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Originally Posted by Makanyane
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I'm not wanting to get into and argument about other peoples formations, if it looks like it works and players are happy, all is good :beam:
Indeed, the words of the ever wise Mak....:bow:
BTW, i'm not arguing per say, as i also don't want to argue about other people's work. Perhaps playing devil's advocate would be more accurate..:yes:
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but
just to say it definitely will take fictional code eg: blah_blah that's the info I wrote up on the Wiki, that turns the skirmish and fire at will buttons off by default, so if your new discovery also does that you need to be very sure it's actually doing anything apart from making it use a default setting that must be in the code to override unrecognised commands. A lot of combined states gave that same effect; fire_at_will_and_engage_at_will however seemed to at least pass that test as the fire_at_will still toggled on correctly, but I didn't get any further being able to tell what effect it was having in game.
No..No..No...I'm not claiming to have made any "new" discovery. I'm not saying i coded in kill_them_all and it worked or didn't for that matter and achieved the results you speak of. I make no claims whatsoever Mak of contesting your Wiki write-up. By "fictional code" i only meant the tags discussed here in this thread..i.e..engage_at_will, fire_at_will..etc...The issue of course being are these tags fictional code as some would argue or are they valid as other's would report. My whole point to playing devil's advocate is Red Spot could very well be making some great points but if let's say DV or Sinuhet jumped into this thread; I am certain they could make a very compelling argument for their work as well based on their "observations". In the end..perhaps just two different schools of thought is all.
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Originally Posted by Red Spot
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Anyway I dont really understand why you still are after melee_state and wether it is hard or not to test, as you can "see" everything by testing flags on the players army, your units are the same as that of the AI ....
Well, i'm still on it because i was under the impression that was the topic of this thread.......
I don't recall saying it was hard to test. My whole point friend is since once it's "go" time on the battlefield, all the testing is empirical in it's nature. (This is presuming the one testing/modding got everything right up to this point as it's relative to the code in the file that is ) So what one believes he's observing could be percieved differently by another.
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Though I can accept you may not agree, I wont change my opinion about this nor any statement as I even feel I've been mild towards some claimed discoveries and will stick with my statement that this is the same as say modding traits, once you know the commands its as straightforward as can be ... its the final tweaks that take the time, making your own prefrences visable in your work ...
By all means friend, i wasn't necessarily trying to convince you to change your opinion or anyone else's for that matter. Like you, i'm only relaying my own opinion. I feel perhaps you may have been a bit harsh towards DV and Sinuhet's research and work in this area.....but again.....we can agree to disagree. As Mak put it...It's all good...:beam:
In the end friend, i hope you continue your research and perhaps make an exceptional find in this area. Good Luck and Happy Modding....:2thumbsup: