This thread is for all out of character discussion of the King of the Romans PBM - a HRE M2TW game. Please post in this thread if you have any queries or are unsure where to post.
The list of players and description of their avatars is maintained in the first post of the Chancellor and Governors thread:
The following paragraphs are designed to provide a simple understanding of the KOTR game and how it works. If anything in these paragraphs conflicts with one of the Game Rules, the Rule takes precedent.
Introduction
The general idea of the King of the Romans (KOTR) game is to allow a large group of players to determine the fate and development of the Holy Roman Empire in M2TW.
All players are “Electors” and will belong to one of the four Ducal Houses, Franconia (north), Swabia (west), Austria (east) or Bavaria (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.
Collectively, the Electors form the Imperial Diet. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.
How to Join the Game
In order to join the game and get started, all you need to do is post in the current OOC thread that you would like to join and select one of the four Ducal Houses. You can then start participating in as much or as little detail as you wish. You will always be able to find the location of the relevant game threads in the second post of the Imperial Library.
The Ranks
KOTR attempts to mimic the feudal political system of medieval Europe. There are several ranks which each player can obtain, all of which come with their own benefit and responsibilities. If you wish to be highly involved, you can take on roles that require more work and responsibility. If you wish to simply observe and cast votes during election times, you will have to do very little. The extent of your involvement is entirely up to you.
Electors
All players, except the Emperor, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Imperial Diet, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.
It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.
Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.
Counts
Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.
A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.
There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.
Dukes
Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.
The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.
The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!
Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.
Stewards
Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.
Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.
Emperor (Kaiser)
The Holy Roman Emperor is the supreme head of the Empire. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the Emperor is theoretically the most powerful man in the entire Empire, in the KOTR game he plays a more subtle role. The Emperor gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.
First, the Emperor presides over the Imperial Diet. It is his job to maintain order in the Diet and ensure that it runs smoothly. If there is a dispute about the Game Rules, the Emperor will make the final decision about the proper manner to follow the Rules.
Second, the Emperor does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The Emperor is expected to act for the good of the Empire, rather than an individual House. While Emperors are expected to be impartial, they will certainly have strong opinions about what is best for the Empire. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Empire.
Third, Emperors allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the Emperor, who can control them in the same manner that the Dukes and the Counts can control their own lands. The Emperor may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the Emperor. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”
Fourth, Emperors decide which player-controlled avatar, if any, a Princess should marry.
Finally, Emperors can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to Diet vote and no one can run against them. However, the Emperor still has the limitations of Chancellor while in office, which means he can be impeached by the Diet in exceptional circumstances. Any further attempts by the Emperor to be Chancellor must go through the normal election process.
Prince (Prinz)
The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next Emperor. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the Diet when the Emperor is absent.
There is no control over who becomes the new Prince once the current one assumes the throne. Like with the Emperor, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)
In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.
Chancellor
The position of Chancellor is without a doubt the most important and powerful one in KOTR. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:
The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.
The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or Emperor, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.
The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.
Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves office.
*Hard campaigns, very hard battles.
*Large unit size.
*Battle timer on. Show CPU Moves, Manage all Settlements
Standard victory conditions (45 provinces, including Rome).
Spoiler Alert, click show to read:
Charter Amendment 6.2:Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.
Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.
To increase the difficulty, the AI will periodically be given money via the consol.
Spoiler Alert, click show to read:
The console command to give 10000 florins to Hungary is:
add_money hungary, 10000
The list of major factions is:
england
france
spain
venice
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
The Mongols, Timurids and Aztecs may be included at a later stage.
Probably the best practice is to top up factions with less than 50k, at a rate of perhaps 10k per turn.
Hard restrictions on play: * only two land units (including a general) may travel on each ship.
How to play - detailed rules
1. The role of players.
1.1 Each player will roleplay an “elector” of the HRE. They must choose one of four noble houses to belong to. Players are born into a noble House. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]
Charter Amendment 9.2: Add to article 1.1: In view of exceptional circumstances, the von Mahren family is allowed to join the House of Austria.
1.2 Over time, all players will be assigned an avatar (typically a general) by econ21 to represent them. They should roleplay their traits.
1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 48 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.
OOC Charter Amendment:
(a) Where there are multiple player controlled generals in a stack, then the player who plays out the battle is determined by who the computer designates is in command.
(b) An exception is that Household Armies (and the Army of Outremer) are always commanded by the designated Commander of said army.
(c) The commanding general may allow another player to fight a battle by mutual consent for OOC reasons.
1.4 Players whose avatars are Counts are entitled to set the taxes and build queue of that settlement. If anything is built in the settlement, it must be the first item on the build queue. Charter Amendment 8.1: Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.
1.5 Each elector will periodically vote to elect a Chancellor (reigning player) of the HRE and on edicts to direct him.
1.6 Players are encouraged to stand for the post of Chancellor.
1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Imperial Diet deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]
2. The role of the Chancellor.
2.1 The Chancellor is much like the player of a solo M2TW campaign - he moves all the units and agents on the map; he decides all the buildings and which units/agents to be trained.
2.2 However, he delegates battles to the player whose general leads the HRE force. And he follows the build queues and tax policies of players with governors.
2.3 He also must obey Imperial edicts and the constitution (these rules) or face political consequences.
2.4 The Chancellor is elected every 10 turns. Incumbent Chancellors can run for re-election if they wish.
2.5 The Chancellor must appoint army commanders. He must maintain a list of who has what post and notify players if they are appointed or dismissed from a role.
2.6 Battles are only fought manually when commanded by a player controlled general who is an army commander. They are autoresolved in all other cases (e.g. captain-led armies).
Charter Amendment E2.1: (a) If an Edict to impeach the Chancellor is passed with a 2/3 majority, he is removed from office immediately.
(b) After impeachment, a fresh election is held to elect a new Chancellor, although a Kaiser may also exercise his perogative to be Chancellor at that point.
(c) The Chancellor replacing an impeached Chancellor serves out the remainder of the impeached Chancellor's term.
(d) All edicts passed in the Diet that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.
(e) An impeached chancellor is not granted the additional bonus to influence that an ex-chancellor would normally be given.
Charter Amendment 11.5:All cities must have their maximum amount of free upkeep militia within their walls all times, except when the militia is used to fight armies observed to be within the boundaries of their province.
3. The role of the Imperial Diet
3.1. The Imperial Diet will meet in session every 10 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.
3.2. At each session, nobles can propose edicts. These require two seconders to be put to the vote. Edicts are laws that direct what the Chancellor should do.
Charter Ammendment 5.2:Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. In the case where there are only 1 or 2 electors in total in a Duke's House, a House edict may still be put forward to the diet requiring only the number of possible seconding electors in the House as seconders.
3.3. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.
Charter Amendment 10.2: (a) No settlement will be captured without an Edict authorising its acquisition in advance.
(b) Captured settlements will be abandoned or given away unless, at the next Diet session, a Charter Amendment incorporates them formally as part of the Reich.
(c) The 33 existing provinces of the Reich are exempt from (a) and (b).
(d) This amendment overrides the constitutional right of Household Armies to conquer one neighbouring province. Proposed: Kaiser Henry Seconded: Conrad Salier, Ansehelm von Kastilien
Charter Amendment 12.1: The province of Bran is to be incorporated formally into the Holy Roman Empire.
Charter Amendment 12.8: Ajaccio and Cagliari are to be incorporated into the Reich. The Chancellor is directed to trade Cagliari to any foe if it can bring about a peace between our nations.
*3.4. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.
3.5. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.
3.6. Edicts can only last for 10 turns.
3.7. Every 10 turns, or on the death or impeachment of the Chancellor, there is an election for the post of Chancellor. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.
*3.8. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.
3.9. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will. Charter Amendment 8.2:In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.
3.10 Influential players get bonus votes (max +6 bonus)
Appointed Influence (Max 4 points):
Duke: +3 King: +2
Count: +1
Chancellor, ex-Chancellor, or Prince: +1
Stat Influence (Max 2 points):
15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)
The player who is Emperor gets bonus votes differently, being equal to his authority.
Charter Amendment 6.7: Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.
4. The role of the four houses - Dukes and Counts
4.1 There will be four houses representing the four main branches of the family tree: Franconia (north), Swabia (west), Austria (east) or Bavaria (south). At the start of the game, Prince Henry is Duke of Swabia and Leopold is Duke of Austria. The Dukes of Franconia and Bavaria have not yet been spawned (they will be the two males who take positions under the Emperor in the family tree).
4.2 Bavaria and Franconia have no Duke yet, so there are Stewards to act in their place until them. Until there is a Duke, they receive the +2 influence of a Duke.
Charter Amendment 3.1:Stewards may bestow the rank of Count on nobles of their House. This Amendment does not give Stewards any other Ducal power, it does not give Stewards additional Influence, nor does it allow Stewards to be Counts themselves.
The Stewards themselves are not Counts. Like Otto in Innsbruck, they are just soldiers, self-made men of lesser station [think Denethor in Lord of the Rings]. They could be rewarded by being made a Count by their Duke when he spawns, though. And they could marry into the Royal line, potentially becoming the Duke themselves.
4.3 The Emperor controls the initial allocation of settlements (e.g. upon conquest). At the start of the game, we have:
Frankfurt - capital of Franconia, home of the Duke (TBC)
Stafen - capital of Swabia, home of the Duke (Prince Henry)
Nuremburg - capital of Bavaria, home of the Duke (TBC)
Innsbruck - second city of Bavaria
Vienna - capital of Austria, home of the Duke (Leopold)
Bologna - is not assigned to any house
4.4 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game. Capitals of a House need no Counts and cannot be given to them - they belong to the Duke (or his Steward). The Emperor could allocate Bologna to a House at any time, but after that, it will permanently belong to that House. There is an expectation that Franconia will extend north, Swabia west, Bavaria south and Austria east but this should not be followed too rigidly - e.g. the Emperor does not have to give Bologna to Bavaria.
[Note: It is expected that settlements will not be gifted lightly by the Emperor and by Dukes/Stewards - they should be regarded as precious rewards. There is no particular value to settlements in themselves, however. Avatars will be assigned according to the family tree, so more settlements does not mean more family members in a House - nor does it raise influence (beyond the one-off +1 for being a Count). A player cannot be the Count of more than one settlement. Dukes can have more than one settlement not dispersed to counts (and given the ratio of settlements to generals in a game, this is inevitable), but this provides no particular benefits.]
4.5: Counts are governors of their settlements. Dukes govern settlements that are allocated to their Houses but not to a Count. The Emperor governs settlements that are not allocated to any House.
4.6 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts.
4.7 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law). Charter Amendment 8.1:
Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.
4.8 Dukes are expected to guide their families for the good for their Duchies. Members of a house do not have to follow their Dukes in terms of politics. However, the Duke can make players a Count by giving them a settlement (granting them +1 influence). Only the Duke of your House (not another Duke) can make you a Count. Houses will not be the only division in the Diet - chivalry, piety, strategy and other factors may also divide players.
Charter Amendment 6.3: Dukes may bestow the title of Count on Electors without avatars.
5 The role of the Emperor and Prince
5.1 The Emperor presides over the Imperial Diet as in 3.9. He is the "chairman" of the HRE, as opposed to the Chancellor who is the "chief executive". He will keep order in the Diet and try to make things run smoothly.
5.2 Once in his reign, the Emperor may automatically assume the post of Chancellor. The Emperor must declare he is exercising that right at a Diet; he will then be appointed Chancellor with no election. This right can only be invoked once, but the Emperor may also compete in normal Chancellorship elections at other Diets.
5.3 The Emperor can allocate settlements to one of the Four Houses.
5.4 The Emperor adjudicates on rules disputes. Charter Amendment 11.7:The section of the Charter which currently reads "5.4 The Emperor adjudicates on rules disputes" will be changed to the following: 5.4 The Emperor adjudicates on rules disputes. However, if a rules dispute directly involves the Emperor, the four Dukes of the Realm (or their appointed deputies) will gather to assist the Emperor in clarifying the dispute. A simple vote among the Dukes would decide the dispute, with the Emperor having the tie-breaking vote.
5.5 The Prince succeeds the Emperor and can deputise in his absence.
Charter Amendment 11.2:The Prince is appointed by the Emperor upon his ascension to the throne. Should a Prince die a new heir has to be appointed immediately.[/i]
Charter Amendment 11.1:Whenever a large dispute arises over the legitamacy of one's succesion to a position of high power (Kaiser, King of Outremer, or Dukedom), a council shall be set forth to discuss the events and vote on who shal succede. Should the position of Kaiser be questioned, the four Dukes and the King of Outremer shall decide who is to become Kaiser. Should a Dukedom or the King of Outremer be under dispute, those not directly involved in the dispute shall be part of the council. In order for the council to be formed, at least one quarter of the voting power in the Reich is needed to for the council to be formed. Regarding the dukes, half of the voting period within the house is needed as the same with the King of Outremer which requires half of the crusader's votes.
5.6 Emperors do not belong to factions - if crowned, they leave their House and - if Duke - are replaced by their chosen successor. They are expected to act for the good of the Empire and be impartial, above petty regional politics.
5.7 The Emperor decides which player-controlled avatar, if any, a Princess should marry.
6. Armies and Battles
Rules 6.1, 6.2, and 6.3 have been removed.
6.4 For field armies of seven or more units (including the general), the Chancellor must appoint an “army commander”. The army commander must be a “knight”. Army commanders are appointed for the duration of the Imperial Diet session (10 turn intervals). The post is expected to be rotating. Army commanders can decide what to do with prisoners after battle. They can be dismissed by Chancellors, but must be informed of this.
6.5 Avatars who take part in battles may be promoted to “knights” by the army commander. Typically, this will involve the avatar’s bodyguard fighting honourably in a battle. The Emperor, Prince and four Dukes begin the game knighted.
6.6 The title of Field Marshall shall be given to the commanders of the Household Armies for the duration of their command. Charter Amendment 4.1:Any inquisitor in Imperial lands should be hunted down by our men. When cornered with nowhere to run, they should be visited and discretely removed.
Charter Amendment 5.1:Each Duchy shall have a Household Army with which to defend its territories. The Household Army will be governed by the following clauses:
Quote:
1) The Household Army may not be removed from the House’s provinces without the permission of the Duke.
2) The Duke will determine where the Household Army is to be garrisoned. This location can be changed at any time, so long as the Duke informs the Chancellor of the move. The Chancellor will not remove the Household Army from the garrison without the Duke’s permission, except as required to fulfill Clause 4.
3) The Duke will determine who commands the Household Army.
4) At the beginning of each Diet session the Duke may assign general orders to the Household Army, which are to be carried out by the Chancellor. Between Diet sessions, any additional orders submitted by Dukes are to be implemented only at the Chancellor's discretion. The Duke may select one of the following Orders: (1) attack any rebel force in House territory, (2) attack any hostile force in House territory, including other factions, (3) attack any foreign or rebel army in House territory, including neutral (but not allied or crusading) factions, (4) temporary assignment to another House, (5) assignment to offensive duties. If Order (4) is chosen, the Duke may determine the time limit of the temporary assignment and the commanding general, but all other decisions are made by the Duke of the receiving house. When the time limit expires, the Household Army must be immediately returned to House lands, no matter what other circumstances occur, unless the Duke agrees otherwise. If Order (5) is chosen, the Duke may specify an enemy settlement or army as the objective and the commanding general. The settlement or army must be in a province that borders the House and the Reich must already be at war with the target. All other decisions are made by the Chancellor. The Duke may recall the Household Army from offensive duties at any time and for any reason.
5) The Household Army will consist of a minimum of 3 infantry regiments, 2 ranged regiments, and 1 cavalry regiment. The Household Army will ideally consist of 4 infantry regiments, 3 ranged regiments, and 2 cavalry regiments. For the purposes of this rule, Generals’ bodyguard units do not count as cavalry regiments. All regiments must be professional soldiers, not militia.
6) If a Household Army falls below the minimum strength level, Imperial military recruitment must be allocated to restoring the Household Army to minimum strength before forces can be sent elsewhere.
7) The Chancellor will attempt to maintain the Household Armies at full strength, with the highest quality regiments available.
8) In emergencies, the Chancellor may detach any units in excess of the minimum strength level for use elsewhere. The Chancellor may not reduce a Household Army below the minimum strength level without the permission of the Duke.
9) If the Imperial Treasury cannot support all Household Armies at minimum strength, the Chancellor must consult with the Dukes and receive their permission to reduce the Household Armies in such a way as to eliminate the deficit.
10) The Imperial Diet may temporarily remove any or all of these rules by a simple majority vote. The temporary period will last no longer than 10 turns.
Charter Amendment 12.6:(1) Each House will have TWO standing Household Armies. They will operate according to CA5.1 in all respects, but have separate commanders appointed by the Duke.
(2) Outremer will have two standing armies. They will operate in accordance with CA9.1, but have separate commanders appointed by the King.
(3) The Kaiser and Prinz will each command standing Imperial armies, of the guideline size given in CA5.1. The Kaiser and Prinz can each give orders for their army during full Diet sessions. They are expected to personally command their own armies but can nominate a replacement commander at any time if they are too busy attending to civil matters. The Chancellor and the Kaiser/Prinz are expected to liase closely over the use of the deployment of the Kaiser/Prinz's army.
7. Crusades and missions.
7.1 The Chancellor must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Diet. Missions from guilds and foreign powers are optional.
7.2 Crusades must be authorised by the Diet, unless announced by another faction.
7.3 When a crusade is called, the Chancellor must ask all generals if they wish to join. He must include at least three volunteers who reply within 48 hours. If there are more than three, he must pick the three most pious. However, he can decline a volunteer if that would usurp his pick of army commander. If the AI calls a crusade, the Chancellor can choose not to follow it, even if generals wish to join - but he must still notify them immediately of the call and get their view on whether they would like to join (were he to follow the call).
Charter Amendment 9.1:
The Charter of the Kingdom of Outremer
1. The Kingdom of Outremer will consist of Antioch, Acre, Adana, Aleppo, Edessa and Damascus.
2. The Kingdom of Outremer is an integral part of the Reich. It is not a fifth House.
3. The function of the Kingdom is defensive: to safeguard Jerusalem and protect the gateway to Christendom
4. The Kingdom will be overseen by a King of Outremer, who will be appointed by the Emperor at each full Diet session. The King will temporarily renounce all loyalties to his House for the duration of his appointment (e.g. if Duke, must appoint a Steward). The King of Outremer may propose up to 3 personal Edicts during each Diet session, but 2 must specifically deal with Outremer affairs.(Stricken portion overridden by Kaiser due to conflict with CA11.3.
5. The King will command a Household Army, both acting according to Charter Amendment 5.2 (with the King assuming the role of “Duke”). He may delegate the day to day command of the Army (assign other generals to lead it in battle). However, contrary to CA5.1, to be in accordance with article (1), the Army may not be used to permanently conquer neighbouring provinces (recapturing Christian settlements taken by non-Christians and returning them to their original owners would be allowed).
6. Outremer’s provinces will be governed by Crusading Counts. These will also be appointed at every Diet, by the new King. The Dukes and the Emperor will set the build queue for any provinces without a Count which are allocated to their control.
7. Both the King and Crusading Counts must be physically located outside Europe for the duration of their appointments.
8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement must come from the appropriate House. They will gain +1 influence, but only if they are not already a Count in their Duchy, and only for the Diet session that marks their appointment. The cap of 6 influence for all but the Emperor remains.
Charter Amendment 11.3: The King of Outremer is allowed to propose three Edicts (or Charter Amendments) per Diet Session. Prior to being tabled in the Diet, these must be seconded by two Crusader Counts in the Council of Crusaders.
Charter Amendment 11.6:The position of King of Outremer is appointed by the emperor. This appointment lasts for the duration of the emperors reign or the Kings lifetime, whichever is shorter. The King of Outremer is permitted to resign, if the emperor is willing to accept the resignation, upon which a new King is appointed by the emperor. If the King of Outremer is deemed incapable of the assignment, he may be impeached by the emperor and 2 Dukes.
8. Historical armies
Only historical armies can fight battles (ahistorical stacks can be used for transport).
No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.
Revised maxima for each unit type by number of units in stack
Crusades are exempt from restrictions on the number of generals.
Unit type definitions:
- Knights: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights or equivalent heavy cavalry.
- Cavalry: Any mounted knights plus non-knightly cavalry (Mounted crossbowmen ; Reiters; Merchant cavalry; Mounted sergeants, Turcomans etc)
-Foot missiles: Peasant archers; Peasant crossbowmen; Crossbow militia; Pavisse crossbowmen; Arquebusiers; Handgunners etc
-Elite infantry: Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass
-Other foot: Peasants; Town militia; Halberd militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Pike militia
Here's the old german titles of nobility and our equivalents:
Political
Elector = Kurfurst
Count = Graf
Duke = Herzog
Prince = Prinz
Emperor = Kaiser
Military
Knight = Ritter
Field Marshal = Generalfeldmarshal
10-05-2007, 13:44
TinCow
Re: Out of character thread IX
Thread is misnumbered. This is XIV.
edit: econ21's last post from thread XIII pasted below for ease of reference, since it's important
Quote:
Originally Posted by econ21
So we come to it at last...
CHAOS! CATACLYSM! ARMAGEDDON!
:jumping: :jumping: :jumping:
Ok, enough already. I am going to post a provisional report on 1312 soon. There is a minor battle that Dutch_guy needs to fight before I end 1312. As I will be away from M2TW until Sunday night, we are going to have to leave it there and not press "end turn". So in character, we are late in 1312 - too late to do anything, but we can comment on what has happened and plan what to do in 1314.
We are virtually at the stage we planned for 1320 - order is breaking down and so you can contact me as gamesmaster to make individual orders for what your character does. You can defy Elberhard, your Duke etc. I will try to make moves on the map that I think plausible given the character's wishes or, if I don't know your wishes, what I assume would be his wishes. I would like to avoid player vs player battles, as the focus on the cataclysm is going to be on fighting the AI, not each other. But if they do arise, we can find a way of modelling them.
Where you are physically perhaps should start affecting Diet speeches. When all hell breaks loose, your character probably is not going to be commuting back to Rome to pontificate. Writing stories or sending PMs might be a better way of role-playing player interactions. (Perhaps some PM exchanges could be posted as stories). Elberhard will be stuck in Acre, so he won't be doing Q&A sessions. The Diet Speaker may step in, but he may also prove susceptible to Theodora's charms. Be gentle with him.
It's probably best not to toggle the fog of war, but if you do see Matthias Steffen catching some sun, don't believe it - it's just a mirage.
In recognition of the cataclysm, we will open a new OOC thread.
10-05-2007, 13:46
GeneralHankerchief
Re: Out of character thread IX
Placeholder in the Stories Thread has been replaced.
10-05-2007, 13:56
Northnovas
Re: Out of character thread IX
What kind of dice are we using for those unrest rolls? A 4 sided, 6 sided or an eight? Jeez, I thought I would never mention a 4 sided or 8 sided die in conversation for the rest of my life span. That was a very long time ago.:embarassed:
10-05-2007, 14:00
TinCow
Re: Out of character thread IX
I have a 100 sided sitting around somewhere... perhaps I'll use that.
10-05-2007, 14:06
Privateerkev
Re: Out of character thread IX
Having lived in dorms and studio apartments for the past few years, I gave up trying to find enough room to properly roll dice. So, I switched to using RNG's for my boardgames.
I have a 100 sided sitting around somewhere... perhaps I'll use that.
A 100 and I thought 20 sided was big enough for %. That would need a lot of rolling room. I also forgot the good old 12 sided.
The RNG's is interesting but it takes away the ole wrist action for those crucial lifesaving moments.
10-05-2007, 14:24
TinCow
Re: Out of character thread IX
Quote:
Originally Posted by Northnovas
A 100 and I thought 20 sided was big enough for %. That would need a lot of rolling room. I also forgot the good old 12 sided.
The RNG's is interesting but it takes away the ole wrist action for those crucial lifesaving moments.
I bought the d100 for novelty purposes only when I was a kid, since it's a pain in the butt to use. It is almost spherical, which means it take a long time to stop rolling. Even then, it's very difficult to figure out what number is actually facing upwards. It's easier to use 5d20.
Hmm... So GH going to stomp on the pope again? How many will this pope make? The 3rd one?
10-05-2007, 14:38
Privateerkev
Re: Out of character thread IX
4th or 5th I think. :yes:
He is a Pope stomping machine. :D
10-05-2007, 16:06
Stig
Re: Out of character thread IX
It would be easier to use 2 with 10:
1 to set the decimal, 1 to see what will be the exact number
10-05-2007, 16:12
Tamur
Re: Out of character thread IX
Quote:
Originally Posted by Northnovas
The RNG's is interesting but it takes away the ole wrist action for those crucial lifesaving moments.
Ha! yes, very good Northnovas. If I roll them it's somehow entirely my fault I missed that saving throw. Clicking a mouse, I have a lot else to blame -- the mouse, the computer, the internet, Bill Gates...
10-05-2007, 16:18
Dutch_guy
Re: Out of character thread IX
Ok, battle done. Uploading the save now...
EDIT: having problems with the Org file uploader, am I the only one ?
:balloon2:
10-05-2007, 16:27
TinCow
Re: Out of character thread IX
Make sure the save is compressed (.zip or .rar) because otherwise the file size is too large.
10-05-2007, 16:48
GeneralHankerchief
Re: Out of character thread IX
4th by my count.
10-05-2007, 16:48
econ21
Re: Out of character thread IX
If you get it loaded in the next couple of hours, Dutch_guy, I might be able to press end turn and set up any defensive battles for the weekend.
10-05-2007, 16:59
Stuperman
Re: Out of character thread IX
and the fun begins, just out of curiosity, is Rome now an Imperial settlement?
10-05-2007, 17:33
TinCow
Re: Out of character thread IX
Rome has been Imperial (Kaiser's property) since the day it was taken.
10-05-2007, 17:35
FactionHeir
Re: Out of character thread IX
It always was...well ever since GH took it that is.
10-05-2007, 18:37
Dutch_guy
Re: Out of character thread IX
OK, it worked finally - I'm guessing the problem was some sort of local connection problem.
Econ, Please move Ruppel and Hans as per my PM (they still have a bit of movement left that can be used for their respective destinations) before ending turn.
10-05-2007, 20:17
Stuperman
Re: Out of character thread IX
Hey guys, I'm going out of town for thanksgiving (the Canadian one is in October) and will be away for aprox 48 hours. econ21, has my orders for HAG, If I have any battles, uh, any free Bavarian can fight them, although with econ gone too, I doubt it will be an issue.
p.s. sorry for the short notice.
10-05-2007, 22:05
gibsonsg91921
Re: Out of character thread IX
o yeah, tancred followed peters orders well. he'll be rewarded!
peter droppin' the stories again. check it out! more insight into this tragic hero's plight.
10-06-2007, 00:17
econ21
Re: Out of character thread IX
Just a note to say that I have received the PMs people have sent with orders for their avatars and have stuck them in a Word file to execute on Sunday or later. I'll do my best to follow your instructions within the limits of what is possible/plausible. I won't reply unless it is to clarify the request OOC or it is some juicy roleplaying for Elberhard IC, so don't interpret silence to mean dissent.
10-06-2007, 00:37
FactionHeir
Re: Out of character thread IX
Might be worthwhile passing some of the PMs onto TC for DM purposes as well I think.
10-06-2007, 14:36
GeneralHankerchief
Re: Out of character thread IX
It's interesting that most of the catastrophic stuff is happening around 1312-1314 - i.e. 1313. :hide:
10-06-2007, 14:47
gibsonsg91921
Re: Out of character thread IX
peter is boasting - check out the stories thread!
10-06-2007, 14:49
TinCow
Re: Out of character thread IX
Quote:
Originally Posted by GeneralHankerchief
It's interesting that most of the catastrophic stuff is happening around 1312-1314 - i.e. 1313. :hide:
Says you. Bad things are planned for 1316 and 1318 as well.
10-06-2007, 15:08
gibsonsg91921
Re: Out of character thread IX
just wait till i bust out!
10-06-2007, 15:18
OverKnight
Re: Out of character thread XIV
I wouldn't be all hell bent for leather there sparky. We're safer in Jail. Just like late game Monopoly. :laugh4:
10-06-2007, 15:24
gibsonsg91921
Re: Out of character thread XIV
haha - well, im gonna restore order in a havoc-wreaking way
10-06-2007, 15:36
AussieGiant
Re: Out of character thread XIV
Gibo, I'd suggest that if you aren't careful you might get yourself killed there fella. :beam:
10-06-2007, 15:41
gibsonsg91921
Re: Out of character thread XIV
im planning im planning, i have many noble allies and general peasantry find me pretty cool
10-06-2007, 15:44
OverKnight
Re: Out of character thread XIV
Wasn't it havoc wreaking that got us into this mess in the first place? I understand that the gloves are off with the cataclysm voted in, but people are going a wee bit mental.
If, and it's a big if, we had pulled in one direction, we probably could have pulled off unification, or at least avoided some of the pit falls.
Of course, Matthias is hardly without sin in that regard, so I should probably shut it. :laugh4:
10-06-2007, 15:47
gibsonsg91921
Re: Out of character thread XIV
haha i mean that my order restoring is going to involve a lot of violence, most likely
10-06-2007, 18:48
Privateerkev
Re: Out of character thread XIV
Quote:
Originally Posted by OverKnight
If, and it's a big if, we had pulled in one direction, we probably could have pulled off unification, or at least avoided some of the pit falls.
Um, there we're only about 2 avatars for unification. ^_^
There was Siegfried as well but he was NPC by that point. A couple others might have supported it for political reasons but thats it. In my opinion, it was never going to pass and was basically designed to honk everyone off IC. :yes:
10-06-2007, 18:53
gibsonsg91921
Re: Out of character thread XIV
i think he meant unification within the Reich, instead of strife.
10-06-2007, 19:30
gibsonsg91921
Re: Out of character thread XIV
guess whos back
back again
peters back
tell a friend
guess whos back
guess whos back
guess whos back
guess whos back
guess whos back
guess whos back
guess whos back
na na na
check out the diet for more!
10-07-2007, 02:14
GeneralHankerchief
Re: Out of character thread XIV
Okay, informal poll. Who here has played Medieval II multiplayer before?
*doesn't raise hand*
I think we should set up a time to practice online just in case our character gets into a scrum with another HRE avatar. I might be on tomorrow evening (GMT -5) if anyone wants to fight.
10-07-2007, 02:17
Privateerkev
Re: Out of character thread XIV
I haven't and I would probably just ask TC to figure out the results and delete some units.
10-07-2007, 05:55
Tamur
Re: Out of character thread XIV
*doesn't raise hand*
After getting my proverbial handed to me three times in a row a month after STW came out, I haven't touched MP except for a brief stint in MTW just to prove how bad I am.
If it does come to civil war battles, I think the best way to run it would be to have a GM running things, with FoW, etc like econ21 did with the end of WotS. I know we've got at least a couple of people with tabletop experience who could run games. My only concern would be that the ones running the games would need to be consistent amongst themselves with movement & battle rules.
10-07-2007, 11:32
Ferret
Re: Out of character thread XIV
*half raises hand*
I played against my brother on LAN once, but we were just mucking around. However I would still rather fight the battle on multiplayer and lose than have a games master tell me my army has been destroyed.
10-07-2007, 11:57
Stig
Re: Out of character thread XIV
*raises 2 hands*
apart from this campaign I don't play any. I only play MP (but I [word not allowed on this site] it up so now I can't anymore, would have to reinstall).
And MP battles are not the way to fight this out:
1. because HRE can't fight HRE.
2. because setting them up takes weeks not hours.
10-07-2007, 12:02
Warmaster Horus
Re: Out of character thread XIV
Stig's right about HRE vs HRE, but we discussed that before, no? Using other factions with (approximately) the same troop line-up.
Anyway, I can't. My laptop doesn't have an internet connection, and the computer I'm using can't even run RTW well.
10-07-2007, 12:21
Stig
Re: Out of character thread XIV
Quote:
Stig's right about HRE vs HRE, but we discussed that before, no? Using other factions with (approximately) the same troop line-up.
No, as you will lack Zweihanders and the like.
I can make a little mod tho, giving all HRE units to the Aztecs or so.
Also we have to figure what to do with veterancy. In MP units can only get bronze chevrons, while there are generals with 3 golden chevrons, that gives them:
+9 morale
+9 attack
+9 defense
But since you can't even play MP this idea is out anyway
10-07-2007, 15:32
Ferret
Re: Out of character thread XIV
I just had a random off topic idea but I thought I'd post it anyway. If KotR does end for any reason then I think a Kingdoms hotseat may be fun. Whereas there are not many factions each faction (or as many as possible) will be ruled by players just like the HRE is in this game. This will allow for factions to develop in different ways and faction relations will be much deeper. Of course this idea is full of problems but hey, it's just an idea.
10-07-2007, 15:33
Dutch_guy
Re: Out of character thread XIV
I guess I could play a MP battle if needed, although I've never actually done it before - it'd be a first for me at least.
:balloon2:
10-07-2007, 15:44
GeneralHankerchief
Re: Out of character thread XIV
All right, well, I'll be on around 17:00 GMT -5 tonight if anyone else wants to fight. Password will be econ21.
And happy birthday to PK! :medievalcheers:
10-07-2007, 15:47
Cecil XIX
Re: Out of character thread XIV
Quote:
Originally Posted by Bob_the_great
I just had a random off topic idea but I thought I'd post it anyway. If KotR does end for any reason then I think a Kingdoms hotseat may be fun. Whereas there are not many factions each faction (or as many as possible) will be ruled by players just like the HRE is in this game. This will allow for factions to develop in different ways and faction relations will be much deeper. Of course this idea is full of problems but hey, it's just an idea.
Indeed, I like that idea as well. We wouldn't be able to command our own battles, but it's still something I'd like to try.
10-07-2007, 15:51
Ferret
Re: Out of character thread XIV
Yeah the battles are one of the biggest problems, as well as the fact that not very many people here have Kingdoms. I'll just wait and see how much interest there is before doing anything.
10-07-2007, 16:23
Stig
Re: Out of character thread XIV
Quote:
Originally Posted by GeneralHankerchief
All right, well, I'll be on around 17:00 GMT -5 tonight if anyone else wants to fight. Password will be econ21.
And happy birthday to PK! :medievalcheers:
There's a very small chance I might be there 5% or so.
Anyway, my ingame name is UgliStig (or UglyStig, I forgot whether I used a i or a y)
10-07-2007, 16:46
Privateerkev
Re: Out of character thread XIV
Quote:
Originally Posted by GeneralHankerchief
And happy birthday to PK! :medievalcheers:
Thnx GH! :beam:
actually a beer seems like a good idea right about now. to bad all of you are hundreds (or thousands) of miles away.
but no, I get to spend my b-day... reading a book for class. :book:
yippee
10-07-2007, 17:01
gibsonsg91921
Re: Out of character thread XIV
ive done MP before, but i aint very good
10-07-2007, 17:05
Dutch_guy
Re: Out of character thread XIV
Quote:
Originally Posted by GeneralHankerchief
All right, well, I'll be on around 17:00 GMT -5 tonight if anyone else wants to fight. Password will be econ21.
And happy birthday to PK! :medievalcheers:
That's not exactly a great time for all the GMT + 2 people :sweatdrop:
:balloon2:
10-07-2007, 17:10
Stig
Re: Out of character thread XIV
We're GMT+1
10-07-2007, 17:25
Dutch_guy
Re: Out of character thread XIV
Quote:
Originally Posted by Stig
We're GMT+1
Hmm, the Forum tells me: Alle tijden zijn GMT +2. De tijd is nu 18:23.
Confusing...
:balloon2:
10-07-2007, 18:44
FactionHeir
Re: Out of character thread XIV
Happy birthday PK.
Stig: If it takes weeks to set up, then we'll just resolve em in another way.
My availability is usually GMT evenings but not from 20th Oct till 10th Nov due to relatives coming over and that kind of stuff. Have never played M2TW online. I only played MTW over LAN many times many years back.
10-07-2007, 19:16
gibsonsg91921
Re: Out of character thread XIV
GMT -6 FTW!
10-07-2007, 19:34
Northnovas
Re: Out of character thread XIV
Quote:
Originally Posted by Privateerkev
Thnx GH! :beam:
actually a beer seems like a good idea right about now. to bad all of you are hundreds (or thousands) of miles away.
but no, I get to spend my b-day... reading a book for class. :book:
yippee
Well no that's no excuse to stay dry. I 'll crack one open now catch the football scores and enjoy this awesome summer weather we are having for an October Thanksgiving weekend.:holiday: ~:cheers:
10-07-2007, 19:35
gibsonsg91921
Re: Out of character thread XIV
it was pretty hot by me for homecoming last night - i was glad im too tall to afford a jacket. i had a killer time anyways, but when ur waiting in line, you're dying of heat
10-07-2007, 20:45
econ21
Re: Out of character thread XIV
There were no defensive battles in 1312, so we are now in 1314. I will edit the Chancellor's report for 1312 soon.
Some battles for 1314:
Duke Ansehelm(Stig):
Spoiler Alert, click show to read:
The Poles are besieging Thorn. Drive them off. As they are excommunicated, you may attack as many times as you see fit. But be aware that the Treasury is now bankrupt, so any losses you suffer cannot be replaced.
Count Friedrich Karolinger(Warmaster_Horus)
Spoiler Alert, click show to read:
You may sack Thessalonica. @#$%^&!!! it, it is against everything I believe in. But we are bankrupt. We need the money.
You will not be punished for sacking Thessalonica, but you will still have to walk home - we could not afford to pay the sailors and so the fleet has disbanded.
Count Becker (CecilXIX)
Spoiler Alert, click show to read:
The Hungarians have you besieged in Bucharest. You must sally out if you are to unite with Count Zirn and then be able to return to your beloved Prague.
King Jan (Privateerkev)
Spoiler Alert, click show to read:
You may attempt to fight your way through to Caesarea to find Matthias Steffen. However, it is not recommended. You would have to fight through first one Turkish army and then an army of our angry Eastern Roman brothers. It would be better to send a small raiding party - perhaps your retinue and volunteers accompanied by some mercenary Turkomans - to use stealth to find and resuce Matthias.
For your army, I would recommend instead that you return to retake Aleppo. Although it was gifted to the Byzantines last turn, they have bothered to secure it. A show of strength by Army of Outremer North should reclaim it. The fleet is being disbanded after it lands Army of Outremer South. We are stuck in Outremer. You will need a base of operations in the North.
Well no that's no excuse to stay dry. I 'll crack one open now catch the football scores and enjoy this awesome summer weather we are having for an October Thanksgiving weekend.:holiday: ~:cheers:
Oh I never claimed I would stay dry. It would just be nice to tip one back with you guys. I have a Sierra Nevada Pale Ale sittin in the fridge with my name on it. :D
Quote:
Originally Posted by FactionHeir
Happy birthday PK.
Thank you! :bow:
10-07-2007, 21:03
Privateerkev
Re: Out of character thread XIV
Have the save!
10-07-2007, 21:21
AussieGiant
Re: Out of character thread XIV
Happy Birthday PK
10-07-2007, 22:00
GeneralHankerchief
Re: Out of character thread XIV
All right, I've set the game up, just waiting for another player.
It's called something like KotR cataclysm practice, password is econ21. 15,000 florins. I took the HRE (sorry) but didn't take any unique units with the exception of Imperial Knights, but most other Western Euro factions have their equivalent.
-edit- ten more minutes to join before I close up and start shooting things.
10-07-2007, 22:24
Privateerkev
Re: Out of character thread XIV
Quote:
Originally Posted by AussieGiant
Happy Birthday PK
thnx AG! :bow:
Fought my Birthday Battle! Took 1300 men into Aleppo, exterminated everyone and burnt the whole place to the ground.
JK
I will say that it is annoying to take over an hour to kill 60 guys. Had to roll my cannons up to 3 separate points in the Citadel to blast a hole. Here's my link and I'll pm Econ the stats.
Prisoners/city executed. Dietrich was feeling frisky.
Battle report coming, but in the meantime let me show you the benefits of having a bad CPU and probably the greatest death in KotR ever (outranking even Fredericus).
I thought you would have had a real fight on your hands facing three Papal armies. But I never reckoned with your trusty CPU.
This may be a case of bolting the stable door after the horse has bolted, but please can people sack and ransom where possible? We are really short of cash now. None of it is my doing - just going to war with Byzantium (and mass riots) has switched our economy from a 30-40k surplus to -12k deficit. Ironically, TinCow had come up with a great storyline to justify us not recruiting any more men. But unless I can turn things around financially, it will be quite redundant. The game has done the job without us needing the plot twist.
Oh and another point - this game is getting dangerous. As we are still on the scripted portion, I am cheating to keep people alive (TinCow and Dutch_guy, you owe me). The AI armies are pretty powerful - check out Becker's predicament - and now that we don't have full stacks that are endlessly replenishable, we are going to be in for, literally, the fight of our lives. I suspect when TinCow takes over in 1320, the gloves will be off, so be careful out there!
10-08-2007, 00:59
FactionHeir
Re: Out of character thread XIV
Can I get kept alive too if they get kept alive? :grin2:
As for reinforcements delayed due to lack of CPU, we can remedy this with a simple switch in the prefrence file:
unlimited_men_on_battlefield = 1
10-08-2007, 01:03
GeneralHankerchief
Re: Out of character thread XIV
Nah, I already have an IC excuse to justify it, and if you think I'm going to re-fight that battle, well...
:inquisitive: You want me to keep performing medieval CPR to make Hans KotR's version of Mr Burns? It's possible. TinCow did that for me in the Apollonia incident in WotS[1]. So I guess he doesn't owe me - we are even. :bow:
[1]I even alluded to in a battle report:
Spoiler Alert, click show to read:
Quote:
...Quintus wanders round the gardens of the Provincial Palace in Apollonia. He stumbles and falls. A man from the shadows runs up to him and grabs him roughly. The ex-Consul's body is still and lifeless.
"Not yet you don't!" The shadowy figure raises his fist and crashes it down on Quintus's chest. Quintus coughs and starts. "Chirurgeon!" the unknown figure calls out loudly, before gently placing the old man on the grass and disappearing back into the undergrowth...
I don't know who will kill me first - the Greeks or my frail heart. At least it seems unlikely to be one of Verginius's agents, for now anyway. The incident in the gardens seems to prove that.
Oh, forgot some extra Chancellor's Report-worthy stuff:
France, Poland, and Hungary have been reconciled. We, amazingly enough, have not.
10-08-2007, 01:35
OverKnight
Re: Out of character thread XIV
Geez, GH, why don't you just cut and past the whole "Reconciliation is Imminent" speech from the good old days. :laugh4:
10-08-2007, 01:38
GeneralHankerchief
Re: Out of character thread XIV
After you see what Dietrich did to Durazzo in the battle report you'll understand. :tongue: I don't think the Papacy would forget that in a while.
And plus, he doesn't really care one way or another, unlike certain past Kaisers. :laugh4:
10-08-2007, 02:12
Northnovas
Re: Out of character thread XIV
Quote:
Originally Posted by FactionHeir
As for reinforcements delayed due to lack of CPU, we can remedy this with a simple switch in the prefrence file:
unlimited_men_on_battlefield = 1
Is that a text file? Because when I go under preferences I don't see where that can be modified. I opnly had it come up once in another mod and would like to change it.
10-08-2007, 02:13
OverKnight
Re: Out of character thread XIV
If you check econ's FAQ in the citadel, I believe it has info on changing it.