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The Warhammer Campaign
Well, I love Warhammer and i I know a lot. That's why I want to open this topic.
Known that I'll tell you what is this topic about. Well, since the mod team is working in the units I would like to settle down what the campaign is gonna be. The landscape, the provinces, general features, names to be used for generals, new buildings... etc. By the way, the things we talk about here should be just a guide for the campaign as the last yes is from Bwian and the team. Lets start...
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Re: The Warhammer Campaign
This could be the possible intro for Warhammer Total War. Watch and enjoy
https://www.youtube.com/watch?v=eAPBczGAe0g
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Re: The Warhammer Campaign
This is the entire warhammer world map and its provinces:
http://www.variantbank.org/results/r...warhammer1.gif
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Re: The Warhammer Campaign
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Re: The Warhammer Campaign
Good topic. lists containing character name for all the factions would be especially useful. if they could be written using this format, it would be almost perfect:
{Wind_Breaker}Wind Breaker
{Axebitten}Axebitten
{Rattlebone}Rattlebone
{Big_Axe}Big Axe
{Half_Ear}Half Ear
{Four_Fingers}Four Fingers
(those are names from order vs.chaos :laugh4: )
Use of that intro is a definite no-go. Dont get me wrong. It's contains nice graphics from many good warhammer games, and it's nicely edited, but it is comprised solely of copyrighted material. So unless we can get the permission from the respectable companies that own the rights to them (unlikely) the intro can't be used. instead the intro will have to be made up of in-game graphics.
Quote:
Originally Posted by Revan-Shan
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Re: The Warhammer Campaign
Just a personal preference: I would like to see a few more provinces.
It gives you a bit more to fight over, it makes it harder to wipe out a faction, and it gives each campaign a bit more longevity.
Or isn´t this the map that will be used in the actual campaign?
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Re: The Warhammer Campaign
Two things.
-I will post names and surnames not names with surnames. If you want I can put them together so that they are real imperial counts fron Karl Franz's time. Will that be of help?
-About the video, we arent making money out of it so I't won't be dangerous to do it. And having this mod doesn't change the amount of people who buy Mark of Chaos. I have the game and also I would like to help and play this mod. I wouldn't say it's a problem.
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Re: The Warhammer Campaign
Quote:
Originally Posted by Banjeeboy
Just a personal preference: I would like to see a few more provinces.
It gives you a bit more to fight over, it makes it harder to wipe out a faction, and it gives each campaign a bit more longevity.
Or isn´t this the map that will be used in the actual campaign?
Totally true, this is a first map. I supose the actual campaign will have more provinces. But I have read or have been told that the map will have this look:
http://www.variantbank.org/results/r...warhammer2.gif
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Re: The Warhammer Campaign
Quote:
Originally Posted by Alletun
Good topic. lists containing character name for all the factions would be especially useful. if they could be written using this format, it would be almost perfect:
{Wind_Breaker}Wind Breaker
{Axebitten}Axebitten
{Rattlebone}Rattlebone
{Big_Axe}Big Axe
{Half_Ear}Half Ear
{Four_Fingers}Four Fingers
(those are names from order vs.chaos :laugh4: )
Use of that intro is a definite no-go. Dont get me wrong. It's contains nice graphics from many good warhammer games, and it's nicely edited, but it is comprised solely of copyrighted material. So unless we can get the permission from the respectable companies that own the rights to them (unlikely) the intro can't be used. instead the intro will have to be made up of in-game graphics.
I can help with making CineEdit part of the intro if you want :). Small sample: https://www.youtube.com/watch?v=Qo7U14OBshs
Dwarven names:
Quote:
A
· Alaric
· Aldin
· Alfginnar
· Algrim
· Alrik
· Arik
· Argam
· Arngrim
· Asabelle (kobieta)
· Azaghal
· Azram
B
· Baldrick
· Balik
· Balin
· Balzud
· Baragor
· Bardin
· Barik
· Barin
· Belgar
· Belegar
· Belgol
· Belegol
· Belgond
· Belegond
· Bhatran (kobieta)
· Bohdi
· Bombur
· Borek
· Borgo
· Borin
· Borri
· Brand
· Brodrika (kobieta)
· Brokki
· Brond
· Brondi
· Bronn
· Budrik
· Burlok
C
D
· Dadrin
· Daled
· Dammin
· Dared
· Darek
· Dertain(kobieta)
· Dimgol
· Dimrond
· Dimzad
· Dorin
· Dorri
· Drakki
· Drokki
· Drong
· Drumin
· Dumni
· Dumin
· Dunhilda (kobieta)
· Durak
· Duregar
· Durgim
· Durim
· Durin
· Durrag
E
F
· Falgrim
· Falagrim
· Fargrim
· Faragrim
· Fili
· Fimbur
· Finn
· Flakki
· Flin
· Fodrin
· Folin
· Fregar (kobieta)
· Furgil
G
· Gadrin
· Garik
· Garil
· Garin
· Garag
· Garaz
· Ghart
· Gharth
· Gimli
· Glim
· Gloin
· Gloim
· Gomrund
· Gondor
· Gorazin
· Gorek
· Gotrek
· Gorin
· Gorem
· Gorm
· Gorrin
· Gotrek
· Gottri
· Grim
· Grimaz
· Grimbul
· Grimdal
· Grimli
· Grimnir
· Grimwold
· Grodrik
· Grogan
· Grogon
· Grogril
· Grom
· Grond
· Groth
· Grum
· Grumdi
· Grun
· Grundi
· Grung
· Grunni
· Guddi
· Gudrun
· Gumli
· Gundrik
· Gurni
· Gurtrud (kobieta)
· Guttri
· Gwenelyn (kobieta)
H
· Haakon
· Hadrin
· Haki
· Harek
· Hargin
· Haragin
· Harkaz
· Harakaz
· Heganbor
· Helgar (kobieta)
· Hergar (kobieta)
· Herger
· Hilda (kobieta)
· Hrungnor
· Holgar
· Horgar
· Hugen
· Hurgin
I
J
K
· Kadrin
· Karrli
· Katlin (kobieta)
· Katalin
· Kaz
· Kazi
· Kazador
· Kazrik
· Kazarik
· Ketil
· Kimril
· Kirii
· Korgan
· Kragg
· Krudd
· Krung
· Kurgan
· Kurgaz
L
· Logan
· Logazor
· Loki
· Lokri
· Lothor
· Lunn
M
· Magnund
· Morag
· Mordin
· Mordred
· Morek
· Morgrim
· Morngrim
· Mundri
N
· Niri
· Nori
· Nurk
O
· Okri
· Oldor
· Orek
· Orgri
· Othos
P
R
· Ragni
· Ragnar
· Ranulf
· Rarek
· Rorek
· Rukh
· Ruth
S
· Sigrid (kobieta)
· Sindri
· Skag
· Skaggi
· Skaldor
· Skalf
· Skalli
· Skorri
· Skudd
· Skuddi
· Smakki
· Snaddri
· Snarri
· Snorri
· Storri
· Strom
· Stromni
T
· Tarrgorn
· Thialfi
· Thingrim
· Thorbal
· Thorek
· Thori
· Thorin
· Thorlek
· Thorgrim
· Throbbi
· Throbin
· Thrung
· Tron
· Trygg
U
· Ulfar
· Ulrik
· Ulther
W
· Warsung
Y
· Yorri
· Yapern
Z
· Zarin
· Zhorin
· Zorin
· Zorri
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Re: The Warhammer Campaign
[QUOTE=thrashing mad]I can help with making CineEdit part of the intro if you want :)QUOTE]
I don't see why not, but... how would you send me the videos?
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Re: The Warhammer Campaign
Names of Imperial Counts and important characters:
Manfred
Mandred
Magnus
Kurt
Albrecht
Otto
Vlad
Hedrich
Johann
Wulcan
Alaric
Kurgan
Artur
Boris
Karl
Aldebrand
Graf
Valmir
Wolfram
Eldred
Konrad
Hisme
Ulric
Emil
Surnames:
Helborg
von Krieghaus
von Ritterberg
von Carstein
Helsturm
Franz
Ludenhof
Todbringer
Gausser
Raukov
Hertwig
Anderssen
Feuerbach
Liebwitz
Aldrech
Stutheart
Valgeir
The counts of Karl Franz's time (in the format you specified):
Averland- There is non, we could make it rebel or create one
Hochland- {Aldebrand_Ludenhof}Aldebrand Ludenhof
Middenland- {Graf_Boris_Todbringer}Graf Boris Todbringer
Nordland- {Theoderic_Gausser}Theoderic Gausser
Ostland- {Valmir_von_Raukov}Valmir von Raukov
Ostenmark- {Wolfram Hertwig}Wolfram Hertwig
Reikland- {Karl_Franz}Karl Franz
Stirland- {Graf_Alberich_Haupt-Anderssen}Graf Alberich Haupt-Anderssen
Talabecland- {Helmut_Feuerbach}Helmut Feuerbach disappeared, leave this one as a rebel or create one
Wissenland- {Emmanuelle_von_Liebwitz}Emmanuelle von Liebwitz
Solland- invaded rebel/chaos
Drakwald- invaded rebel/chaos
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Re: The Warhammer Campaign
Perhaps more clear
The counts of Karl Franz's time (in the format you specified):
Averland- There is non, we could make it rebel or create one
Hochland- {Aldebrand_Ludenhof}Aldebrand Ludenhof
Middenland- {Graf_Boris_Todbringer}Graf Boris Todbringer
Nordland- {Theoderic_Gausser}Theoderic Gausser
Ostland- {Valmir_von_Raukov}Valmir von Raukov
Ostenmark- {Wolfram Hertwig}Wolfram Hertwig
Reikland- {Karl_Franz}Karl Franz
Stirland- {Graf_Alberich_Haupt-Anderssen}Graf Alberich Haupt-Anderssen
Talabecland- {Helmut_Feuerbach}Helmut Feuerbach disappeared, leave this one as a rebel or create one
Wissenland- {Emmanuelle_von_Liebwitz}Emmanuelle von Liebwitz
Solland- invaded rebel/chaos
Drakwald- invaded rebel/chaos
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Re: The Warhammer Campaign
Most important Imperial cities and castles:
Altorf-City(great one, capital)-Imperial
Middenheim-Fortress(very high one)-Imperial
Nuln-City(creates lots of canons)-Imperial
Talabheim-Fortress(titanic fortress, located in a crater with only one entrance)-Imperial
Marienburg-City(lots of merchants and lots of money)-Rebel(Independent)
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Re: The Warhammer Campaign
I have another question, I guess it fits with this thread.
How will you guys handle all the cities/castles ?
What I mean is will you make the buildings different from the normal ones on the battlemap? Because it looks very strange when you lay siege to for example a dwarven settlement and it looks like a normal MTW2 city, with the walls and buildings looking medieval instead of a big mountain or whatever the city of the defending race looks like.
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Re: The Warhammer Campaign
Important char of the Vampire Counts:
{Manfred_von_Carstein}Manfred von Carstein Count of Sylvania (faction leader)
{Walach}Walach Master of the Bloody Knights
{Neferata}Neferata vampire QUEEN, lets see how we can fit this with M2TW
{Vorag}Vorag King of the necrofags
{Heinrich_Kemmler}Heinrich Kemmler Lord fo the necromancers
Caleb and the other imperial names and surnames fit with the vampire counts and could perfectly be used.
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Re: The Warhammer Campaign
Right now, until the Modding Pixies crack properly the settlement formats, we are stuck with the stock M2TW buildings for battlemap towns and cities.
If we have to have it this way, then we have to have it this way. If not...then we will have the option of changing the sets for each of the main cultures. These will be applied across the races in a 'best fit' approach. Not ideal...but we will have to work with what we can change.
Map wise, we have a map already part done. The provinces are roughly as follows:
https://img441.imageshack.us/img441/...actionszh0.png
The only thing we were thinking of changing was to add a land bridge at the top right corner, so Chaos lands had a natural route south into the Empire lands without relying on the AI to figure out it needed a boat to do it with!
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Re: The Warhammer Campaign
Important char of the Dark Elves:
{Malus_Darkblade}Malus Darkblade Noble of Hag Graef
{Morathi}Morathi female! Greatest Dark Elven Witch Ever
{Malekith}Malekith faction leader Witch King of Naggaroth, Morathi's son
{Rakarth}Rakarth Lord of the beasts of Karond Kar
{Kouran}Kouran Captain of the Black Guard
{Tullaris_of_Har_Ganeth}Tullaris of Har Ganeth lord of the executioners
{Shadowblade}Shadowblade master assasin
Names with surnames:
Morathi-> {Morathi_of_Naggaroth}Morathi of Naggaroth
Malekith-> {Malekith_of_Naggaroth}Malekith of Naggaroth
Rakarth-> {Rakarth_of_Karond_Kar}Rakarth of Karond Kar
Kouran-> {Kouran_of_the_Black_Guard}Kouran of the Black Guard
Shadowblade as noble-> {Shadowblade_of_the_Temple_of_Khaine}{Shadowblade of the Temple of Khaine}
If I'm not mistaken elves are inmortal so this char shouldn't die because of age.
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Re: The Warhammer Campaign
Quote:
Originally Posted by Revan-Shan
Two things.
-About the video, we arent making money out of it so I't won't be dangerous to do it. And having this mod doesn't change the amount of people who buy Mark of Chaos. I have the game and also I would like to help and play this mod. I wouldn't say it's a problem.
I'm afraid yes, it IS a problem. The video and the music is not to be spread for free around the internet, just like you can't upload a real movie, or a musical album, for example. You've got some talent on editing movies, but I'd recommend, for this mod, and your sake, that you do an ingame intro movie. That way, you won't risk anything.
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Re: The Warhammer Campaign
Poor dark elfs.. wedged between the horrible Chaos and the horrible Lizardmen.. Happy High Elfs, Got their own island, AI never were good with boats.
Culd you correct my description of races?
High Elfs: White.
Lizardmen: Light Green
Dark Elfs: Deep Purple
Orcs: Dark Green.
Tomb Kings: Light Blue
Chaos: Black
Dwarfs: Blue
Woodelfs: Red
Brettonia: Black/yellow
Empire: Blue/red
Vampire Count: Green
I feel that Most of the coulors are innapropriate and too similar to eachother.
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Re: The Warhammer Campaign
The colours are placeholders - they WILL be changed.
https://img441.imageshack.us/img441/...actionszh0.png
High Elfs: White
Lizardmen: Light Green
Dark Elfs: Deep Purple
Orcs: Dark Green
Tomb Kings: Light Blue/yellow
Chaos: Black
Dwarfs: Blue
Vampire Counts: Red
Bretonnia: Blue/Red
Empire: Black/Yellow
Skaven: Green/Brown
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Re: The Warhammer Campaign
I got a realllly cool name! Decker the Diabolical
wut you guys think?
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Re : Re: The Warhammer Campaign
did we put arabian estalia , tilea , albion,beastmen,woodelfs ,northman and kislev as a faction or just like rebels
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Re: Re : Re: The Warhammer Campaign
Tito, to make a mod is a lot of work. You can't expect minor factions to be in the game in any respect (unless you want to make them :wink:)
I'm not representing Bwain or his team, but I wouldn't think they'll be worrying about factions like tilea or estalia...
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Re : Re: Re : Re: The Warhammer Campaign
i said that because somebody said on this post:https://forums.totalwar.org/vb/showthread.php?t=94771
that he made tilea ,arabia and kislev units...Moreover arabian looks moor vanilla game;kislev russia +danmark ;tilea =milan+venezia...
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Re: The Warhammer Campaign
I think (correct me if I'm wrong) that the general idea is to make new appearances for units, or not use them at all = no mooric or italian placeholders for Tilea or araby.
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Re : Re: The Warhammer Campaign
[i said that because somebody said on this post:https://forums.totalwar.org/vb/showthread.php?t=94771
that he made tilea ,arabia and kislev units
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Re : The Warhammer Campaign
I have a whole list of names for many WTW factions, in the MTW2 format. Not going to post them here, but if anyone want them, just PM me.
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Re: The Warhammer Campaign
Tito ... no to Tilea, Araby etc.
I would like to add Kislev later on, purely on the strength of hteir Winged Hussar type unit, which would look good...but, as Myrddraal correctly pointed out, there would be a whole lot more work to do them, and we will not be doing them for the mods first release.
If you want us to choose between Orcs or Araby.... Skaven or Tilea .... or Dwarves and Kislev... which way do you think we would go :inquisitive:
Some minor factions are planned to be added later if there are still people willing to do the work... but we have stated alsewherethe included main factions, and that will not be changing.
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Re: The Warhammer Campaign
Quote:
Originally Posted by Krazysigmarite
The colours are
placeholders - they WILL be changed.
https://img441.imageshack.us/img441/...actionszh0.png
High Elfs:
White
Lizardmen:
Light Green
Dark Elfs:
Deep Purple
Orcs:
Dark Green
Tomb Kings:
Light Blue/
yellow
Chaos:
Black
Dwarfs:
Blue
Vampire Counts:
Red
Bretonnia:
Blue/
Red
Empire:
Black/
Yellow
Skaven:
Green/
Brown
Good map, but:
- too many provinces in Norska is making region too important, fighting for it prolonged, and gives too much of economic benefits (more provs than in Bretonia?) My suggestion is to cut Norska to 3-4 provinces, unless you plan to add Norse faction in the future.
- same goes to chaos wastes - well, so many settlements in desolate tundra is strange for me, I would suggest to make only 4-5 settlements on southern part of the wastes as centres of regional tribal groups. I would also suggest to add four powerful/developed cities at the north/centre of the map, representing Eye of the Chaos, and maybe four cities dedicated to each chaos gods(rebelled at start?).
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Re : Re: The Warhammer Campaign
i would like just to know if it will be rebels as faction.A guy said that he makes it so...
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Re: The Warhammer Campaign
I think you could get away with some laziness by adding Araby as a faction, and just using medieval 2 units. All you would have to do is re-name them, edit some stats, or some other minor changes. You could also get away with using the exact same cities. Hurray for slacking off!
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Re: The Warhammer Campaign
After the initial factions are complete, I believe the plan is that we will be moving on to Wood Elves, Kislev, and other factions. For now the empty regions will probably be filled with rebels, maybe one unit as a placeholder to represent the faction until we begin real work on them.
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Re: The Warhammer Campaign
i think you need to make norsca connect to the chaos wastes as if you dont the poor dark elves will be crushed
also some of norsca should be under the control of chaos to prevent the empire and other factions spreading north to far with ease.
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Re: The Warhammer Campaign
Looks great, Orcs seems to be a pretty big faction. Though they probably do own that much land, what are the odds of a united tribe that big from the start? I was thinking Orcs should start off small and absorb smaller rebel tribes. So basically most of the Orc owned land aside from maybe 2 regions be rebels with orc units or something. Just an opinion though!
And also, would Orcs get a WAAAGH! generally equivalent to a crusade? Even though there's only one Orc faction it'd still be good for the speed bonus and extra unit recruitment + no upkeep.
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Re: The Warhammer Campaign
XD Whenever I look at a Warhammer map I laugh... I swear, Dark Elves living in Canada, who would've thought it? "The cold wastes of Naggaroth." Phew... Good thing I'm originally from Albion :2thumbsup:
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Re: The Warhammer Campaign
if you can have rebellion in it i think the orcs should have it alot to counter the large area of land they control and makes it more realistic.
also personally i dont want to see arabey and tillia as a faction as the TK protect some arabey'n cities and they dont have a real army list
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Re: The Warhammer Campaign
It would be something to take up some free rebel territories.
Best though make them last.. just b4 making Beastmen. Or
add them into an Add-on if Bwians has agreed to make one.
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Re: The Warhammer Campaign
It would be an option to include historical battles:
-Karl Franz and the power of Sigmar: Empire (Karl Franz) VS Orks
Karl Franz must survive.
-The Battle of The Iron Cliff: Dwarves (King Alrik) + Empire VS Orks
King Alrik and at least 5 imperials must survive.
-Assault on the Lizardmen: Mercenaries (Pirazzo) VS Lizardmen
Pirazzo must survive.
-Mourkain Ruins: Vampire Counts (Vorag) VS Orks
Vorag must survive.
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Re: The Warhammer Campaign
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Re: The Warhammer Campaign
One Idea: Units could cost the same as in the Warhammer table game. That way the mod would be as balanced as in the original game and Warhammer players would find it more easy and comfortable.
What do you think?
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Re: The Warhammer Campaign
Quote:
Originally Posted by Revan-Shan
One Idea: Units could cost the same as in the Warhammer table game. That way the mod would be as balanced as in the original game and Warhammer players would find it more easy and comfortable.
What do you think?
although you could have the points for each model the same the fact is that there are more people in a unit on WHTW than the tabletop game
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Re: The Warhammer Campaign
Seeing all those screenshots on the same place almost made me drool... :)
Quote:
Originally Posted by Revan-Shan
One Idea: Units could cost the same as in the Warhammer table game. That way the mod would be as balanced as in the original game and Warhammer players would find it more easy and comfortable.
What do you think?
This assumes that it is possible to convert every unit point by point and stat by stat, creating an exact copy of the balance between units in the tabletop game...
Even if it would be nice, I don´t think it is doable... unit-unit balance might be very similar, but not 100%... I suggest that unit costs are based on MTW2instead.
Regarding the map:
The Vampire Counts will definitely need some edge not to be wiped out rather fast... good city defenses, huge kings purse... something... 2 provinces is not much, surrounded by enemies.
The Empire will find it hard to stay alive in the long run, Brettonia will probably take a huge chunk in the west, and the rest of the Empire will probably be taken by the other four bordering enemies... probably before Chaos even gets close.
(I know that this probably will be fixed, I'm just expressing some worries :) )
I agree with Enthes, a land bridge to Norsca would probably be necessary to keep the Dark Elves alive.
Even though provinces at about the same size (Chaos Wastes, Norsca) looks pretty neat, it makes it kind of hard to distinguish between them... I doubt many players will learn (at least not until after a while) which province is which in those areas... could it be possible to adjust the sizes, add some water between them or something similar so they look a bit more different from each other?
I think it would make the map a bit less "generic" (not that it is a generic map, sorry, struggling a bit with the language here :) ).
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Re: The Warhammer Campaign
Quote:
Originally Posted by Gnashfang
XD Whenever I look at a Warhammer map I laugh... I swear, Dark Elves living in Canada, who would've thought it? "The cold wastes of Naggaroth." Phew... Good thing I'm originally from Albion :2thumbsup:
All hail albion! God save the queen!
And who would have thought that the C.N tower was the tower of Naggaroth...or whatever :laugh4:
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Re: The Warhammer Campaign
Though I feel that map looks good, I think that you should extent it further east, so Chaos can march down to fight the Empire, rather than relying on the seas, as it seems to have at the moment.
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Re: The Warhammer Campaign
I think the map should be extened or altered to allow for a land bridge between the chaos wastes and the old world otherwise the dark elves will get hammered early and fast.
Also, the chaos armies should not start out with all of the chaos waste, as this does not represent them properly, the majority should be rebel chaos, and each chaos faction would have to assert there rule over the waste, and each faction should start with one or two provinces with a nice force to begin conquering the waste in the name if there god. this will alow for the other closer neighbours some time before they get invaded.
This should also apply to orcs and goblins, as they should probably represent one clan or tribe. this would add more relaism for the orcs as they conquer neibouring tribes to gain power and have never been a united force, this will alow them to become a kindom of there own instead of starting out with such a large amount of teritories as shown before. this would simply allow for a more realistic gameplay for chaos and orcs, as they are both never really united unless conquered by some one powerful enough, and adds some depth to those factions as they rise in power.
More provinces would be nice too, to allow for some growth early on without conflict between other nations as the only choice.
Otherwise, this is the best mod that has and will ever exist and i am in love with your work as it has been my dream to play a total war style warhammer game (MoC major let down) and your work is by far better than any other mod.
sorry but i love you guys:sweatdrop: :yes:
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Re: The Warhammer Campaign
- Orcs/Chaos need to be cut down to one stacked up province for realism
- Land bridge, obviously
- Give VC the Lahmian Mountain in the south, and the Pit of Nagash.
- Araby Closer to Estalia, It would currently be ridiculous to do what the Brets do and Crusade from one to the other.
- Redesign the Worlds Edge Mountains proivnces;
- Dwarfs have a trade route right down Blood River Valley
- You have overestimated the Orcs. From the starting position you have given them they could wipe the old world in a few turns. I'm in favour of just giving them a starting WAAGH and the Iron Rock.
- Don't make it too easy for the TK to expand or they'll roll over the badlands in a few turns. An Araby faction is very much needed here methinks to stop them simply expanding unchecked across the Desert, then Rolling up the badlands.
- Skaven too have been overestimated, they have exactly 4 provinces in actual fluff; Skavemblight, Karak Ungor, Mousillon, and 1 other on the east side of the WEMts.
Sample campaign with the current map;
- Chaos flatten DE and then Lizzies, who are left hanging on in Albion and the tiny Southern bit.
- Dwarfs, Skaven mushed by overpowerd O&G
- TK Roll Over desert
- Empire take Kislev states
- Skaven roll up Tilea
- Brets take Estalia
Part 2;
O&G take Norsca, than wheel round and flatten most of the Empire, except about 2 Provinces.
Chaos sit on their asses, as do Lizzies and HE.
Brets cnsolidate and strt scrapping with Skapen over Tilea
TK start going for the badlands.
Part 3;
Skaven mushed in Tilea, Brets attempt to retake Empire
TK start running up through the badlands, fighting O&G
In other words, the only real players left are Chaos, O&G, Brets, and TK.
- Chaos have no check, no prblems emerging, and so flatten half the map.
- O&G have a massive Empire from whence they crush in and consolidate easily.
- Brets have an easy gain in Estalia and a buffer state in the Empire, giving them a good start.
- TK are unchecked and have a desert walkover, giving them an awesomely massive powerbase.
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Re: The Warhammer Campaign
Sounds like a fun campaign, even if it doesn't work exactly like that
Playtesting will be needed to finalise the provinces and pin down any real unbalanced aspects. The factions should have 'easy' and 'hard' factions as the stock game does ... but ther eshould not be too much of a repeating pattern to the game.
The VC's will have an early game advantage in that they can raise troops fast. They are not good quality troops...but they are readily available and easy to mobilise.
As long as we get the actual provinces well enough layed out, the rest is going to be very easy to alter. It is vital, though, that we get the mandmasses and provinces down right, because that means a LOT more work to change later.
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Re: The Warhammer Campaign
Quote:
Originally Posted by Jubal_Barca
- Orcs/Chaos need to be cut down to one stacked up province for realism
- Land bridge, obviously
- Give VC the Lahmian Mountain in the south, and the Pit of Nagash.
- Araby Closer to Estalia, It would currently be ridiculous to do what the Brets do and Crusade from one to the other.
- Redesign the Worlds Edge Mountains proivnces;
- Dwarfs have a trade route right down Blood River Valley
- You have overestimated the Orcs. From the starting position you have given them they could wipe the old world in a few turns. I'm in favour of just giving them a starting WAAGH and the Iron Rock.
- Don't make it too easy for the TK to expand or they'll roll over the badlands in a few turns. An Araby faction is very much needed here methinks to stop them simply expanding unchecked across the Desert, then Rolling up the badlands.
- Skaven too have been overestimated, they have exactly 4 provinces in actual fluff; Skavemblight, Karak Ungor, Mousillon, and 1 other on the east side of the WEMts.
Sample campaign with the current map;
- Chaos flatten DE and then Lizzies, who are left hanging on in Albion and the tiny Southern bit.
- Dwarfs, Skaven mushed by overpowerd O&G
- TK Roll Over desert
- Empire take Kislev states
- Skaven roll up Tilea
- Brets take Estalia
Part 2;
O&G take Norsca, than wheel round and flatten most of the Empire, except about 2 Provinces.
Chaos sit on their asses, as do Lizzies and HE.
Brets cnsolidate and strt scrapping with Skapen over Tilea
TK start going for the badlands.
Part 3;
Skaven mushed in Tilea, Brets attempt to retake Empire
TK start running up through the badlands, fighting O&G
In other words, the only real players left are Chaos, O&G, Brets, and TK.
- Chaos have no check, no prblems emerging, and so flatten half the map.
- O&G have a massive Empire from whence they crush in and consolidate easily.
- Brets have an easy gain in Estalia and a buffer state in the Empire, giving them a good start.
- TK are unchecked and have a desert walkover, giving them an awesomely massive powerbase.
personally i would love for that to happen as i am empire i love a good challenge :2thumbsup:
also its very hard to predict what would happen
its all about the first few turns which direction the diplomats choose to go in will decide the power blocks and who will probberbly die.
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Re: The Warhammer Campaign
You all will like to read this. The overview of each faction (the one that appears when you get before clicking on the faction you are gonna play):
-THE EMPIRE. Strenghts: Good all-around. Good navy. Weaknesses: Has no monsters.
-HIGH ELVES. Strenghts: Very well trained infantry and archers. Good navy. Weaknesses: Poor artillery.
-DARK ELVES. Strenghts: Very well trained infantry. Gelids make cavalry quite more dangerous Weaknesses: Poor archers.
-DWARVES. Strenghts: Good infantry and artillery Weaknesses: Lacks cavalry.
-ORCS AND GOBLINS. Strenghts: Can afford large armies Weaknesses: depend too much on hand to hand fighting.
-SKAVENS. Strenghts: Good singular units and unusual powerful weaponry Weaknesses: Lacks missile units and cavalry of all type. Weak basic infantry.
-VAMPIRE COUNTS. Strenghts: Has a wide selection of infantry Weaknesses: No archers and artillery. Its armies depend too much on the general.
Relatively expensive units.
-KHEMRI. Strenghts: Equilibrated non dead army Weaknesses: Its armies depend too much on the general. Relatively expensive units.
-LIZARDMEN. Strenghts: Strong infantry and monsters Weaknesses: No technology.
-CHAOS. Strenghts: Outstanding basic infantry and demons Weaknesses: Lacks archers. Poor artillery.
-BRETONNIA. Strenghts: Can afford large cavalry armies Weaknesses: Lacks artillery and elite infantry.
-----------Possible future factions-------------
-TILEA. Strenghts: Elite infantry, cavalry and missile unites, good navy and outstanding pikemen Weaknesses: Almost no mages or witches, very expensive
armies.
-KISLEV. Strenghts: Strong militia, good infantry and cavalry Weaknesses: Lacks artillery
-WOOD ELVES. Strenghts: Outstanding archers, good missile cavalry. Can use war dancers and treemen Weaknesses: No artillery and a short variety of
hand to hand infantry.
-ARABY. Strenghts: Good navy. Good mixture of cavalry, infantry and archers? Weaknesses: Lack of artillery?
-ESTALIA. Strenghts: Navy and infantry? Weaknesses: ?
-CATAI. Strenghts: Great armies? Weaknesses: Lacks Navy/Artillery?
-DEMONS. Strenghts: Very powerful units Weaknesses: Very expensive armies.
-NORSCA. Strenghts: Good hand to hand infantry and light cavalry Weaknesses: Lacks archers and artillery.
-OGRE KINGDOMS. Strenghts: Can use fearsome ogres or large hobgoblin armies Weaknesses: Short variety of missile units and artillery.
-ALBION. Strenghts: Powerful mages and treemen Weaknesses: Small armies.
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Re: The Warhammer Campaign
It would be hard for the moders, no doubt. But would bring the mod to a new dimension. A new unit for The Empire:
http://www.angelfire.com/pro/ddwarf/.../fullTank1.jpg
http://personal.telefonica.terra.es/...s/tanque%20de%
Could be like this (this is not from M2TW, I saw it on the internet):
http://mythicmktg.fileburst.com/war/...pot0307_01.jpg
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Re: The Warhammer Campaign
That's a Steam Tank with a Warrior Priest on top of it for WAR ((Warhammer MMO coming out next year)) :book:
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Re: The Warhammer Campaign
Firstly empire has a lot of monsters(such as dragons,grifons and can add ogres)secondly,empire and dark elves have the only powerfull navy and Brettonia follows,also dark elves don't have so much well trained infantry,they can easily run away,and lastly,WOW,where did you found that picture of the steam tank?the grafics looks too much like M2TW,maybe i think it's from mark of chaos(some kind of modding work)
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Re: The Warhammer Campaign
Dark elves have great ranged!!! REPEATER XBOWS FTW !!!
The High/Dark Elves have great infantry, they have extremely well trained citizen militias (for the high elves) and like EVERY Dark Elf is an extremelty skilled fighter because all of them are in the Witch King's army. Also they have extremely good special infantry, think of swordmasters, executioners, black guards, phoenix guards, they are awesome.
Chaos has poor artillery ???? I wouldnt wanna get hit by a HELL CANNON !
Elf artillery is great against infantry, they have repeater xbow artillery, cant remember the exact name of it.
Oh and btw that steam tank picture is of the MMO called WAR; Warhammer Online Age of Reckoning. A game developed by EA Mythic, released in Q2 2008. www.warhammeronline.com
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Re: The Warhammer Campaign
[QUOTE=overkill1991]Dark elves have great ranged!!! REPEATER XBOWS FTW !!!
The High/Dark Elves have great infantry, they have extremely well trained citizen militias (for the high elves) and like EVERY Dark Elf is an extremelty skilled fighter because all of them are in the Witch King's army. Also they have extremely good special infantry, think of swordmasters, executioners, black guards, phoenix guards, they are awesome.
Chaos has poor artillery ???? I wouldnt wanna get hit by a HELL CANNON !
Elf artillery is great against infantry, they have repeater xbow artillery, cant remember the exact name of it.
Agreed, although dark elves have great citizen militia as thats all they do, they have a professional army, and the high elf militia come together during times of war, but make up for this in skill and three rows of spearmen being able to hit the front lines as apposed the the DE who can only use two lines(longer spears...)
The high elves and dark elves would have the best trained units, with both having very high moral and skill, this of course comes with the cost of low amounts of troops, although to be fair i think the high elves have better trained units (i remember dark elf warriors being 7points) but dark elves all serve in the military and have more men to command than the high elves as well as a higher moral(?) and as a DE player, i know both teams have high moral, but DE commanders tend to have extrememly high moral (the whole, if you run, i will peel of your skin thing tends to keep one in line). also there artillery is limited, not weak, and dark elf repeater crossbowmen have a weaker (but by no means weak) attack than most crossbowmen, but can shoot several bolts for the price of one in rapid succession, making them extrememly effective (pincushion effect) where as the high elf bowmen have superior range, and each shot is much stronger than one DE bolt (lucky there are more..) but are more expensive, and the DE crossbowmen are around the same price and militia.
that is all
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Re: The Warhammer Campaign
Quote:
Originally Posted by alexader
and lastly,WOW,where did you found that picture of the steam tank?the grafics looks too much like M2TW,maybe i think it's from mark of chaos(some kind of modding work)
It's from Warhammer Online! It's from WAR! *I'm a WAR fanatic.*
http://www.warhammeronline.com/english/home/index.php <-- This!
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Re: The Warhammer Campaign
"It's from Warhammer Online! It's from WAR! *I'm a WAR fanatic.*"
yeah,it passed through my mind but i wasn't enough sure.
now something lastly.Empire has one of the most deadliest cavalry,her knights are the most deadlier,they are not only just good cavalry.also has enough well trained sholdier,because they are professional with high morale.finally the dark elves infantry have a seriously problem.when they win a battle in an combat face(one unit with another unit)they will have to roll if they will continue normal or they will stay there to drink the blood of their victims that have prieviously beaten and when they do that are in the most vanurable for others enemies that will charge them
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Re: The Warhammer Campaign
Quote:
Originally Posted by Revan-Shan
Even if it's legal to use this stuff, I doubt that any self-respecting modder would be content to simply recycle things from other games for his mod... especially videos. You can take a movie and music from one game and rearrange it all you want, but still, knowing that you're actually the one who made that something and polished it to death is very, very different.
The setting may be the same, the characters, ideas, etc... but as for the actual work that gets seen and heard, I think most modders would prefer those things to be of his own creation (or at least, he has gotten the permission for use in his mod :yes:).
Example, in Fourth Age: Total War, the videos are comprised of fully ingame shots and the music is also original and lended to the team by their composers. Example - https://www.youtube.com/watch?v=Vo-kLi-KWQ8.
It's not Pixar-level or something... but it's original, and any good modder I think would prefer something like that over anything that looks nicer but is not of his creation. I think that's the kind of mod Bwian and his team aim for in Warhammer TW.
NOTE: Just my two cents. :beam:
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Re: The Warhammer Campaign
Any videos we have in game will be done using in game models only.
Crian is quite right .... any use of other games material is STRICTLY forbidden. I can include the Warhammer MMO video in my mod in no time at all. Probably less time that it would take for GW to ask their Lawyer to issue a cease and desist order and close the mod.
USE OF COPYRIGHT MATERIAL IN THIS MOD WILL NOT HAPPEN.
Not only is it a legal no-no ... we also don't need it!
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Re: The Warhammer Campaign
Some light over the situaton .. The High/dark elfs are better than most races in most aspects.. Their basic infantry is far superior to most others, their elite infantry Are also realy good compared to the "Normal" factions(swordmasters :S)
Their archers are superb (One of the best in game)
Their cavalry are at hight with the knights of brettonia and Empire (dragon princes/Cold one Knights) Their Artillery are somewhat medicore, but not at all weak, but their monsters are the most powerfull and numerus of any nation (dragons, griffons, eagles, hydras, maticores, pegasus, harpies, white lions)
The elf commanders are skilled and powerfull, both in combat, archery and leadership. And lastly, their magic is only inferior to the slanns (teclis:D) All this skill comes at a price however, The elfs only real weakness is their high point cost (and a overall toughness of 3), So a army of elfs shuld be expensive to keep and raise.
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Re: The Warhammer Campaign
Some frases (the ones that appear when the game is loading):
War is more hopeless each year. - Hieronymus of Nuln
Know that under my will and my steel all your overcautious nations will succumb. - Archaon, Lord of The End of Time
We'll fight them with our steel, with our bravery, but, above all, with our faith in Sigmar! - Emperor Magnus
Kill them, kill them all. - Malekith after apprehending Eltharion
Rise, oh Dead!, as there can be no rest for you underground. - Spell of the Death
Fight-fight! They'll die easily. - Kreesqueek, skaven master assasin, before being killed by Rametep, a non dead monster
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Re : Re: The Warhammer Campaign
Quote:
Originally Posted by alexader
Firstly empire has a lot of monsters(such as dragons,grifons and can add ogres)secondly,empire and dark elves have the only powerfull navy and Brettonia follows,also dark elves don't have so much well trained infantry,they can easily run away,and lastly,WOW,where did you found that picture of the steam tank?the grafics looks too much like M2TW,maybe i think it's from mark of chaos(some kind of modding work)
Actually, that's an incorrect statement.
High Elves, Dark Elves and Bretonnia have powerful navies. The Empire ships are amongst the crappiest of the whole warhammer world.
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Re: Re : Re: The Warhammer Campaign
Revan-Shan, are you on the mod team? you speak in definate terms about your ideas...
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Re: The Warhammer Campaign
"Actually, that's an incorrect statement.
High Elves, Dark Elves and Bretonnia have powerful navies. The Empire ships are amongst the crappiest of the whole warhammer world."
i think(from what i have read).empire has i kind of strong navy simple because they have cannons and others don't.in the past,also brettonia had a kind cannons but in the new edition they have taken them out for reasons of chivalry,and so empire with the additon of dwarven support have on of the most powerfull navies that the empire should have
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Re : The Warhammer Campaign
Empire navy do not have canons and gunpowder weapons, while bretonnia one do. Yeah that's silly given that Bretonnia army do not use such weapons, but that's the fluff from Man o' War.
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Re: The Warhammer Campaign
yes in the old editions,whatever,i don't think that we will have to take it seriously that game.i think it's better to do it in our way.
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Re: Re : The Warhammer Campaign
Quote:
Originally Posted by Meneldil
Empire navy do not have canons and gunpowder weapons, while bretonnia one do. Yeah that's silly given that Bretonnia army do not use such weapons, but that's the fluff from Man o' War.
This is probably reminiscence from 80s WFRP where Bretonia was kind of Louis XIVth decadent France. But later Brets changed into high-medieval Celtic knights.
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Re: The Warhammer Campaign
Naval Powers of the Old World, in order;
1.DE have small raiding vessels and HUGE black arks (which can pwn every other ship in the game).
HE have fast, light ships which are very seaworthy.
2. Empire/Tilea/Estalia have cannon galleons.
Araby have less powerful copies of HE ships.
3. Dwarfs have a small, slow, expensive, but otherwise awesome navy (ironclad steamships)
Brets have galleons.
Chaos have norscan longboats.
4.Lizardmen have GIANT turtles.
5.Orcs/Ogres have rudimentary boats
TK/VC have bone ships.
...
199,999,901,013. Skaven have rafts. :laugh4:
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Re: The Warhammer Campaign
there are also tunnels under the the ocean made by the lizerdmen but im not sure if you would be able to imploment this :sweatdrop:
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Re: The Warhammer Campaign
Quote:
Originally Posted by Jubal_Barca
4.Lizardmen have GIANT turtles.
:turtle: Awwwwwwww yeah. I couldn't resist.
Anyway, yeah, Orcs are pretty capable of building some ramshackle *Yet devastating* boats I expect. Probably not trusty enough to sail across the great sea with, but hey, they're orcs, they're too stupid to think ahead.
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Re: The Warhammer Campaign
Quote:
Originally Posted by Gnashfang
:turtle: Awwwwwwww yeah. I couldn't resist.
Anyway, yeah, Orcs are pretty capable of building some ramshackle *Yet devastating* boats I expect. Probably not trusty enough to sail across the great sea with, but hey, they're orcs, they're too stupid to think ahead.
If I remember correctly goblin warlord Grom the Paunch invaded Ulthuan, so he had to cross the ocean with his horde somehow.
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Re: The Warhammer Campaign
Even though those rafts might be crappy, I bet there is a heapload of them :)
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Re: The Warhammer Campaign
Quote:
Originally Posted by alexader
yes in the old editions,whatever,i don't think that we will have to take it seriously that game.i think it's better to do it in our way.
Totally true, indeed, one battle made by prophessionals took place in an imperial ship.
Ande imperials have the better armada of them all. While elves have crapy little boats which fire a few arrows the empire has Galeons.
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Re: Re : Re: The Warhammer Campaign
Quote:
Originally Posted by Myrddraal
Revan-Shan, are you on the mod team? you speak in definate terms about your ideas...
No, I'm not but I try to help all I can. Have you noticed this: I've never said we are doing, I always say: this should/could be done, another good idea...
The thing is I've been playing warhammer since I am 10
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Re: The Warhammer Campaign
continue...
and so I have a lot of ideas for the mod, i' want it to be perfect.
Another thing, I made a mistake, Middenheim is not rebel, It's Mordheim the one that is rebel. Mordheim is in continuous strugle and Marienburg is independent from the empire.
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Re: The Warhammer Campaign
Mordheim does not exist in the current Warhammer timeline, it was razed after the Great War against Chaos by Magnus the Pious.
Middenheim is a hugely prominent city in the Empire, and even have their own unique army list! (Released in an issue of White Dwarf.) However, for our purposes, they will be represented by the Knights of the White Wolf, a unique unit only trainable in the Middenland province.
Marienburg is indeed independent from the Empire. It's Warhammer's version of the early modern Dutch Republic, just with late-medieval renaissance culture.
As for navies:
Man'O'War has been largely discredited from official Warhammer canon. A great way to take a look at the newest version of Warhammer navies is to browse what the people doing Warhammer Online are using, and pictures from army books. For example, in Warhammer Online, there is a hull of a late-medieval carrack that has been turned into a pub in the city of Altdorf-a small hint, but proof of a competent navy, unlike the trash they(The Empire) had in Man'o'war.
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Re: The Warhammer Campaign
HE navy pwns Empire. HE have had THOUSNDS OF YEARS to develp fastest, most powerful ships with anti-perssonel/flaming bolt throwers, awesome manouverability and speed, etc, etc.
The Imperial Navy, meanwhile, is rarely used if ever (where would they want to sail TO?) and has enough trouble keeping raiders and pirates from Norsca under control.
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Re: The Warhammer Campaign
On the contrary, Imperial explorers are all over Lustria, Araby, the southlands, et cetera... they trade with many other Human nations on a regular basis, and they need to patrol their coast somehow! High Elven ships are fast, but they are just galleys, primarily used for transport, ramming, and boarding combat. As for norse raiders, there are tons of them-the sheer number of barbaric tribes that descend from the north is absurd, the only reason the Empire isn't in constant land warfare with them is simply the result of a little buffer zone called Kislev. The Empire has trouble patrolling its own forests, mountains, and hills from chaotic infestation, due to the sheer amount of beastmen and barbarians.
High Elves have also had 1000's of years to develop everything else, and while their army is good, their technology isn't exactly 'advanced' in any sense - they just use what they have and use the best materials to make it. They have scalemail suits of armor, but made from Mithril. Elven forging pales in comparison to Dwarven armor, as well, though the dwarfs are a much younger race.
The Dark Elves on the other hand are less rigid in terms of military ingenuity-they use repeater crossbows, for example. Their navy is, bar none, the best in the world, and raids against Uthluan are relatively commonplace.
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Re: The Warhammer Campaign
I wouldn't count EXPLORERS as the navy; privateers at best. Their ships will likely be Tilean or Mairenburg not Imperial.
Agreed the DE are strongest navally though.
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Re: The Warhammer Campaign
Quote:
Originally Posted by Revan-Shan
Some frases (the ones that appear when the game is loading):
This confused me a little. It's not a reproach, I was just checking :bow:
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Re : Re: The Warhammer Campaign
civil war will be possible ,like in MTW?