogun will always be superior.
Indeed. Relatively speaking, there's very few games out there that have this kind of longevity. I feel very fortunate that MTW is one of them. ~:)
Hey Martok...thanks for the reply/comments. Appreciated. I always remember being able to talk/post about MTW more than any other game and well, I guess I'm falling "write" back into my old habit...:book:
Continuing the discussion:
I guess the best way to answer you regarding M2TW weather effects is that they operate basically the same way they did in Rome. This brings up other things...like "weather" itself, and how extreme it gets. There are few times that you are actually caught in a raging STORM in Rome or M2TW. It will either rain or snow, heavy or light, and that's about it. Wind, lightening, mixed precipitation, these things rarely if ever occur in Rome and M2TW let alone have a clear effect on battle. This all ties into something else extremely important: Visibility. Come on, how many times does visibility factor into a battle in Rome and M2TW? In MTW you can literally LOSE thousands of either enemy or allied units. They won't be visible on your screen and they will vanish from the "radar" map provided in the upper left. You can have point blank zero visibility conditions in MTW. Further, as we said...battles are over on average, in 3 minutes in Rome and M2. A 2 stack Vs. 2 stack battle won't even occur in M2TW...it will be broken up into 2 or more battles...not 1 large one with reinforcements. Keeping that in mind for a moment, think about how weather changes over time during a battle in MTW...now think about Rome (M2 is again, virtually identical to Rome in this regard). A battle never lasts long enough in Rome to have multiple weather scenarios, changing over time with different effects. Again, it's either raining or snowing, heavy or light. White or green ground. It's virtually just asthetic. You can fire flaming arrows, have culverins pumping and use gunpowder in the "snowstorm" in 1375, while technically in modern day New York USA while playing M2TW. Just not possible...on multiple accounts. See what I'm saying? I know this is horribly garbled, but I'm trying to just "quick response" believe that or not heh.
Real quick to reiterate/expand on a couple of points: Battles in MTW may last, just for example, 1 hour and 15 minutes (more than rarely) once you hit the High period beyond (most of the game). You will, many times, deal with a battle that begins with low visibility, high winds, vivid lightening, and drenching, drenching rains. Gradually, the storm may die down and you may eventually (30 minutes into battle) be dealing with cloudy skies, no rain, no wind and normal visibility. Let's just say this is a French V English battle. Let's just say it's been a HARD first 30 minutes in the battle, infantry massed in centre. All of a sudden, a good commander is going to, upon the rain stopping, bring forward his units of longbows and start unleashing arrows into the enemy infantry...a tactic unusable prior to the rain stopping. We never get into this with M2. It just doesn't happen. And it should...this is how medieval warfare was.
Now, the bottom line is that weather effects are just watered down in Rome and M2TW when compared to MTW. You may still have the "less effective" stats on gunpowder units in rain/snow on M2 (not positive) but you're never dealing with a logistical disadvantage or scrapping of plans due to the weather in the newer editions of total war. It's just not something that one has to be concerned about often, and when they do...never to the extent that they would have to in MTW. Further, nightfighting changes little except the fact that a few units/generals can attain bonuses in nightfights. That's nothing logistical compared to the examples highlighted above as seen in MTW. I mean again...just think about nothing extreme, but an assault on an enemy highground in MTW, with just rain falling. No wind, mixing, cold, nothing but moderate rain. It changes things...it really does. In Rome/M2 it really doesn't. I could still crush you with bows/guns or artillery if I brought it and used it appropriately. In M2, ranged/missile units are MUTED in this rain. Lastly, for now heh...a couple other things to mention are the frequency of storms (again, not nearly as often as in MTW) and the simple fact that commanding units of men is harder in MTW due to the fact that more factors bear on troop morale, and with a larger influence. Effective artillery is debilitating to morale in MTW, but does not result in a chain route. Dead generals are common in M2 and Rome...they're catastrophic in MTW. Enemy AI protects their artillery and missle positions and even entrenches artillery in appropriate places (woodlines, protected lowgrounds/highgrounds etc). To simply LOSE these options during a battle that started out with their presence, because of a sudden change of weather out of nowhere is realistic, and again...not a minor issue to an army. Not to even mention the costs of training those units and the time/cost/etc of getting them to the front, for the battle. We're skipping so many things too...like cannons blowing up or how far cannon balls/artillery fire "roll" after hitting the ground (they almost disappear in rome and medieval2...when this was usually their most devestating time...not the 3 square feet in which the ordinance landed). This is more accurately portrayed in original MTW.
This goes much, much deeper than it seems at first glance and again...this is just the weather we're talking about here.
-
Re: Original MTW Lives On!!
interesting / good points brought up
Once again it's important to mention the Gunpowder (& Flamming arrows, etc), in Rain, not only is it very unrealistic, but it completely changes the way you play the game, as you don't see it as much of a disadvantage, so as result you can field your entire army with musketeers, and even if it's pouring down with heavy rain and wind, you wouldn't blink, becuase you'd know they would fire no matter what.
In Shogun & MTW, due to the realism of weather (no more than light drizzle and light winds), you know you can never field a whole army of gunpowder troops, unless you are guaranteed a calm dry day. Because if it rains hard, you might as well throw those weapons away and whip out your swords. (Unless the rain dies down as mentioned above, and so the tactic would be told hold up the battle and retreat your troops far away in the field to play for time). As I mentioned before this is why I am always wary about picking many gunpowder units in the high era, and this is exactly how it should be. They have the advantage of scaring the enemy from the sound and smoke, but they have the huge disadvantage of being useless in rain (long range). And I get annoyed about how this is ignored in M2TW
Also interesting about the battle times, I've never really counted how long the battles can be, so am not sure of the comparisons, although so far the longest battles I've had have been in MTW / VI & Shogun, one was at least 50 minutes long I think, as both sides kept retreating (but not fully), so it took time to get men assembled together and to march towards the enemy.
I'm not sure in which game the ambush factor works well, as for example Sherwood Archers in M2TW are supposed to be very effective? I know often in MTW & Shogun, ambushing works very well, and can quickly demoralize the enemy, if you surprise them with a large force charging towards them.
P.S, for any of those who haven't tried Shogun, I strongly recommend it, bought it recently, and it's really great, has the best atmosphere, and I can def. see why CA chose it as the first TW game,
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Swiss_Halberd_Pike_Landsknecht
interesting / good points brought up
Once again it's important to mention the Gunpowder (& Flamming arrows, etc), in Rain, not only is it very unrealistic, but it completely changes the way you play the game... even if it's pouring down with heavy rain and wind, you wouldn't blink, becuase you'd know they would fire no matter what.
I never tried MTW2, but I assume you can turn off fire at will for your gunpowder units? Then you can simply never order them to shoot when you think the weather is too bad. That's not a great answer, I admit, but it might be better than nothing.
-
Re: Original MTW Lives On!!
yep you can do that
but for realism they would have to be either taken out of battle completely (if you thought the day would mostly be bad weather)
or put them far back (near the safety line), so they *could* used be later when the weather dies down, (and have them disabled on fire at will), although to be honest when playing M2TW I often won't do that, and will just keep using them (guess I'm taking advantage of the unrealism) but in Shogun & MTW it's a completely different ball game, and I always have to think hard about buying and using gunpowder units.
-
Re: Original MTW Lives On!!
To be honest I'm not playing MTW at all right now, and haven't been playing for about a month or more, but that has to do with the "decay" of my computer rather than me losing interest in the game. I've sensed it's death coming for more than a year, and right now I'm at a point where I can't do anything on it other than browse the Internet and listen to music. Unfortunately, I can't afford a new one right now, so it might take a while before I can get back to playing:no:
-
Re: Original MTW Lives On!!
-
Re: Original MTW Lives On!!
I know how you feel but I believe it will make it better when you can once again plaw MTW. It took me a year and a half before I got a new computer to play MTW, go on internet, or even do some word processing. The break gave me a second wind/motivation and I play it everyday now. Screw MTW 2;
Clone armies w/o rocket launchers rock!!! :pokemon: is still cool!
-
Re: Original MTW Lives On!!
Okay, I love MTW and all, but I have a few things to say...and oh yea this is a rant...
And the fact is, MTW could have been even better. I don't think many of the features would be hard to script that are in M2TW into MTW. For instance, the ability to move across another factions territory is in there, i.e. crusading/jihading, but rather make such an option for allied factions, such that when you move your stack onto an ally, you get the option of either declaring war or "just moving through". As for diplomacy, add a setup so that you could actually offer things in return for an alliance, and when you use the diplomat after you are allies, you could request the aformentioned faction to A) declare treaty null and void, B) ask them to join you in attacking another faction, or C)bequeth a gift to them of ???? florins.
Second, allow custom glory goals, such as set setfactiongoal, goalname, setgoalrequirements, setdatestart, and setdateend. That easy and even more people would flock to it.
Another things is armor upgrades and heat in the desert (which by the way I think is well potrayed). Armor upgrades could have had reduced fatigue levels in the desert, but right now they increase it. Then again, it would simply add more power to catholics.
And last but not least, the Unit animations. They could have split the files so that one had weapon files, shield files, and unit files. One could have then assembled them using a text document with references that the Unitproduction would simlpy look up. Also, they could have put more time into the unit graphics, or have recruited DJ :2thumbsup: (either/or). Still, the fact that you don't have to an expert in graphics is a real bonus.
....end Rant.
-
Re: Original MTW Lives On!!
YourLordandConqueror, I believe it'd be accurate to portray armour increasing fatigue levels in the desert. Imagine that you'd just been given brand new armour, where as you'd worn none before - and now imagine you're being sent to a dry, searing desert environment in said armour. It'll trap the heat, and you'll sweat profusely. Even without it, but less so. That'll exhaust you. Of course, you said it was well portrayed, so you're probably aware of all this already.
So, why do you think the armour should reduce fatigue in the desert?
Hope this isn't coming off as cocky or arrogant or serious or anything...
-
Re: Original MTW Lives On!!
heh - MTW is in all probability drawing its last few breaths.
This forum is one of the few active tubes that still pump blood to its old, anemic community heart.
Martok and the .org as a forum, as well as the patrons here with their dedication and enthusiasm to the game make all this possible. May they all be blessed and favoured by the great Camelord himself :laugh4:
-
Re: Original MTW Lives On!!
Sorry, what I meant was fatigue in general, not fatigue through armor upgrades. Armor upgrades represent (in my mind at least) improved armor, not just more armor. Thus, gold armor means well crafted armor of the finest quality, and therefore was both light and and durable, as was gothic armor (especially the milanese variety). As right now, the extra fatigue seems to represent EXTRA layers, and not improved armor.
And Noir, your too much of a pessimist...
-
Re: Original MTW Lives On!!
@Innocentius: Sorry to hear about your computer, mate. As someone who's been having ongoing PC difficulties for the last 6 months, you have my full sympathy. Here's to hoping you're not "off the grid" for too long! :sweatdrop:
Quote:
Originally Posted by Noir
heh - MTW is in all probability drawing its last few breaths.
This forum is one of the few active tubes that still pump blood to its old, anemic community heart.
I concur with YLC in that I believe you're probably being a little pessimistic.
Granted the MTW community is obviously nowhere near as large as it used to be, but it's hardly dying either. In the last three years (which is when I became more active at the Org), the number of people visiting the Medieval forums both here and at the official site has actually remained pretty steady. This is partially due to the game's ability to retain long-term players (such as Caravel and myself), but it's also partially because new people are constantly "discovering" MTW for the first time. So even when members either quit playing the game (or leave the forums entirely), there's usually someone else that ends up taking their place.
Will this cycle continue indefinitely? Quite possibly not. I concede it might happen that eventually see a day when the MTW community shrinks to just myself and 2-3 other diehards. I'm quite confident it's going to be a good long while before that day comes, however. Like I indicated in my earlier post, the folks here tend be a rather stubborn lot -- myself included. ~:)
Quote:
Originally Posted by Noir
Martok and the .org as a forum, as well as the patrons here with their dedication and enthusiasm to the game make all this possible. May they all be blessed and favoured by the great Camelord himself :laugh4:
Indeed. May we all be favored with camel hordes from the mighty Mithrandir. :egypt:
-
Re: Original MTW Lives On!!
Noir is correct in essence. MTW won't live forever, and it will eventually come down to myself and Martok posting about MTW with me changing my name every week to fool everyone into thinking there are more members than there are. :beam:
Well I doubt it will get that bad but I expect that it will get quieter as time goes on. Saying that, there are always a few new MTW players appearing on the scene here every week so it's not really in decline as such.
MTW is pretty much dead at the .com and it never really existed at the TWC anyway as it was an RTW era forum IIRC. Those places are not really of any interest as the former is basically the official support forum that serves the latest game, and CA, best and the latter is really an RTW/M2TW (and Mods) community forums.
The number of participants here is not important it is the fact that it does continue, with those characters that make it what it is, that matters.
At the end of the day, MTW (and STW) will still appeal to those that aren't much bothered about eye candy graphics, but just want a solid strategy game, that doesn't cost the earth, doesn't need the latest hardware to run it and can provide hours, weeks, months or in my case years of gameplay with a high reinstall factor and low uninstall factor.
-
Re: Original MTW Lives On!!
Quote:
MTW won't live forever, and it will eventually come down to myself and Martok posting about MTW with me changing my name every week to fool everyone into thinking there are more members than there are.
You forget myself and the mp crowd - there's still some backbone in MTW.
.com is dead - there are two regulars (danilonious & greyfox) and the admin (maedatoshiie). Maeda plays very occasionaly as far as i know.
Quote:
The number of participants here is not important it is the fact that it does continue, with those characters that make it what it is, that matters.
agreed
Quote:
Saying that, there are always a few new MTW players appearing on the scene here every week so it's not really in decline as such.
They are "mosquito" players as they say in Japan. Seasonal.
all in all - it had a good run.
When they put the last nail in the coffin i wont be the one staying unmoved.
-
Re: Original MTW Lives On!!
Would that be a release of the Hard coded information? One could only hope then :clown: .
Not diving too deep into this, but by inference are you suggesting that STW is already dead?
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Noir
They are "mosquito" players as they say in Japan. Seasonal.
A bit of a generalisation to say the least. Yes there are members that come and go, but not all. You have to remember that 99% of players probably don't post on any TW fan forum at all. So there are a lot of players out there that could potentially stumble upon this place one day.
Quote:
Originally Posted by Noir
all in all - it had a good run.
When they put the last nail in the coffin i wont be the one staying unmoved.
You seem rather final in your statements? Have you finally decided to move on to one of the newer engine TW games?
-
Re: Original MTW Lives On!!
Quote:
Not diving too deep into this, but by inference are you suggesting that STW is already dead?
Yes - but not for those that still love and appreciate it.
For those it will "never die" - heh.
-
Re: Original MTW Lives On!!
Quote:
A bit of a generalisation to say the least.
maybe so, and yet it holds a certain amount of truth. Not that i meant it in a bad manner - they are very decent members and most welcome.
Quote:
You seem rather final in your statements? Have you finally decided to move on to one of the newer engine TW games?
Not in the slightest bit - its just that i cannot afford to be optimistic these days - heh.
-
Re: Original MTW Lives On!!
-
Re: Original MTW Lives On!!
heh - you seem playful and picking up on things rather fast lately mighty Cambyses. Something good in your life it seems. Glad to see you alive and kicking.
Ask CBR - among revealing you the secrets of TW in fullest, he'll also explain what i call the "secret charm of - heh" - heh.
-
Re: Original MTW Lives On!!
The days of heh are numbered, GAH! will rise again...
-
Re: Original MTW Lives On!!
Im still around-an old(er) guy who came a bit late to MTW, so I ve got some staying power and goofy questions. I got to Shogun after MTW.
I ve been having problems:
https://forums.totalwar.org/vb/showthread.php?t=92051
which have now been ironed out thanks to the guys in the hardware forum.
I ll be interested in MTW for quite some time to come-I have RTW but I never really play it.
-
Re: Original MTW Lives On!!
Good to see you around Tony - how is the Mrs?
-
Re: Original MTW Lives On!!
.
After the disappointment with M2TW, I'll return to MTW-VI too. I may even release that ancient Modlet with as much data as I can recover but first I need to wrestle and squash EUIII. :charge:
.
-
Re: Original MTW Lives On!!
Quote:
After the disappointment with M2TW...
ETW will be out in a year or so - there's always room for improvement (in dissapointment).
Welcome back
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Mouzafphaerre
.
After the disappointment with M2TW, I'll return to MTW-VI too. I may even release that ancient Modlet with as much data as I can recover but first I need to wrestle and squash EUIII. :charge:
.
I am also playing EU III but after four kings and two regency councils, I am tired of launching an English War of Aggression against the French. Esp. since the French have gain the kingdom of burgundy through royal marriage. So now I will start to play MTW again esp. with the XL mod I just downloaded yesterday.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Cambyses II
The number of participants here is not important it is the fact that it does continue, with those characters that make it what it is, that matters.
At the end of the day, MTW (and STW) will still appeal to those that aren't much bothered about eye candy graphics, but just want a solid strategy game, that doesn't cost the earth, doesn't need the latest hardware to run it and can provide hours, weeks, months or in my case years of gameplay with a high reinstall factor and low uninstall factor.
Truer words were rarely spoken. :yes: Even if the community were to dwindle to almost nothing -- and I'm still comfortable stating that that day is a good ways off -- it won't matter so long as people are still playing the game. Indeed, I know at least two of my friends still play MTW; but neither of whom have ever posted even once on any Total War message board.
Quote:
Originally Posted by Mouzafphaerre
.
After the disappointment with M2TW, I'll return to MTW-VI too. I may even release that ancient Modlet with as much data as I can recover but first I need to wrestle and squash EUIII. :charge:
.
Hey Mouza, good to see you here again mate; it'll be great to have your around these parts again. ~:cheers: What modlet is that you're referring to, by the way? I confess I'm ignorant of the project you were working on.
@ Tony Furze: Welcome back to you as well, man. I hope all is well with you and yours. ~:)
-
Re: Original MTW Lives On!!
Noir: thanks for the concern. She s well now.
Martok: Thanks for the re-welcome-always good to see you here and at the other forum.
-
Re: Original MTW Lives On!!
Heh, long live MTW! Never yet have I had a game give me so many hours of entertainment, and unlike many games, it actually involves coherent thought process rather than "see enemy run. see enemy shoot. shoot enemy back". I'll confess I've pretty much never played RTW or M2TW, but from what I've heard from many of the MTW and STW faithful, I doubt I ever will want to play them. So pardon me, modern gamers, but I'll stick with my outdated game on my outdated computer, and have much more fun than you ever could comprehend on your $1k model with modern games riddled with glitzy graphics, brain-dead AI, and numerous bugs and glitches.
-
Re: Original MTW Lives On!!
The original MTW is one of the best games ive ever played. Ive played RTW and(in my opinion) MTW is a lot better than RTW...
i can't resist playing this game again and again
-
Re: Original MTW Lives On!!
.
Quote:
Originally Posted by Martok
Hey Mouza, good to see you here again mate; it'll be great to have your around these parts again. ~:cheers: What modlet is that you're referring to, by the way? I confess I'm ignorant of the project you were working on.
Thanks for the welcome. :bow:
Here is the original thread for Modlet I. It evolved very much from that point on, with most valuable contributions of Solo, Eastside Character, Tricky Lady, PseRamesses, Dead Moroz, later Forgus and many others. A considerable database of accurate namelists were made. Unfortunately the ad-sponsored host demolished the forum and I lost my backup together with the latest progress in an HD crash. ~:mecry:
Worst of all, I lost contact with Solo, who quit TotalWar. He might have made a backup of the forum database.
.
-
Re: Original MTW Lives On!!
-
Re: Original MTW Lives On!!
Yep, MTW is the legend of legends when it comes to games. I'm playing an Aragonese/Early/Hard/GA/XL mod campaign right now, and even though the game is more abstracted than later TW games, guess what? It's also more fun, because it leaves a lot more to the imagination, and the micro-management isn't too tedious.
Why, I've decided that to truly role-play the Reconquista, I must ally with (or try to) the Castile-Leonese and Portugal, presenting a united Iberia against the Moorish invaders. Fine, I might be a backstabbing moron later on, but the point is, that will also be part of the role-play - once the common enemy of the Iberian houses is of little threat, what of their friendship? Obviously each of the three nations' kings will wish to be the King of all Spain, and without a common enemy, in-fighting will begin. Old alliances will be breached, for there is a new enemy - your old friend's lust for power becoming unchecked, threatening your very survival.
I even find role-play reasons for other alliances now. Some I turn down because the nation is a long way away, or not in the immediate vicinity, and therefore I will not take the decision to ally lightly. What would an alliance offer me? Taking smaller, more steady steps is wiser. But, well, the French? I border them, and want to keep the peace - and I like the French. Don't want to rile them. Same with the English - I want to be cordial with the bordering nations. The Scots? Well, they came highly recommended by the French royal court. Norway? They offered a marriage to Prince Sancho, and I saw it as a way to secure the future Aragonese bloodline. How polite of King Magnus III to propose that.
When England declared war on Scotland end of last turn, the French and Norwegian representatives stormed out of the discussions with the English, ending their alliance. So, I decided to follow suite, and stormed out too.
This makes my game more fun because I can imagine a whole new storyline to it. I even listen to the Lord of the Rings soundtracks and imagine these events in all their glory. The Almoravid hordes marching, the Iberian houses meeting them in battle, diplomats storming out of discussions, the Iberian kings celebrating the beginning of the triple alliance, etc.
-
Re: Original MTW Lives On!!
How much i enjoyed your posts in the .com MTW forum Kaidonni - they basically, quite early and very systematically laid out all the worngs with RTW and all the rights of MTW. At the time i was trying to find a way to play RTW that it would be as pleasurable and enjoying as the older games.. in the end, after many mods, effort, blood sweat and tears i just quit, of course. I was posting in the .com as excetchzebe before moving over here and some time later change my username to Noir.
Now i enjoy MTW better than ever, and also have tasted many fruits that before were sort of "too high" for some reason for me, such as extensive home modding and multiplayer.
Both are worth it beyond words.
Noir
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by TosaInu
Hello Mouzafphaerre.
.
:bow:
.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Noir
How much i enjoyed your posts in the .com MTW forum Kaidonni - they basically, quite early and very systematically laid out all the worngs with RTW and all the rights of MTW. At the time i was trying to find a way to play RTW that it would be as pleasurable and enjoying as the older games.. in the end, after many mods, effort, blood sweat and tears i just quit, of course. I was posting in the .com as excetchzebe before moving over here and some time later change my username to Noir.
Now i enjoy MTW better than ever, and also have tasted many fruits that before were sort of "too high" for some reason for me, such as extensive home modding and multiplayer.
Both are worth it beyond words.
Noir
Hmmm...you mean the official forums for MTW and the other games? I can't remember much about my posts there (but since as I really only know of one Kaidonni ever posting on forums I go in, and that is me, it probably was me :laugh4:...or my evil twin...sorry, I mean good twin :laugh4:).
I liked RTW, but eventually the micromanagement (and compulsive obsessive disorder I have) made it too tedious. Especially reading my characters' traits. MTW is so much more friendly. M2TW I just couldn't get into. Extortionate costs on buildings and units, especially upkeep, and unappealing distances to travel to conquer. As for the mods...extortionate costs once again, and I do hope I can get to play once I've understood what exactly my character can or can't do from his/her 101 traits. LOL!
MTW is not too abstract, not too complex. Just right. It has atmosphere and presence. Not that I mind expanding on many concepts, and I feel RTW gave it a shot. M2TW is just...not me. Hopefully Empires will be better, but...meh...
The role-playing is good for the soul, too, in MTW.
-
Re: Original MTW Lives On!!
I hated the retinues and transferring them around. I would always forget to transfer the drunken uncles across to an old family member. :wall:
This kind of jiggery pokery doesn't really add to gameplay.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Roman Lord
The original MTW is one of the best games ive ever played. Ive played RTW and(in my opinion) MTW is a lot better than RTW...
i can't resist playing this game again and again
Same for me. Got the vanilla version when it first came out and keep coming back at it (with VI) every year.
Game mechanics are good, atmosphere is great ... who cares about the graphics as long as it looks about ok.
RTW had much improved graphics but I only played it five times I would not be surprised if people stop playing that game before MTW.
Nice graphics will remain an asset for a while (until someone manages to make something more flashy) whereas a good game remains a good game for as long as the graphics have not become repulsive enough to stop anyone from giving it a go.
Most games I still play from time to time are oldies (Baldur's gate, Steel Panther, Panzer General, Civ II, MTW) no younger player in his right would probably even look at but, WTF, as long as I still have fun ...
Probably MTW is just some kind of vintage stuff!!!
-
Re: Original MTW Lives On!!
Quote:
Hmmm...you mean the official forums for MTW and the other games? I can't remember much about my posts there (but since as I really only know of one Kaidonni ever posting on forums I go in, and that is me, it probably was me ...or my evil twin...sorry, I mean good twin ).
I see... we are feigning innocence now, eh? :laugh4:
Quote:
I hated the retinues and transferring them around. I would always forget to transfer the drunken uncles across to an old family member.
i remember in one of my first Brutii campaigns what was going on after you had 30 settlements or so... impossible to keep an eye in 30 family members spread over the ancient world.
Sometimes i was trying to concentrate all the "bad" ones in a character or two that i had for that business - pretty busy guys - constantly on the road
and all - but they had plenty to keep them occupied - :laugh4:
-
Re: Original MTW Lives On!!
Welcome back, Mouzafphaerre. Glad to see that you are still playing.
-
Re: Original MTW Lives On!!
I don't care about the graphics. Sometimes one might feel it's a bit lacking in areas (I feel that sometimes about the campaign map province art), but this soon passes over, because it's still atmospheric and has presence. I like pressing shift because I can see exactly what I own (my provinces don't go below 100% loyalty...I don't let them), and it's just so nice to see it all. I feel like it's my nation, what I've built from all that blood, sweat and tears. Like it is a sovereign power. Right now, for example, Aragon seems so small...but it is quaint, and the beast within is stirring. It's already a very artistic game as it is. The 3D art from RTW and M2TW doesn't have as much personality (you'd have to download mods to get better art), although it'd be great to get the assassination/spying/sabotage/marriage movies in MTW...I was amazed the first time I saw them in M2TW...and I've seen some of Shogun's via links (hehe...assassins, the deadly, or dead, jesters of the Medieval underworld...).
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Mouzafphaerre
.
Thanks for the welcome. :bow:
Here is
the original thread for Modlet I. It evolved very much from that point on, with most valuable contributions of
Solo,
Eastside Character,
Tricky Lady,
PseRamesses,
Dead Moroz, later
Forgus and
many others. A considerable database of accurate namelists were made. Unfortunately the ad-sponsored host demolished the forum and I lost my backup together with the latest progress in an HD crash. ~:mecry:
Worst of all, I lost contact with Solo, who quit TotalWar. He might have made a backup of the forum database.
.
A pity you lost so much of the data. My sympathies, mate. :sad: I would encourage you to take a look at the Pocket Mod; I think it might be of interest to you. It's not so much of an expansion per se, as it is making a number of changes to the existing game. It's being headed up by Caravel/Cambyses II -- I myself am useless at modding, so I just mainly serve as the project's "cheerleader". ~;p
Kaidonni reminded me of another aspect of MTW that I enjoy so much: roleplaying. While I roleplay in most of my strategy games to a certain degree, I probably do so in MTW more than any other title I own. Indeed, there's so much flavor & atmosphere in the game that I can hardly *not* roleplay fairly heavily. ~;)
I know I haven't done so very often, but when I have posted my campaign stories in the Pics & History thread, it usually seems to end up reading like a chapter in a book with narrative between & among various characters. What's insane is that I usually don't have to try ver heard to come up with the dialogue, because it's often at least half-formed in my head already. My point being that when I play MTW, my brain often has "written" out the events in story mode without me even realizing it, which is very satisfying for me -- in my experience, my favorite games usually play out as a narrative tale unfolding as it goes along. Therefore it's a small wonder I enjoy MTW so much!
-
Re: Original MTW Lives On!!
My role-playing has continued...I mean, last night, I received word that a Portuguese fleet and a Moorish fleet have engaged in combat...information is not forthcoming on this issue, it seems there are two accounts of what happened. The first is that the Portuguese fleet commander let his hatred of the Moors get the better of him, and made a rash act, attacking the Moors. The second is that there were informers amongst the ranks of each of the Iberian houses, or at least one of them, and the Moors found out about our plans that way...regardless, El Cid of Aragon can only wait a few turns more for additional soldiers, and then he must march on the Black Gate...sorry, I mean Murcia :laugh4:. Lord Sauron's forces...I mean, sorry, Khalifah Al Mustali I's forces, are gathering strength, and a dark cloud lies over Iberia. :laugh4:
Hehe...that's the sort of thing I imagine. I foolishly built El Cid's army up in Valencia, so the Almoravids (I keep referring to them as the Moors here...sounds cooler, anyway, and more foreboding) responded by placing a large army in Murcia. Rather than blame myself for poor decision making, I can role play it so that somehow, the Moors found out about this army, and responded in kind. I move El Cid to Aragon - well, to see if I can't trick the Moors. I even imagine that there are 'accounts' of in-fighting between the Iberian houses to deceive the Moors for a while longer, to see if they don't take my army seriously. Unfortunately, the Reconquista has started sooner than I would have liked, but I must move on Murcia. My fleet isn't sufficient, but cutting off the Moorish Khalifah from his Iberian holdings, and cutting off reinforcements from Northern Africa, might be a very decisive move.
See? You just can't do these same things in RTW and M2TW. I like the chess-style campaign map for these reasons. It's so strategic and tactical. I also like the way sea regions are handled - in XL, the AI handles ships well - some of the time, anyway. I just can't describe the feeling I get from the map's mechanics...
Of course, I merely went back to MTW for a dive into nostalgia last Summer. I never realised it'd be this much fun. All those years ago, in 2002, when I first delved into the world of Total War...I hadn't the foggiest of what the heck I was doing. I loved the game, but it died into obscurity. My next foray into TW was with Rome, which was great for a time.
I remember a Byzantine campaign from the good old days...bribing just about every rebel general and forging a massive empire that way. And continuously losing Constantinople to the Eggies each turn, and bribing it back each turn or so. LOL! That was one campaign where, magically, I didn't get negative income for some reason :laugh4:. I just could never figure out how to keep in positive income for the most part...or how to stop assassins...LOL! I was totally clueless. Heh...Clueless: Total War - lead such greats as Inspector Morse or Sherlock Holmes into battle against devious murderers lurking in the shadows; command hundreds of different law-enforcement officers, including the Bobby; employ weapons such as the siren or baton in battle; a campaign spanning entire rural areas and boroughs of London...LOL!
-
Re: Original MTW Lives On!!
Ahem...
Regarding MTW's continued existence:
I have not found a thread on the effects of Vista on the two old games, so could you either point me that way or tell me whether Microsoft's latest will pose a threat to my playing of this, the best installment of the TW games? Of course, that would also endanger MTW on the whole, would it not?
Sorry if I have overlooked a thread, but my search was inconclusive.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Kaidonni
Lord Sauron's forces...I mean, sorry, Khalifah Al Mustali I's forces, are gathering strength, and a dark cloud lies over Iberia. :laugh4:
:laugh4: I wish you luck as you prepare to resist the might of Mord...er, I mean the Caliphate. ~;p
Quote:
Originally Posted by Glyndwr in Hwicce
Ahem...
Regarding MTW's continued existence:
I have not found a thread on the effects of Vista on the two old games, so could you either point me that way or tell me whether Microsoft's latest will pose a threat to my playing of this, the best installment of the TW games? Of course, that would also endanger MTW on the whole, would it not?
Sorry if I have overlooked a thread, but my search was inconclusive.
I recall reading over at the official forums that at least a couple people have had issues playing MTW on Vista, but I don't know whether it's truly a widespread problem or it it's just limited to an unfortunate few.
To be honest, I suspect you may have a hard time finding someone to really answer to your question. Many people who play MTW -- indeed, maybe even most of us -- have older machines, and therefore wouldn't bother to get Vista in the first place. And for those of us (like myself) who have newer PC's capable of running Vista, many are sticking with XP anyway (heck, there's probably folks here who still have Windows 98). Most of us probably see no real reason to change.
I myself will probably never purchase Vista in any case. I play too many older games (from before 2000) that wouldn't run on Vista for it to be worthwhile for me to ever get it. :yes:
-
Re: Original MTW Lives On!!
.
Ludens, well met indeed. :bow:
Martok, thanks for pointing out the Pocket Mod; I'll give it a try at first chance. :bow:
.
-
Re: Original MTW Lives On!!
I think Tomisama and JochiKhan had similar troubles with Vista, but they both came over them, since they now play SWs for MTW/VI MP regularly.
This thread in the Jousting fields might help:
https://forums.totalwar.org/vb/showthread.php?t=86491
Noir
-
Re: Original MTW Lives On!!
.
I would keep away from Vista at any rate. Switching operating systems without any pressing reason will do more harm than a semi-incomplete TW game. ~;)
.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Martok
:laugh4: I wish you luck as you prepare to resist the might of Mord...er, I mean the Caliphate. ~;p
I will need that luck! :dizzy2:
The Castile-Leonese still have not acted...I fear that the Steward of Gondor...sorry, I mean King Alfonso VI, does not take the Dark Lord's...*ahem*, Khalifah Yusuf I's threat that seriously (I said Al Mustali I before...I was kind of off...).
The Portuguese have only gone and got themselves wiped out, too! :oops:
I did a little mess around to see if moving my ships would have changed the latter (seeing if I could cut the Khalifah off from his lands via blockading the Straits of Gilbraltar), but seeing what would happen was that nothing would change and my fleet would be crushed, so I resumed normal play. The sacrifices of Portugal shall not be in vain!
It looks like Spain will soon see the Return of it's King...King Sancho I! I hope...:sweatdrop:
:furious3:Almoravids! Grah!:furious3: :furious3: :wall: :wall:
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Noir
For clarification: It was Tomisama who had the problem, Orda Khan (not Jochi Khan) has not. See his reply here...https://forums.totalwar.org/vb/showp...78&postcount=3
It turned out to be the Graphics card.
I am using Windows XP.
-
Re: Original MTW Lives On!!
-
Re: Original MTW Lives On!!
Thanks for those threads.
I would personally also like to avoid Vista like the plague, but I might have to buy a laptop for work, and most of the models I have seen have Vista installed. :wall: :help: :wall: And I am not going to get another version of XP, just for that.
Perhaps I'll just be limited to work without being able to run my beloved games. I'll just have to take a chance. :undecided:
-
Re: Original MTW Lives On!!
.
Quote:
Originally Posted by Mouzafphaerre
.
Here is
the original thread for Modlet I. It evolved very much from that point on, with most valuable contributions of
Solo,
Eastside Character,
Tricky Lady,
PseRamesses,
Dead Moroz, later
Forgus and
many others. A considerable database of accurate namelists were made. Unfortunately the ad-sponsored host demolished the forum and I lost my backup together with the latest progress in an HD crash. ~:mecry:
Worst of all, I lost contact with Solo, who quit TotalWar. He might have made a backup of the forum database.
.
I have great news! :2thumbsup:
I've just discovered that pretty much of what's supposed to have gone actually survived! A few dozens of namelists by Solo and others mentioned above are now on my HD. Today I worked long on implementing some of them -basically faction and province/town names and titles- and I'm going on.
Tomorrow I'll -hopefully- start a new job but I don't expect the schedule to be too tight. The office is a ten minute walk from home anyway. ~D So, expect the return of the infamous modlet in a few weeks or sooner. :balloon3:
.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Glyndwr in Hwicce
Thanks for those threads.
I would personally also like to avoid Vista like the plague, but I might have to buy a laptop for work, and most of the models I have seen have Vista installed. :wall: :help: :wall: And I am not going to get another version of XP, just for that.
Perhaps I'll just be limited to work without being able to run my beloved games. I'll just have to take a chance. :undecided:
I recently bought a new computer with Vista on it. It's not as bad as most people are saying, if you computer has enough RAM and a good enough Processor.
Plus, might as well get used to it. I heard after Christmas this year they're going to stop installing XP onto computers and make them all Vista.
Just like they did with XP back when everyone hated it.
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Mouzafphaerre
.
I have great news! :2thumbsup:
I've just discovered that pretty much of what's supposed to have gone actually survived! A few dozens of namelists by Solo and others mentioned above are now on my HD. Today I worked long on implementing some of them -basically faction and province/town names and titles- and I'm going on.
Tomorrow I'll -hopefully- start a new job but I don't expect the schedule to be too tight. The office is a ten minute walk from home anyway. ~D So, expect the return of the infamous modlet in a few weeks or sooner. :balloon3:
.
Outstanding, Mouza. Looking forward to seeing what you've got. :2thumbsup:
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Martok
Outstanding, Mouza. Looking forward to seeing what you've got. :2thumbsup:
.
Thanks Martok. :bow: I hope it can live up to deserving your support.
.
-
Re: Original MTW Lives On!!
this is probably a stupid question
but in Campaign mode does the size of units change when you change it in the 'performance' section? i.e from default to huge,
if not, then I guess it only affects custom battles, also which setting do you guys usually play for (not sure if it affects campaign) also for STW, i.e 'default, large, or huge unit sizes'
-
Re: Original MTW Lives On!!
Not a stupid question, it does change in campaign mode also. I play on huge unit size, but I appear to be one of the rare ones. Many play on default or large size.
-
Re: Original MTW Lives On!!
-
Re: Original MTW Lives On!!
Off topic: I feel it is my duty to also point out that usernames do not have to be all one word, that is the (underscore) "_" characters are not needed. If you go to the usercp and "edit username and password" you can change your username to exactly the same name without the underscores. This will also allow your long username to flow over two lines and resize dynamically according to a users browser settings and desktop resolution and prevemt it from deforming the post row.
:bow:
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Cambyses II
Off topic: I feel it is my duty to also point out that usernames do not have to be all one word, that is the (underscore) "_" characters are not needed. If you go to the
usercp and "edit username and password" you can change your username to exactly the same name
without the underscores. This will also allow your long username to flow over two lines and resize dynamically according to a users browser settings and desktop resolution and prevemt it from deforming the post row.
:bow:
thanks didn't know that
:medievalcheers:
EDIT:
Wow didn't know that would happen, now it no longer takes up so much space, thank you
-
Re: Original MTW Lives On!!
Quote:
Originally Posted by Swiss Halberd Pike Landsknecht
thanks didn't know that
:medievalcheers:
EDIT:
Wow didn't know that would happen, now it no longer takes up so much space, thank you
:bow: