We had a good thread on this for 0.8, so I'm sure the team members are curious as to what first catches your eye or your interest in 1.0. Little things to big things to whatever.
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We had a good thread on this for 0.8, so I'm sure the team members are curious as to what first catches your eye or your interest in 1.0. Little things to big things to whatever.
I like the difficulty levels on the faction select screen, not sure I agree with them all though.
i know its a small thing but i really like having the difficulty levels on the faction descriptions!
I think the unusual levels of inactivity on the boards speaks for itself. Everyone is busy playing. :D
Too true, I'm just waiting for my defrag and virus scan to finish then I'm off into a Saba campaign.Quote:
Originally Posted by Wonderland
I'd like to play. Unfortunately, even after two completely fresh installs, I get a crash to desktop during the initial loading screen. This is quite frustrating.
I assume you are loading EB onto a clean RTW v1.5 build? And you ran the vanilla RTW to make sure it works and is in fact v1.5 (as decribed in the readme)? If installed onto a previous EB build, v1.0 will crash.Quote:
Originally Posted by Manstein16
So, you have to delete everything and start afresh? Is that the catch?
Its using more resource. Is taking over a Gig of RAM on my PC & turns are definitely slower.
Thats ok though, my PC is man enough for the task :)
The cloud reflection on the water is very pretty but pretty distracting too, could possibly do with a bit of a toning down?
I keep finding myself looking at the clouds going by when I should be moving my armies, plotting assaults, looking after my cities etc :worried2:
I like the new Eleutheroi general, should fit in pretty well everywhere :nice:
Lovin' my KH Somatophylakes :D
The trading card images directory is a bit messed up, the backs are divided up into region & named but the fronts are all just lumped into one directory & numbered :-/
Again with the clouds, the in-battle skies are great :beam:
Some very cool new loading screens :yes:
Check the TWC announcement for more from Caratacos' masterpieces.
Now I'd like to say a few things the Eleutheroi are definitely more powerful so I suggest not going above medium battle difficulty unless you're very good and playing a powerful faction, you might not make it out the first turns.
Don't be shy to play on hard strategy map difficulty, the AI is more reasonable and thanks to the money script the factions' economies are in good shape even without those extra 10k they receive on VH.
If your only RTW directory contains an earlier version of EB, you are probably best off deleting it and just reinstalling everything. If you already have a *clean* vanilla RTW directory installed, it's best to make a copy of that and install EB onto the copy.Quote:
Originally Posted by mjmehrer07
well im just going through the unit lists on the website and im really impressed by all the new units and reskins, i'm seeing all sorts of amazing new units in areas i never expected. i think its great how there is more city/region specific units since it gives more meaning to capturing certain areas.
One brickbat: Why are missile trails still in? They can be removed & it looks better when they are.
Yes. After two failed attempts I uninstalled everything and made a clean install on a different hard drive. v1.5 ran fine. I installed EB, only to have it crash as soon as the loading screen popped up. Perhaps the Filefront download is corrupt; I'm going to try again in the morning with the torrent instead...5 straight hours of installing and uninstalling isa bit much for one night :wall:Quote:
Originally Posted by Kull
i just installed the filefront version and its working fine for me. my file is aprox 652,441 KB , so if your file is smaller in size than that it could be incomplete or corrupted.Quote:
Originally Posted by Manstein16
Well, the first thing that I've mentioned is that you guys for some reasons constantly redraw Epeiros and Ptolemaioi Peltastai, they have new skins every major release :laugh4:Quote:
Originally Posted by Teleklos Archelaou
Ok for me anyway, I find these guys very good infantry and treat them with respect they deserve, so, if they are that obsessed by ancient haute couture, I don't mind :laugh4:
2. I like the idea to give Spartiatai bodyguards to the KH spartan starting generals very much.
3. phalanx stats rebalance - :2thumbsup:
4. (should be number one, actually) - Fantastic new campaign terrain, sea, rivers and clouds!
5. o so Precious own medium infantry for Pahlavans :2thumbsup: Finally these guys don't have to sacrifice zillions of peasant levies in their attempts to storm a decent stone wall :laugh4:
I could continue for hours :laugh4:
Best regards,
MiniMe
I just returned home from school. So I havn't really played it yet. Expect for a short while in morning after waking up and instaling the downloaded precious EB.
So I started a campaign in morning to see the new textures, map etc. And I have to say that I like it very much - those new campaign map water areas with shadows of clouds are really great. And I really dig those two added new cities Babylon and Utica - they were really good choice.
I just wants to ask about those planned portrais for famous faction family members from previews. Will they be added later at some point?, I know that its a minor thing and you surely had tons of major things to take care of. But I think that those portraits for Arsaces and Antiochus looked really great in previews. And it also was very neat idea.
And now gentelmans if you will excuse me I am going on my EB junkie-fest. Which will last probably till monday early morning hours.
I'm loving it, played for four hours straight stopping for a fesw hours to work a little bit for school and than go back and conquer the last two settlements in the Caucasus. Hayastan rocks :beam:
Arkatreides explained a bit about this elsewhere already; but allow me: the reason that they are numbered this way is to allow a tool you get to use them too....Quote:
Originally Posted by hoom
Just started a new Romani campaign last night. I really like the "this day in history" thing that has been added. The clouds over the water is a nice touch. I noticed a few new buildings as well.
One thing I noticed is, the main intro has been put back. Why is that? I guess it doesn't matter because you can skip it with the esc, but .8a didn't have it. It went straight from the splash screen to the main menu screen.
Anyway, it's friday and I can't wait to get home from work and rebuild my Roman empire to the economic poser house it was in .8a. (which was a piece of work I might add) Then when I have plenty of money to field monster armies, I'm going to smash down some new barbarian walls :)
I am anxiously awaiting eb2 ONLY because I hope that the MTWII engine will run more smoothly on my machine. I generally don't have issues on the battle map, but the campaign map sometimes boggs down.
Good job and keep up the good work.
Yeah, in my eagerness to play, I kinda botched the install process twice, so it took me a good two hours to get it working. Too excited...
All I did was play a short Romani campaign before going to bed. Like the gens and the new strat map....oh, and the new trees. I could actually see what was going on when the Epeirotes ambushed me....
I've yet to get around to playing mine, but I did already engage in my usual pasttime of going through the skins and the EDU out of sheer curiosity. Remains to be seen how the new approach with spear infantry works out, but I'm pretty sure there's been a mix-up in the African elephant stats and for some strange reson a couple of units had their weapon type defined as "siege"... :sweatdrop:
...who are you calling compulsively pedantic ?
Indeed. So far my only complaint is that it takes a year and a day to load anything, and alt-tabbing is only advisable if you need a few minutes to go take care of something else. And my computer's no slacker, either.Quote:
Originally Posted by hoom
Cheers.
My first impression?
The installer is a helluva lot faster than it used to be. :2thumbsup:
Do you have to reinstall RTW and then install EB, because if so I don't think I could be bothered. Would deleting the EB folder and then installing EB suffice?
Put -ne into the target line of the shortcut and it will run in windowed mode. If you make sure that the resolution you play EB at is the same as your desktop it will look fine.Quote:
Originally Posted by Landwalker
We did this so that you can play the pahlava intro (before we had -nm in the shortcut which stopped all movies from playing). Eventually we will have our own intro.Quote:
Originally Posted by tynnmahn
I believe the african elephants did have a small problem with stats, but I'm not sure if they were swapped by accident.Quote:
Originally Posted by Watchman
The units with "siege" weapons must stay like that. They are reform units, and thanks to the work of Dol Guldor and others we are able to do something pretty cool with them. Basically we make the building a reform unit is recruitable give a weapon bonus of -1, this makes that reform unit unrecruitable. When the reform happens we place a marker in that province that gives a weapon bonus of 1 (negating the -1), which then allows that unit to be recruited.
Foot
Wow, that's pretty cool. I'm going to try it out with BI in a bit, has anyone on the team tried it with BI?
Yes. To quote abou "bad things will happen" (CTD's, weird bugs etc.) if you don't.Quote:
Originally Posted by Rythmic
Main reason is that 0.81a had more leftovers in the base RTW\Data folder than 1.0 has. That may interferre with the workings of 1.0.
Hence simply deleting the EB folder WILL NOT suffice. If you won't to de-install EB quickly you could check my guide. (Shameless self-promotion alert! ~;))
Anyhow you will find that the new installer is a LOT faster than previous versions... So it won't be a real pain.
Alternatively you can just copy a back up of RTW 1.5 (if you had any) to a new location; and install 1.0 on top of that one.
LOVE IT!
The new camp-map is fantastic! The new sweboz units are fantastic! Everything is fantastic!!!
And I reeeeeally LOVE that new loading screen with the Galatikoi Kleruchois slaughtering does selue Pantodapoi Phalangitai. Is there more loading screens like it?
Now I cant remember his nick, but the guy who painted it(and much more), he is great. EB most be very happy to have him!
First let me say that RTW with EB is one of the best games I have ever played. I have spent hundreds of hours playing it and I never get tired of it, because it is one of the deepest games out there.
I do have to say that I am a little concerned about some of the unit stats in 1.0 though. It appears Samnite Heavy Infantry have been seriously weakened (defense went from 28 to 20, I believe). Also, the elite Roman infantry just isn't in the same class as that of the other factions. Cohors Praetoriana are far weaker than elite units from virtually all other factions. And, some Carthaginian heavy infantry have been weakened considerably too. Dorkim Aloopim and Cohors Imperatoria just seem average.
I just want to know why some units that seemingly should be very powerful have been weakened, while others were left untouched. The Hellenistic elites are still incredibly powerful...Thorakitai Agema are virtually invincible yet they cost basically the same amount as the now-average Cohors Praetoriana. it just seems unbalanced to me. I was very happy with the unit stats in EB 0.81. Given the stats the Seleucids have now, they seem invincible compared to the Romans, and we all know they weren't.
On the other hand, a praetorian cohort is quite large for an elite unit...
Yeah, and they still lose to other smaller sized units. That's the problem. I just thought they should be at least an equal, or close to an equal, of some of the other elites.
My first impression from the strat map was that they ground looked a little strange, but the sea... wow. Beutiful. To have reflections of clouds drifting by instead of just blue is a great visual improvement there. Now the ground feels fine though, so perhaps it's nothing, really. But it was my first impression! :D
My first impression of the tac map is the horns... beutiful. Sexy. Love it. But the lighting mod thing is a little bit too dark. I don't like that (but of course I can live with it).
I haven't played much yet, but overall it feels great. I'm looking forward to seeing my new, fresh stonewalls in action - something I've waited for ever since I first heard about that, and that was a long time ago. :2thumbsup:
Yeah, the strat map is much better. I love the improvements to the water and the land textures. I haven't had a chance to really get into a campaign yet but so far I'd rate this release maybe a 9.2 out of 10. My only concern was some unit stat changes I previously mentioned. (Elephants only have 2 hp too... I think they may need a few more.)
I know I am new to this forum but I've been playing EB for years and have always thoroughly enjoyed it.
Prehistoric music shall be mine.
First impression: It doesn't work. ~:mecry:
Second impression: It still doesn't work. ~:mecry:
No Need to worry about the lighting, we have 3 other lighting files available so people can customize the lighting to their own tastes, we merely used the lighting file voted as the most popular as the default.Quote:
Originally Posted by The Vicious Monkey
Here is a link to 4 Lighting files we created at EB ranging from dark(the default) to light.
choose the descr_battle_map_lighting_and_fog_control file you want to choose and paste it into the EB\data folder , you should find one you like
http://hosted.filefront.com/Goth47/
Goth
I made the epirote peltast, and it hasn't changed since. I also made the ptolemaioi, they first appear in this present version....Quote:
Originally Posted by MiniMe
They better well do. They are basically men from the legion who've distinguised themselves as particularly loyal. They are not the best soldiers among the ranks per se; as are most other elite corpses.Quote:
Originally Posted by mighty_rome
AFAIK they only lose yield to two/three other infantry units: Vasci shock infantry & Seleukid equivalent. The third would be the Irish equivalent of the Vasci.
Whilst you may be concerned with stat changes, we are not. We have a very complex system to determine stats for each unit, and a very capable member in charge of it. If those changes have been made it must have been for good reasons, and they reflect the equipment, training and other information that the historians give. We don't have any evidence of what the outcome was when 100 Praetorians met 100 Thorakitai, so we use the evidence that we do know of the individual units and ensure balancing by applying that same system to every unit. If the praetorians die so easily (something that I certainly haven't seen happening, and no other member has deemed worthy to mention) then it is because the stats are correct not because they are wrong.Quote:
Originally Posted by mighty_rome
Foot
mighty_rome, what difficulty are you selecting? VH campaign, M battles?
sorry, my mistake, I was talking about baktriaQuote:
Originally Posted by Forgus
I'm loving it. Tho one problem I have is that my Sweboz units seem to drift out if I move them around. Spreading around for meters and moving way to far from there designated position causing them to be spread around the entire battle map almost before falling back together in formation (which is still not what it should be or on the spot I want them)
The one with the dioskuroi on the shield? That's my baby too.Quote:
Originally Posted by MiniMe
Yeah, I've also run into some M2TWish unit cohesion issues with certain units.Quote:
Originally Posted by dezzerx
Hmm yes it looks like the MTW2 thing. It's not just a minor annoyance but it's cripling my ability to play since I can not move most of my units around with out them spreading out everywhere. They take forever to form up and when they do they are in the wrong place and sometimes have their backs to the enemy. I had the same thing with the Germanic Lancemen (can't remember their exact name) in 0.8. But since that was just one unit I didn't bother putting it up on the forum. But now most of my Sweboz units seem to be afflicted by this.Quote:
Originally Posted by antisocialmunky
I have not played much, but I'm sorry, but there are two things that horribly disturb me:
AI turns take too long and the Costum Battles are broken.
There are some nice gimmicks, but the clouds in the water are somehow making it a bit laggy here.
But for me the long turns ruin everything, I'm not a patient person and this makes it nearly impossible for me to play.
Otherwise good work, but well, you know, I think there are a bit too many scripts running in background now ^^^
simply breathtaking. both campaign and battle map. those rivers and clouds... just cant take my eyes off them. amazing!
bunch of new buildings and units and PDFs, unit cards, building trees... all wrap up like the best present you can get.
i did however get a weird error message when i quit the game. didnt cause any troubles while in game though:inquisitive:
https://forums.totalwar.org/vb/showt...93#post1708393
thanks a lot guys!:beam:
Played the Parthians...and...WOW. That intro movie was pretty awesome:2thumbsup: I had fun messing with the Seleukids for a little bit. Might've continued it, but there's just so much more to see!
That happened with the Battle of Areios didn't it?
>_>
<_<
abou!
Do you mean that the selected faction's units do not usually appear in the list? If so, this is because of the way RTW reads in the units for the campaign game. There is a specific "Custom Battle EDU" - a file which removes all the seemingly extraneous units from the campaign game list - and I think somebody on the boards already created a batch file which allows you to switch back and forth depending on whether you're doing a Custom Battle or the campaign game.Quote:
Originally Posted by name
I agree that the lag is really intense. One of the things I'm working on for the next release is optimization to really cut down on the time for the AI turns.Quote:
But for me the long turns ruin everything, I'm not a patient person and this makes it nearly impossible for me to play.
Otherwise good work, but well, you know, I think there are a bit too many scripts running in background now ^^^
Note that there are ways to speed up the AI turn lag. Some friendly soul may be able to provide you with a link to some of the tips people have come up with.
Thanks very much for your feedback! I also want to say that this is the kind of constructive criticism that really helps us improve the mod.
Thanks for the reply. I just wanted to know why they were changed and you have answered that.Quote:
Originally Posted by Foot
in case the question addressed to me, yes, i have tried it. then went for a couple of turns as Hayasdan and when quit got this weird message.Quote:
Originally Posted by Tellos Athenaios
I only had time to look around for a few minutes, but it looks very nice indeed! I like the unique buildings, there seem to be more of them (hard to tell, I loaded as Hayasdan, and never reached that part of the world with my 0.8 Rome game).
I spent more time looking over the unit cards, and had a few questions. The Romans seem to have two duplicate units - the two spear auxilia appear identical, as do the Cohors Reformata and Cohors Imperatoria. For the spears, were those just duplicate unit cards representing a single unit? From the names, the Cohors pretty clearly are two distinct units, but I don't understand why that would be the case if I read correctly that their stats are identical in every detail. Maybe I missed a tiny difference between them...?
I quite liked the unit rebalancing, looks like slingers and archers both have their uses now. Some of the sword units included text saying they're especially useful to take out enemy spear units. Could someone elaborate? Do swords get bonuses against spears, and/or spears get maluses against swords? Or is this a special quality of those particular units? Oh yes, I also noticed that the elephant defense scores had two parts. What does that mean?
The spear auxilias are eastern and western varieties. Cohors Reformata are "Marian" Cohorts, while Imperatoria are "Augustan".
First impressions: It took forever to install but the game runs absolutly smooth, after toggling off the shadows on the start map, and even seems to load faster - but the later might also be imagination because I was prepared for the worst after all those lag reports around here.
Second impression: Absoutly nice new map, great work. Only the rough ground in Baktria looks a little strange. I also like the new strat. generals (I first thought the Roman one was wearing trousers, but no he isn't). BTW, Babylon? I thought it was much burned down. Did you remove a province to get it in? Which one?
Third impression: Started a campaign as Sweboz. Could you please consider to replace the four units of very expensive cavalry with something more affordable? They are not needed either because Sweboz will hardly fight any serious open battles the first two decades, on,y sieges. I fought some battles (new Sweboz units are much more colorfull than before) and started the next campaign.
Fourth Impression: Started a campaign as Romani. And ohh, I was wrong: there are new units for the Romans, and also one that was much missing: Italian Allied medium cavalry! I made the usual first two turns: moved the second Legion south with their consul, moved the other consul to Arpi (16 year old Cotta commanding a Legion? No way), made peace with the Aedui, sent the spy to Taras (I thought you wanted to reduce the garrison? But that's ok, a Romani campaign wouldn't be alright without a hard fight for Taras). After that I had to fight the usual battle with the one-unit-army from Taras: a Phalanx. And yes, it was different: new Greek vioce mode and redone stats. Now slingers have a real chance to kill a man or two even when hitting the Phalanx frontal. Now, that will be my first campaign.
Summeray: GREAT :2thumbsup:
can you play this mod with the BI.exe?
First impression: It runs something nastily smooth, though it now takes a little bit longer than .81a to load and run. But hey, all good.
Second impression: I played as the Sweboz, and I found the prehistoric music very annoying. It sounds very aboriginal and the didgeridoo sound drills right into my ear. It was a major reason for my abandoning the Sweboz after only 10 turns. You definitely do not want to be listening to that for a long period of time like the 14 hours I play daily. I also agree about the Ridanz. Could we get rid of them for the start? They really are quite deadweight. I ended up disbanding them anyway, and using my Dugunthiz for outflankings during sally battles. XD
Third impression: I played as the Arverni, getting the music inflicted on me again to try out the oppida. They rock! They totally change the whole landscape of Gaul. I can't storm them cities so easily anymore, and my slingers now become a lot more nerfed thanks to not being able to shoot above the walls. It just got a whole lot more challenging. The oppida themselves look positively beautiful, by the way. Wonderful job to those who worked on it! It's like a dream come true. But I got a CTD in the third AI turn just after winning a most improbable and unexpected victory against long odds, and that made me give up the campaign because I didn't want to fight that muddled, chaotic forest battle again. But good job on shortening the forests, now I can actually see my troops somewhat without having to zoom in to ground level.
Fourth impression: Played a bit as Baktria. Them units, they're SHINY. *drool* Definitely gonna play them sometime. I shall play them next, after...
Fifth impression: Hayasdan. To be sure, I am playing this on M/M, because I don't want the AI to handle me too roughly yet before I get a hold of the Hai campaign dynamic. It looks nice so far, the general's units sure are colourful. XD Not much impression yet, beyond me currently trying to break even with loans to build mines that throw me even deeper in debt, and trying to conquer out the pan-caucasian empire. The Shuban Fradakshana have been nerfed back to a unit size of 120, though, from the previous 160. Why? O.o And the Hai troops seem to be speaking Greek/Latin, I wasn't really listening hard... o.O
My first impression is that I'm not a fan of the water on the campaign map but only because I imagine it is the cause of my somewhat greater lag. On the other hand, as KH, I love the Agoge system, the new festival schedules, and of course, ALL of the new units for all the factions. All in all, I just got a chance to play and ran off 6 hours straight and the only reason it is down for the moment is to avoid any potential crashes. I'm completely dumbfounded as to how these EB guys do it but they have provided me with "free" enjoyment of a game that would have become dust fodder otherwise. Great job and thank you EB.
Man, I'm loving EB1. In my current Sweboz campaign the Casse just invaded Gawjam~Kimbroz in 267 BC. This is amazing.
Tho I still have the problem that my units don't move where they are supposed to and spread out all over the map before falling back to formation. One unit might have men spread out over 100s of meters before they collapse back in formation which even then is mostly directed in the wrong direction or is in the wrong place.
I haven't gotten too far into a campaign yet however from what I've seen it looks great. There seems to be a ton more polish to it than previous versions and as someone else pointed out the water looks fantastic although I think it's causing a bit more lag than the old blue carpet. The music as always is amazing and the new unit skins I've seen so far are incredible. Whoever did the art for some of the loading screens also did an amazing job.
When I have more time to play (all weekend!) I'll be sure to heap some more praise on you worthy individuals. The fact that a group of people with enough dedication and knowhow can produce such a fantastic mod is simply astounding.
I do have one question though. After taking Taras (I play as the Romani) I had a pop up helper thing tell me to go after Rhegion next. After taking Rhegion and slaughtering it's occupants I got another pop up saying something about Rome's reputation. Is this new? I don't remember it from previous versions. Does it have any affect on the game or just a cool immersion factor type of thing?
I also got an interesting reputation-based question as I marshaled my Epeirote army on the northern border of Attica, preparing to invade the Peloponnese (and specifically Corinth). It had something to the effect of how attacking a Greek city-state would not be looked on favorably by the others, blah blah blah. So, off to Corinth I go, regardless.Quote:
Originally Posted by PigLatin
Does something like this have any in-game diplomacy effect (e.g. attacking a Greek city in Hellas will make the Koinon Hellenon more hostile to you, etc.), or is it just there for immersion's sake?
Cheers.
i got a similar message when i attacked sinope as pontus, i believe that the effect is that the threatening civilization may or may not declare war (there is a probability to this, i think). i know KH has declared war immediately on me next turn some times, and then sometimes just ignored it and asked for ceasfire/trading rightsQuote:
Originally Posted by Landwalker
I began my journey with the romani in EB 1.0 in the land of ecstasy. First season i put taxes at very high, and put one Rorarii in each of my settlements as a garrison. Second Season, i made peace with the Aedui and forced tribute of 5k for 2 seasons, and stacked all my generals together and fought off the first wave of Epeiros as i plowed through them with tact and sheer solid hooves and spears. Another Season rolled on by and i besieged an Epeiros settlement on my mainland, all i had was my generals...they thought i was small and easy prey. I also made peace with Arverni and forced tribute of 10k. I demolished all temples in my settlements and placed mars priority as my capitol and juno as all my other settlements. My First priority was Growth with no governors, Second money, but while i was doing that i signed construction orders for my next barracks upgrade so i could recruit Pedites Extraordinarii and amass legions of them too attack north. Another season rolled by, Epeiros sallied forth from their settlement and i quickly crushed them from both sides as they marched out of their gates with calavry charge after charge sometimes forming a circle around an emerging enemy only to charge to the center....heroic battle after heroic battle.....my proud yet old leader was quickly making waves politically and wealth as he massacred rebel province and enemy provinces alike. After i crushed the following rebel province, i was declared imperious (sp) by my men! My leader and his grouped generals of his family carved a bloody path with the same method. They always sallied and i always conquered them the next turn. Then it was i and KartHadastim, head to head...first i stepped on Sicily, provoking them to betray us. Our great destiny was at hand! I besiged and destroyed the sallying army of both rebel cities and then crushed the first wave of KartHadastim. Their City fell soon after, All acomplished so far but nothing then our proud family members and generals. At this point i was creating a great network of trade agreements for the future of the republic. Years passed, my construction of an upgraded barracks at my capital finished and i began amassing legions of Pedites Extraordinarii. Meanwhile Me and my family members board ships and set sail to the isles of KartHadastim....
the game crashed after 6 hours of non stop gameplay
played on:
Romani
Very Hard Campaign
Medium Battle (only because units were meant to be coded this way :P )
im going back to my conquest of an ancient world to change history!
I finally got EB1.0 running too!
First impression: I started up a campaign as Pahlava, who I have never tried before. I just had to see the intro video, which is pretty neat stuff. Would be great if every faction eventually got one. :yes:
Their starting position is nasty by the way. I didn't expect to get bushwacked by a big stack of Eleutheroi horse archers that wiped the floor with an army of like 90% of my forces.
Next I think I'll go check out KH, to see what all this agoge and stuff is about. Man, there's so much cool new stuff to explore! :2thumbsup:
Just to see the intro I went for Pahlava. Then I changed my mind soon as the game loaded and moved to Casse. Casse is alot harder now. Ill eventually have to work out diffrent tactic. Those rebel army are quite tough and my Casse general seems even weeker then before.
I then tried Makedon after getting pwned in my Casse campeign. 2 turns after I captured Athens I got PLAGUED. Athens had one uber Thracian/Hellenic family member in it. 17 year old and his already the best administrater in my family getting plagued.. I hope he doesnt die on me.
So far I've had two very well balanced Macedonian armies give me some serious grief as KH, has something been done to help with army composition?
Similarly they kept formation right up to contact causing more grief, again is this new intentional work or just luck?
Had some custom battles testing out the much awaited romphaiophori & I'm so planning a Getai campaign soon :beam:
Far as I can tell they've got the crews' and eles' defense scores (ie. primary and secondary) swapped. It's actually even in the unit cards (compare to the Indikoi eles that follow right after). Weird. :inquisitive:Quote:
Originally Posted by Foot
:bow: Whoa, now that's some arcane stuff. One question though; doesn't that also mean they'll never be qualifying for blacksmith weapon bonuses ?Quote:
The units with "siege" weapons must stay like that. They are reform units, and thanks to the work of Dol Guldor and others we are able to do something pretty cool with them. Basically we make the building a reform unit is recruitable give a weapon bonus of -1, this makes that reform unit unrecruitable. When the reform happens we place a marker in that province that gives a weapon bonus of 1 (negating the -1), which then allows that unit to be recruited.
My first impression is that my P3 1.6ghz, nvidia gforce4 and 256 ram won't run it:clown: What a pity! and I don't know wether I should invest one month of wages to get a new one or give up and play good old Sudden Strike 2. Probably I'll go for the first solution after reading a few AARs.
Get more RAM. It's cheap, and it should work - I had an equivalent computer (AMD 2000+ at 1.6GHz with geforce 4 MX 440, an infamous piece of equipment) which ran EB (0.8, admittedly) bearably, the only difference was that I had 256+512 MBs of RAM.Quote:
Originally Posted by tristuskhan
Last night i almost cried because after all the downloading nothing worked (urgh!) However after deleting and removing everything and reading the install guide and four hours of waiting, defraging and restarting I got to PLAY.
AND IT WAS WORTH ALL OF IT!!!!!!!!!!!:yes: I started as SPQR and didnt expect much except the new type IV govners but oh no......IT WAS EVEN beter then i could have hoped! New mercs and regionals a smarter AI (no not running with bi) that uses its navy effectivtly (Carthage making some nice moves) Just too awesome i played for 6 hours myself and it is 5 am eastern time here while i write this, I started playing at 8 or 9 pm. Wow if any Eb memember is ever in NJ i ll buy u a drink or 2 or 3 for sure wow!!!! I cant wait to burn some cities to the ground!:egypt:
Well I had 512 mb ram but one half collapsed (Is it the ram itself or is it the slot? Does ram dies?). I'm still able to run 0.81 with slow loading. Very slow: before a battle I can do the washing up, prepare some tea, have a phone call, play with the cat... and not get addicted to the game (I have to work anyway).Quote:
Originally Posted by The_Mark
Never slaughter or enslave the people of conquered homeland territories.Quote:
Originally Posted by PigLatin
why not? Anyways, for places like Rhegion and Taras you should always first install a Type IV gov and work your way up progressively III to II finally to I after many years to simulate the integration to Roman society. At least that's how I do it. We're looking at ways in EB II to portray a city's place in society as well as its size and military output.
Besides, sacking the city is the only reward the citizen militia legionaries get, its the least you can do for these guys before sending them back to their farms. ;)
Had some troubles getting the game up and running, but it was well worth the trouble :beam:
Haven't played it that long, but from what I've seen, you guys surpassed yourselves (again) :clown:
Congratz to the team for this piece of art :2thumbsup:
Isn't there a negative trait for "enslaving your people"? I rember something from another campaign. Then again, yes, those rebellious cities in the South reward a little burning, butchering, raping and plundering here and there. On the other hand, it's difficult to convince them of Roman superior leadership when the lads do not behave much better than any barbarian or mercenary mob. Anyway, I made it a rule to just occupy homeland cities (what will happen later, for example, down there in Syracusae is another story...).Quote:
Originally Posted by Zaknafien
I usualy start with gov. IV (what just brought me my first puppet ruler! But beware, he is able to move only in his first turn, so don't move him outside the town). I advance the Italian towns to gov. I after Polybian reforms. The colonies outside Italy will get a gov. III then and under Marius II.Quote:
Anyways, for places like Rhegion and Taras you should always first install a Type IV gov and work your way up progressively III to II finally to I after many years to simulate the integration to Roman society. At least that's how I do it.
With the new puppet ruler system I will probably change that house rule to gov. III after the ruler has died.
You are talking about Enslaved Own People & Exterminated Own People. Those are about peoples who've allied with your faction but are due to engine limitations represented as Eleutheroi.
(E.g. Pantikapaion should not be sacked by the KH else this trait will appear with the general who's leading the looting.)
Man god damn! Just look at that campaign map, its ****ing beautiful! Oh man, M2TW has nothing on this. Of course, the land has better textures in M2TW, but the overall feeling and atmosphere is far better in EB. The reflections of clouds on the water are ****ing impressive. I saw screenshots before, but it looks so much better in motion. Those who made that should be very, very proud now. That's some sweet talent right there I think, or it was quite easy to make (I don't know anything about it LOL).
Ah, that's not everytime in homelands?Quote:
Originally Posted by Tellos Athenaios
Good for the people in Rhegion that I took it before reading the above. :whip:
Hi EB team :smiley:
First impressions ! Well ,I prefer to talk about those thing I don't like instad of many great things and lots of enhancements :tongue:
1st Custom battles ;I checked several (Not all) faction rosters in custom battle and I found out that each factions I checked has several missed units in its Custom battle roster. For instance Romani (Which we know them well) ,No principes/Hastatii or none of the legionary units are in the "Romani Custom battle roster" and other factions as well !!!
2nd I've began a Pahlava campaign ,And I shoud admit that it is sooo difficult:oops: I used blitzkrieg tactic and invaded Selukid territories immediately. However ,After taking majority of Iran (Pars ,Susa ,Kermana and...) I still have negative profit :no: consider that I'm still fighting with my starting unit and trained no new units yet. And this new Pahlava building system is another problem ,It's confusing :tongue: I've got two options : remove all of my units and retreat from captured territories and waite untill I gradually gain some incomes :thumbsdown: Or Cheating:no:
Also "Parthian cataphract" and "Parthian noble Cataphract" have exactly the same states while have different coasts !
Regards