Has any here played it? Is it good?
I'm thinking about getting it but due too my crap internet it takes me 3 days, so I'd like to hear about it before I spend 3 days getting it.
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Has any here played it? Is it good?
I'm thinking about getting it but due too my crap internet it takes me 3 days, so I'd like to hear about it before I spend 3 days getting it.
have a read of the new thread titled - Mods for MTW2 and Kingdoms
That should start the craving on your M2TW taste buds :smash:
I've been playing it for a couple days and so far it's AWESOME
haven't fought a battle in the open yet as I'm holed up in the mountains, but the AI seemed more competent in the two sieges I've fought...and my spies indicate my AI neighbours have some hefty and well diversified stacks of troops...
plus it just looks so so pretty...
Cool, I think it'll be worth it.
I'd recommend getting it, I've just gotten to the point in my campaign where the wars begin, man the AI is aggressive, it will attack you with multiple large stacks, each at a different settlement, the AI stacks are well balanced (none of the 3 unit stacks or full peasant stacks BS from vanilla), and it seems like the passive siege AI bug is dead. its actually a challenge to play...I had to start over on H/H instead of VH/VH which is a first ever since the original MTW.
Gents:
Good afternoon from Canada!!! I hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.
I downloaded Broken Crescent last night, and I find I'm liking it very much! I must admit it's a tad overwhelming, but I'm sure to find my way around soon. I like this mod for it puts the focus on the Middle East and what they were doing whilst the rest of the world was concentrating on Europe. It's nice to see another region for a change.
On that note, I do have a historical question, though. It is simply this: Was the Eastern Roman Empire the last of the Roman Empire of which we've all heard tell?
In closing, I'd like to see what other wares the author this mod might have for us!! :2thumbsup:
Live long and prosper, take care and thank you kindly!!!!
Sincerely yours always,
Indy.
Yes. A very brief and inaccurate :laugh4: history: The Roman Empire was split by Diocletian in about 300 AD. The Western capitol was Rome and the eastern capitol was Constantinople. The western empire soon collapsed under invasions from several 'barbarian' kingdoms (Vandals, Goths etc), while the remnants of the eastern empire survived for much longer as the Byzantine empire (Byzantine is a modern name for it, at the time it was 'the Roman empire'), and was destroyed by Crusaders and finally the Ottomans ~1000 years after its creation.
I just downloaded it and I've started a campaign as the Kingdom of Makuria, it took me a while to expand thanks to my prince rebelling, so I had to deal with 2 full stacks without any generals, I'm lucky the Ayyubids didn't attack me or I would've been destroyed.
Xehh II in case you didn't read in the BC forum at twcenter - there are a couple of bugs which have been identified and the fixes are not savegame compatible.
I had to restart my campaign as a result (or i would never see the Mongols!)
here is the link to patch 1.05:
http://www.twcenter.net/forums/showthread.php?t=142288
I think we can all join in applauding the (small) BC modding team for supporting their mod with such dedication and putting out a patch so quickly.
CA could learn a thing or two...
Not save game compatible? Damn, I've just started going well in my campiagn, I suppose I better get it though.
Is India the only faction to get war elephants?
yes, I believe only the Rajput States get tuskers
Gents:
Good morning from Canada!!! I hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.
I'm finding Broken Crescent a very interesting mod. It's nice to concentrate on another part of the world during the Middle Ages instead of just France and England, even though that's what we mainly heard about.
Again, I find myself asking questions. 1) When did the Ayyuib Empire (Sultanate?) become Egypt? 2) It seems we have two different nations of Raijputs. I'm playing the one now. Is the other also playable?
I'm sorry I can't remember the name! DAMN!!!
In closing, to repeat what I said in an earlier posting, it's going to be interesting to see what this author's other wares will be!!! :beam:
Live long and prosper, take care and thank you kindly!!!!
Sincerely yours always,
Indy.
The Ayyubid dynasty seized control of Egypt, which was then called Misr, around 1169 when Salah ad-Din became Grand Vizier for the Fatimid Khalifat, a Shi'a state, following the death of his uncle. In 1171 the reigning Fatimid Khalifa, al-Adid, died and Salah ad-Din had the name of al-Mustadi, the Sunni Abbasid Khalifa in Baghdad, read in the Friday prayers. However Salah ad-Din was still but a governor for his nominal lord, Nur ad-Din, who ruled Syria. When Nur ad-Din died in 1174 Salah ad-Din seized control of Egypt and made himself Sultan.
As for your other question. Nope the Chauhan Rajputs are not playable. Which is a shame because it would rock to be able to play as the great Raj Prithviraj III, the last of the Northern Hindu lords. For the moment we are stuck with the Solanki Rajputs. But they are pretty cool too. The Solanki clan was descended from the Chalukya, a great central and southern Indian dynasty.
Haven't played it, probably won't play it for a while, to much else to do. However I've watched this mod since it started and I can safely say it is THE mod for M2. The amount of research and pure hard work into this mod is outstanding. It's guaranteed to produce good result. Naturally I don't discount that this mod will have it's issues like everything else in life does, but it's surely worth it.
POWER TO THE SULTAN !
Here are a few screenshots from my current campaign to whet the appetite.
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Seriously, get involved.
I absolutely LOVE the Ghorid flag, it's my favorite. Love the black uniforms too, what's the unit in the second screenshot called ?
I'm such an idiot! I never though of taking any sceenshots, so many missed cool moments.
@Sinan, the cavalry unit or the spearmen?
Yep, they're Mounted Ghazis ?
I think they're either Emirs Guard or Emirs Elite Ghulam Cavalry.
yep, they're my bodyguard unit - can't remember the precise name...
their shields are so ornate in design, I can't help but occasionally pause the game and just look at them for a few minutes..
If anyone's still in any doubt, there's a good review of the mod in the twcenter magazine:
http://www.twcenter.net/forums/showt...hp?t=142636#BC
Here are some of my screeenshots although they are quite lame compared to Phonicsmonkeys.
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Hope they're not too bad.
I just downloaded it today and played a few turns as ERE and I am incredibly impressed. I spend half the time just reading the VERY detailed unit descriptions (at least for ERE, maybe not for all factions). First of all I enjoy that it makes the game more historical, units and cities have native names, units aren't cloned over and over, uniforms are more faded colors instead of like football uniforms, etc etc. The Map is absolutely huge with small provinces, and units move very far per turn, in many cases an army can cross 3 regions in a single turn. Agent movement is HUGE, they can probably move across the entire map in 6 turns which I like. Haven't had much combat experience but the units have been rebalanced with very high defense compared to attack stat. Elite units have 16 armour!. One of my favorite features is that bodyguards actually fit the name now, only 7 men for generals, 15 for Royalty, but you can also recruit the same unit as a full cavalry unit, except they only have 1 hitpoint (but with 26 defense they don't die easily :beam: ). Unit upkeep now accurately reflects the quality of troops and forces you to fight with a balanced army, basic spears = 80, elite axemen = 460(!), elite cav = 650(!) also mercs have MUCH greater upkeep compared to equivalent 'normal' units, very nice. I could go on and on... My only complaint so far is very minor - some screens (faction selection, loading screens etc) are difficult to read due to the bright background images.
Also there is a lot of variety in the text descriptions of units and factions, obviously written by many different people, I even saw some non-english words, but this is not really a complaint, I actually think it adds to the character of the mod and shows what a tremendous effort it was and how many different people and talents it took to put it all together. Kudos to the whole team if any of them see this :beam:
Great screenshots Xehh II!
I love the third one with the guy getting killed on the wall...
I'll try to get more in-action shots when I next play, and post some here
what does your campaign map look like so far?
This is my map, toggle_fowed because I don't have any other factions maps.
https://img176.imageshack.us/img176/1324/mapts8.jpg
I'm the green bit at the bottom btw.
how many turns in?
I notice the Ghorids have snapped up a lot of rebel territories around them
I'm playing them at the moment and I haven't gotten as far yet
The year is 1192, I don't know how many turns that is though.
how are you finding the economy?
I'm enjoying the fact that I have to be frugal with my cash..although I hear this is somewhat faction-dependent
My economy isn't that bad, the Kingdom of Makurias position has lots of places for mines so I've never been in debt, I've been close though.
Sick of the lack of challenge posed by the Mongols in vanilla M2TW? Tired of being a spectator to the Mongol shuffle?
Play BC!
http://www.twcenter.net/forums/showthread.php?t=142585
This thread has gotten me so excited about facing the Mongols in BC that I can barely contain myself
Bring it on!
Do they have some ALL cavalry stacks in BC ?
I found it hilarious to see the Mongols with mixed stacks in vanilla. Yes sure have mixed stacks for siege but why have 18 cavalry units with 2 infantry, slowing down the whole stack. I hope this is fixed in BC. That would be a dream.
I will report back here when I get to them myself
Sadly I don't have nearly enough time to play BC at the moment...
Well, I've just got the 'Mongols Unite' message so I should be seeing them soon.
I won't be fighting them though, since I'm playing as the Kingom of Makuria.
Same for me, I better play the Kypchaks or Great Seljuks next time, I think.
:yes:
EDIT: Just wanted to add that I highly reccomend this mod. Out of all of the great mods I've played for various TW games, this is the only one I'd put on a par with EB. I have a little AAR going in the throne room if anyone wants to see more what the mod is like. Also, there are some far better aars in the BC forums in twcenter.Quote:
Originally Posted by Xehh II
Better than PDER?
What's PDER?
PDER = Pre Deo et Rege
Oh, is it good?
BTW the BC mongol invasion.
12 full stacks with a 13th smaller stack, unfortunately they aren't all cav, their stacks are about half-half with a couple of trebeuchets.
This is why they should've had dismounting in M2TW.
I can't upload the image yet for some reason, I'll try later.
Que? :stupido2:Quote:
Originally Posted by Galain_Ironhide
PDER = Pre Deo et Rege
Check this thread:Quote:
Originally Posted by Vladimir
http://www.twcenter.net/forums/forumdisplay.php?f=437
Here are some more of my screenies.
Look at the goodness within:
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No screenshots, but I do have to say that the Rajaput faction is very interesting. I wanted to try a faction with limited cavalry, and they really don't have any melee cavalry for a long time. Elephants are obviously useful, but even the bodyguard ones aren't unstoppable tanks, as I rapidly discovered when I used up my family members all the way down to my King while expanding through the rebel territories. Soon there will be war with the Ghords (sp?) and we'll see if my tactics can survive without cavalry.
I don't know how true this is of other factions, but I found it particularly interesting that the starting army is so far superior to anything you can train yourself in the first fifty years. I'm not accustomed to having to use scrub troops to preserve my quality soldiers, so I lost half those men before I realized just how long it would be before I could replace them. Painful.
:egypt:
It's the same for the Ghorids
I lost a unit of Ghulams in a pointless rebel skirmish and kicked myself when I realised I couldn't replace them...
:oops:
Here are some more of my Makuria Campaign screenshots, this time in a battle against the Ayyubids.
Spoiler Alert, click show to read:
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As you can see I didn't actually kill many of them, I just captured(and executed)them.
OOOOk guess I'll HAVE to install it tonight. :wall:
A series from a bridge battle in Pakistan against Ghazni troops using Afgan mercenaries. The AI behaved quite impressively, rushing it's small initial force onto the bridge to block my advance while their reinforcements made their way to the battle and pushed back my attack. The battle went on for some time, and I was forced to rotate in and out my infantry. In the end I won, but I had five hundred casualties.
If the AI had passively waited on the far end of the bridge for my mercenary heavy cavalry to strike them they would have been overwhelmed immediately, and I expect I would have lost about a hundred men slaughtering their reinforcements.
Spoiler Alert, click show to read:
:egypt:
I too have seen some encouraging signs from the battle AI
during a siege battle as the Ghorids the rebels inside the city stormed their axemen out the front gate to try to kill my ram-crews, supported by jav-cav
I lost many more men than I expected to in taking the city
Broken Crescent is pretty incredible. I've played maybe 30 turns as Armenia, KoJ, Makuria, the Sihks, Oman, and the Rajaputs before settling in on Georgia for the long haul. (I don't really like horse archers...as you can see...)
Each of the factions thus far have been much different from the others. As KoJ, you are surrounded by a faction that simply won't have diplomatic relations with you! As Armenia, you are sandwiched between two Christian nations, each of which is determined to march through your lands - ERE towards Antioch and KoJ towards the Turks. As the Indians you have incredible elephants, that unfortunately tend to run amok frequently but are incredibly strong until that happens. We won't talk about the Sihks and Oman...(some call it challenging, I call it impossible).
I've never been a big fan of the longer build times, but the rest is great. Great mod.
Brilliant mod, highly recommend it.
my2bob
I have been looking forward to it, but I ended up being disappointed. It's like the vanilla game: lots of shiny units but not enough focus on improving gameplay. Armies rout on contact, and the AI never develops properly. Too bad, as the potential is there. Though these problems can be remedied by combining other mods and do-it-yourself modding, I just don't feel like doing all of that all over again and I was hoping to find it in the mod already.
This is a series from my first battle against the Mongols in BC. The most impressive part? Both of their generals withdrew and escaped with their lives when it became obvious they couldn't force the bridge. This was only a stack and a half attack too, their third stack was captain led and they'd decided on a night attack. I think they would have crossed and smashed me with that third stack.
Spoiler Alert, click show to read:
:egypt:
i really like this mod but there are still some bugs and the most annoying thing is the loading times. when i start the game it takes about 3x the normal time to start and when i end a turn it takes soooooo long until the next turn. especially if i did nothing but build/recruit on that turn it feels like forever. takes about 4x longer to cycle trough the AI then in Vanilla. else this is a very good mod and recommend it :yes:
cassu, that's probably the campaign script slowing down the end-of-turn phase
I know a lot of people had similar issues with EB which is even more script-heavy
can't say I've noticed it, but it seems to vary from rig to rig
from my new seljuk campaign. I lost this siege assault :embarassed:
Spoiler Alert, click show to read:
This is without doubt the best mod I ever played. I really love smashing my enemies with elephants :whip:
Continuing my Mongol war, here you can see what happens when you try to hold a bridge with a bunch of left over Tier 1 junk garrisons. I had recently defeated the Mongol Khan, and he got retreated to the other side of the river. Naturally he attack one end of the bridge, and his men attacked at the other, trying to reunite. I charged across at him and killed him quickly, but then:
Spoiler Alert, click show to read:
Next a remarkable siege (Remarkable in that I lost).
:egypt:
Excellent stuff. Some amazing shots there.
I found this one in the BC forum screenshot thread, originally posted by Kalos:
Spoiler Alert, click show to read:
Awesome Ghorid pic and Mongol fight pics.
Okay, a little background here, I don't ever remember losing a siege in which I had more than five companies of men. In vanilla I've held off three Mongol stacks with five companies of freebie garrison troops. Easily.
Some of that is due to bugs (Stop the AI's ram once, and 90% of the time they'll just leave it sitting there), some of it due to general incompetence (Is the AI even capable of getting men onto High Walls with siege towers?), and some of it is that I'm not half bad at these games.
It's a pretty key flaw in the game engine, right? The fact that, as a player, I pretty much always advance and the AI very nearly never does. The idea that the AI could take a citadel, or even a fortress, is laughable. Quite honestly, given the behavior I've seen in vanilla, I don't believe it would be necessary to do anything to prevent the fall of a citadel. If you had a one man company of mailed Knights keep the towers firing I bet the AI's attack would collapse due to bugs between the second and third gate, even if they had multiple full stacks including artillery engaged in the effort.
So when I saw this in Broken Crescent I was concerned, but mostly for my machine's ability to keep up:
Spoiler Alert, click show to read:
A staggering defeat, IMHO. Sure, I was using non-native, tier one scrub troops with just a few mercenaries and my generals for elephants, but I'd take two thousand town militia in a city against eight thousand Mongols in vanilla any day. This campaign had been fun up to this point, now it was awesome. I declared a vendetta against the Mongols.
I've gathered hordes of elephants and smashed Mongol stacks in the field. I've expended thousands of useless tier one troops to drag down a few hundred of the enemy. It's been about the most fun campaign I've played since Shogun.
...and I'm playing the easiest faction in the game. Next I'm going to grab one of the infantry heavy factions, crush the Kwaz again, and wait for the Mongols to arrive. Should be a blast.
:egypt:
Wow, that was brilliant.
now that's what I call a Horde
Scary
I was really excited to play Broken Crescent because of all the screenshots I'd seen of it.
I know some people will definantly disagree with me, but I hated it.
There are no siege weapons, and there is too much overlap in unit types. Why does each faction need 7 different types of spearmen?
Also i found that the battle maps really boring because the enemy starts off soooo f---ing far away that you spend most of the battle just trying to get within range. Also, the units don't seem to follow commands properly and get into the right formations, they always pack in together too tightly.
I switched back to vanilla right away.
More bridge battle screens:
Spoiler Alert, click show to read:
My second to last sequence from the Mongols I think. Don't want to overload the thread, but man is this stuff a blast.
My next strategy was one that, in vanilla, I find utterly unworkable, and tantamount to throwing away your troops; I let the AI command an army of reinforcements so I could double up on an isolated Mongol stack.
Spoiler Alert, click show to read:
The next battle saw me bring yet more freebie scrub troops from my conquests and depredations against the local Muslims to a field battle. I lined up a standard hill formation with spears below backed by javelins, and archers at the crest, with a my General's elephants on the right rear. The bloody AI sent horse archers immediately to target my general, so either I got him into a melee or I watched him die unused.
Spoiler Alert, click show to read:
Next time my all elephant stack takes on multiple Mongol stacks in a true Battle Royale (Without the whiney Japanese kids).
:egypt:
Ramses that is just awesome - I'm particularly impressed by the actions of the AI reinforcements. I might try that in my own campaign if I ever find the time to play it...
please keep posting your experiences here, not only are they providing great entertainment for me, but this thread is becoming a great advertisement for the mod (and hopefully for the upcoming BC hotseat I intend to start at the org after the next patch is released)
nice one, guys (especially ramses)
i'm only managing to sneak 45 minutes play time a week at the moment, so these vicarious thrills are most welcome!
@ Ramses
In Vanilla I, playing the Turks, have fought a huge battle against the Mongols. I also used the AI to control my two reinforcement armies. The two armies did a very good job and three Mongol armies were destroyed. I fought several battles in this way and lost only two generals. Some armies had more then one general because I use older generals as heavy cavalry. The AI isn't always the most stupid person on the planet, even in vanilla.
Well, I decided to give BC another shot despite my first impressions, and I stand corrected: the Campaign AI is great! It is possibly the best campaign AI I have ever seen in a TW game. I like how XAI was aggressive and relentless in its wars, but this one is even better: it is aggressive, relentless AND it is capable of conducting diplomacy and building economy. And it's raising excellent and plentiful armies even without recruit priority offset added by Kingdoms.
I don't recall being outworked before by an AI faction after the initial 20 or so turns, but it is now turn 50 and I am only fourth militarily as Armenia and have only *50%* of the Khwarezm military! This is really the first time I am seeing something like that. Plus, the start of the campaign was a nail-biting struggle where my survival was seriously in question for the first 25 or so turns (the first two factions I played, the Ayyubids and ERE, are really very strong overall, hence my earlier impressions of steamrolling my neighbors).
I still didn't like the battle AI though, especially the AI battle formations. But I ended up modifying the battle AI things myself after all, and now I am having a blast with the mod.
Does anyone know when te mongols will appear?
Appears broken to me.
mod is loaded and looks brilliant. However getting CTD in custom battles, and the same happens when you fight as a faction, athough the autofight appeared to function ok
Captain Pugwash - check the CTD, bugs and tech help forum at twcenter
http://www.twcenter.net/forums/forumdisplay.php?f=573
good luck!
Thanks but TW seems to be having a serious data base error unable to access anything
It's no more edatabase error.
I downloaded BC yesterday, hell, this mod is worth it just for the music!!
Site now open.
Problem. There are thousands of posts and numerous bug issues (not decrying the work of the BC team). There are differences on how to load the game.
1. Clean load of M2TW.
Update to 1.2 then 1.3.
Add BC then the quick fixes amd possibly the vista fix.
2. Clean load of M2TW.
then either 1.2, or straight to 1.3
Add BC as above.
I dont have kingdoms.
This is pre dated 1.5 BC patch. I assume this covers the BC bug fixes above.
Any advice from some one who has this up and running on XP
Thanks
.
On XP I simply installed BC on 1.3 non-Kingdoms, installed the 1.05 patch, and started playing. None of the fixes seemed to apply to my situation. Mod works perfectly, I've had 0 crashes and no major bug issues. In fact, the only bug I noticed was an increased tendency towards the training bug, which was fixed by not adding more units to the queue than can be trained in a single season.
:egypt:
Ramses II CP.
grateful for the nod. Could you just advise how you managed to update to 1.3. I have the patch and have unpacked 1.2. Having unzipped 1.3 into the main folder it seems to have created a seperate folder titled 1.3 with a couple more files to be unzipped. With 1.2 I simply had to run the 'exe box' and that was that. Confused as to what needs to be done or has ben done.
Thanks again
I never unpacked 1.2, so I'm not sure if I can give you any worthwhile advice on installing 1.3. If I were you I'd put up a fresh post here in the Citadel and I bet FH or someone will be able to walk you through it. :2thumbsup:
:egypt: