Ok, not a new record by any means, but I had a bit of a blast in my Turkish attempt and set a new personal best, so thought I would share the experience. :smash:
Turkey 1.3 VH.VH
Objective: 106 province Jihad, military conquest.
Houserules:
-No allies
-No active diplomacy (map info/traderights allowed from AI diplomats)
-No debt
-No assassins
-Passive spies
-Sack/Ransom everywhere
-Massive multiple Jihad armies :2thumbsup:
Long campaign victory: Turn 24
106 provinces: Turn 40
Turkish empire report, Turn 5:
Turkish empire report, Turn 10:
Turkish empire report, Turn 15:
Turkish empire report, Turn 20:
Turkish empire report, Turn 25:
Turkish empire report, Turn 30:
Turkish empire report, Turn 35:
Turkish empire report, Turn 40:
General Overview on Blitzing as Turks.
-Iman can call early Jihad (turn1), but I called it turn3 while I assembled some armies
-Turkey has a fairly tough start for this, 4 spread out provinces, mostly poor and fairly weak land armies, so not too much to work with initailly. Also, don't get many decent infantrys early, so autoresolves fairly weak. (I did over 50% autoresolve this campaign, mainly overwhelmings)
-I was fairly happy with first 20 turns, didnt really get enough generals and the few I got were mostly in the wrong areas. In retrospect I would plan my primary/secondary/tertiary wave fronts better and move generals back more to gather/reinforce. At one point I had 4 chaps near Riga when I needed them Italy/UK mainly due to Rus/Poles putting up more resistance than anticipated, plus poor merc recruitment.
-I used a high castle/city ratio again, mainly for control in the back of beyond, plus it helps for Sipahis/turkomans everywhere
-I should have gone heavier on my logistics/pulled more generals back 20-25. could take 5 turns or so off the total time doing this.
-I would plan secondary wave reinforcement of captured catholic cities better next time. Plus the problem of my expansion path (capture 3/4 of world then push into last NW europe 1/4 to finish) means that everything you build is behind you :inquisitive: The HRE 4 corner crush works better.
-I think the general blitzing logistics rule of 'start everything yesterday' is the one I have most trouble with, I'm too much of a penny pinching micromanager still :beam:
So there you go, miles from ATPG's 28 turn/106 province win, but beats my previous HRE attempt :2thumbsup: