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Some trait changes (command stars & cursus honorum)
I have made some changes to the trait file, if you like:
http://www.2shared.com/file/2772283/...port_VnVs.html
The file export_descr_character_traits is to be placed in the data folder of your EB copy. The file export_vnvs in the text folder (optional. it has the changed descriptions).
Not to be used with saved games!
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Changes:
1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)
2. Removed the command penality from all leves of the "lover of beatuy" trait.
Now characters have a fair chance to gain, and hold, command stars by fighting battles. This effects in most of the times one or two command stars because it is rare that a single character will command much more than five battles in his live, unless you are blitzing the map, or are at war with a hughe empire and have one character for some reason fight all battles.
It also makes it more likely for senior officers to command armies, because command stars from other traits are more often gained by sitting around in a town (for example with a "temple of war") than by fighting battles (see below).
The "lover of beatuy" trait is responsible for most the command stars beeing lost again after some time. That makes it impossible for a character to keep his stars without beeing at war all the time.
3. Changes to the cursus honorum: Raised both the requirements and the chances to be elected.
4. Changed effects of some offices
This is only of importance when you are playing the Romani faction. I have raised significantly the chance to be eleceted to an office. To prevent spamming of praetors and consuls I had also raised the requirements, that is the number of laurels to be have and added management scrolls as requirement for the offices below the consul (quaestor 1, aedil 2, praetor 3). The 1 command star as a must have for a consul remained, while to be re-elected consul the character now needs 2 command.
The 3 influence penality of the "Plebeivs" trait had been removed. In addition a +1 Influence was added to the "Patricivs" trait (a settlement was more likely to rebell under a Plebian governor than under a Patrician one with this penality). Plebeians and Patricians still have different chances to be elected. That should ensure nobile Patricians, like the Cornelii Scipio, to make the cursus honorum without much problems, provided they have at least some mamangement skills and commanded at least one battle (for example a minor skirmish as military tribune or a border battle as provincial praetor) without starting to drink themselves to death thereafter.
I have also removed the turn requirement to the "Senatore" trait, so you'll have Senators right from the start.
Some effects of the offices had been changed to (what I think, and what must not be correct) fits the office more. For example, the Plebeian Tribune now has -1 personal security instead of a +1. Even though he was sacrosant it was more likely to be lynched beeing a Plebeian Tribune than beeing a Praetor. And such changes the like.
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Some conceptual ideas "on the way to the Forum":
I have a lot of "green" characters that gain the "good leader", and the like, trait without taking part in any battle but sitting around as governor. On the other hand, I am missing positive effects of battles won on the characters that are actually leading my armies.
That means that either the chain of "inter-traits" between the battle and the command star is broken somewhere, that is one of these traits is not triggered as intended, or that at one point, or at all, a unrealistic high number of battles and/or unrealistic bad odds are required.
Another thing are the effects of the command traits: We have the "good tactican", the "good strategican" and the "good leader". All three give command stars. It might be better (according to Clausewitz ;-.) to have command stars from the "good tactican" only, moral boni from the "good leader" and campaign map boni (movement, foraging, LOS etc) from the "good strategican". These always triggered from the circumstances and outcome of the battle and the experince and talents of the character. That is much the same as it is now, but on a "shorter way" and with lesser chances to characters that do not fight to improve in that direction.
The conceptual idea is to trigger
- the "good tactican" from battles won in particular against odds and when beeing the attacker. Characters that are energetic and have combat experince are more likely to advandce in this trait
- the "good strategican" from battles won in particular with odds and when beeing the defender. Characters that are intelligent and have a good management ranking are more likely to advandce in this trait
- the "good leader" from decisive victories (crushing or heroic). Characters that are charismatic and have a good influence ranking are more likely to advandce in this trait
And only from at least medium size battles (would be 1,600 men on hughe settings) to prevent spamming of good tratis by crushing "1x Velites"-Brigand armies with full stacks of Marian Legionairs.
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For the cursus honorum the conceptual idea is to make it more likely for characters to advandce in office when their fathers are high ranking magistrates (may be, 100% to become Quaestor when father has the trait "consular"). This would add the important nepotism to the offices by trait.
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Re: Some trait changes (command stars & cursus honorum)
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Re: Some trait changes (command stars & cursus honorum)
This looks really good konny, and I was just thinking about starting a new Romani campaign. :2thumbsup:
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AW: Some trait changes (command stars & cursus honorum)
In this case I would recommend this mini-mod. I had even the rare event of two Consuls beeing elected in one year (Balsio and Asina). Later in the game it might happen that three or more Consuls are elected when you have a lot of able characters in the right age. But that's nothing that a march on Rome and a refreshing civil war can't settle.
The nepotism isn't part of this file. I had the idea after uploading it.
would be something like this:
Trigger Father_Is_Consul_Quaestor
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and FatherTrait notConsul > 0
and Trait Season = 1
and Trait TurnsAlive > 2
and Trait Quaestor < 1
and Trait notQuaestor < 1
Affects Quaestor 1 Chance 100
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Trigger Father_Is_Consul_Aedile
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and FatherTrait notConsul > 0
and Trait Season = 1
and Trait Patrician = 1
and Trait TurnsAlive > 2
and Trait notQuaestor > 0
and Trait Aedile < 1
and Trait notAedile < 1
Affects Aedile 1 Chance 50
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Trigger Father_Is_Consul_PlebeianAedile
WhenToTest CharacterTurnStart
Condition FactionType seleucid
and FatherTrait notConsul > 0
and Trait Season = 1
and Trait Plebeian = 1
and Trait TurnsAlive > 2
and Trait notQuaestor > 0
and Trait PlebeianAedile < 1
and Trait notPlebeianAedile < 1
Affects PlebeianAedile 1 Chance 50
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Re: Some trait changes (command stars & cursus honorum)
Does this mean the romani AI will perform better due to the higher command abilities of their characters?
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AW: Some trait changes (command stars & cursus honorum)
The command stars are not only triggered for the Romans, but for every faction - AI and human alike. The changes to the cursus honorum are, of course, only for the Romans, but won't change the preformance of the faction if run by the AI. They are first of all for human roleplaying of that faction.
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Re: Some trait changes (command stars & cursus honorum)
I will certainly download this and have me a look around the file. :yes:
Good work! :2thumbsup:
EDIT: How do I download the file? I clicked on everything that might lead me to the download but to no avail. :no:
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AW: Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by TWFanatic
EDIT: How do I download the file? I clicked on everything that might lead me to the download but to no avail. :no:
It's under "File URL"
"Save file to your PC: click here"
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Re: Some trait changes (command stars & cursus honorum)
Thanks, downloading right now.
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Re: Some trait changes (command stars & cursus honorum)
Hi Konny, had to reinstall EB and starting a new Romani campaign so I went to download your work again yesterday (hurah for custom stickies) but unfortunately it appears to have been removed :(
Quote:
"The file link that you requested is not valid. Please contact link publisher or try to make a search"
Any chance you could upload again or failing that just e-mail or something please? And if so will it include the changes made to the traits file in the fixes section?
Cheers mate
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AW: Some trait changes (command stars & cursus honorum)
I don't know why it has been removed, because I didn't do so. But this is for EB 1.0, so don't use it with the acutal EB 1.1 release. Unfortuantly I didn't found the time to make a 1.1 version of it.
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Re: Some trait changes (command stars & cursus honorum)
Shame, well cheers for quick response anyway, I'll just crack on with your allies mod then :2thumbsup:
Cheers again
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Re: Some trait changes (command stars & cursus honorum)
are you planing to do a 1.1 version?
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AW: Some trait changes (command stars & cursus honorum)
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Re: Some trait changes (command stars & cursus honorum)
aww thats a shame... It seems it's a great minimod ,it would benefit my romani campaing a lot... :embarassed:
well...If you ever make a version for 1.1 I'll be more than happy :2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
If a version comes out for 1.1, that will be the time when I start a new, fully bug-fixed, optimised scripted and otherwise dandy M/M Roman game. Where I'll be adding money to the Rebels properly.
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Re: Some trait changes (command stars & cursus honorum)
would it help if I told you that if you make an update for all of us roman players I'll gladly become a Konny worshiper:laugh4:
seriously we're begging you :yes:
c'mon konny
(let me know if you read this :p )
or at least how can I do it myself? (I dont think I'll be able though :P )
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Re: Some trait changes (command stars & cursus honorum)
I have made these changes myself in my 1.1 game. The changes are pretty easy to make for yourself. Make sure you use a good test editor (I use textpad but as long as you don't use windows notepad it will work.) Download Konny's mod and open up the export_descr_character_traits file. Then open your 1.1 version in another window. Search for blooded. Copy the section with these traits up to seen the elephant. Paste over the same section in the EB vanilla file. Repeat for lover of beauty, patrician/plebian and senate offices (I did these one at a time in case they added to the section in the new version of eb.) Just make sure the formating looks the same and back up your files first because if it is wrong at all EB will not work.
After the trait file is changed; change the export_VnVs file in the text folder the same way. As long as you copy and paste correctly (copy the spaces and the text in each block) it will work.
Good luck
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Re: Some trait changes (command stars & cursus honorum)
I'm afraid konny's link is dead :shifty:
could you please upload your files?:sweatdrop:
If you do I'll construct a monument for you my friend :medievalcheers:
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Re: Some trait changes (command stars & cursus honorum)
I will make a new file for you that uses the current EDCT that fixes client rulers for the new streamlined script. Since you have to start a new campaign I figure if I post this it should be completely up to date. Also I think it is only proper I ask for Konny's permission to update his work in case he has an advanced version in the works or otherwise disagrees. So as soon as I get Konny's go ahead I will post a 1.1 version of his traits fix.
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AW: Some trait changes (command stars & cursus honorum)
Yes, do as you like. It should be safe to copy all changed lines from the 1.0 version over into the 1.1 because none of these traits did cause any trouble or underwent a major change from 1.0 to 1.1 (I think the changes of the CH traits are all already in this mini-mod).
I had planned to make new triggers and effects for the tactical/strategical/leadership traits but unfortuantly didn't found the time so far.
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Re: Some trait changes (command stars & cursus honorum)
I dont mind doing it manually either way :2thumbsup:
I've spent a lot of time making a lot of mini mods compatible that I've spent hours in the codes alredy :laugh4:
thanks a lot :medievalcheers:
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Re: Some trait changes (command stars & cursus honorum)
I'll have the changes posted sometime tonight. Its working time in the USA. :whip:
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Re: Some trait changes (command stars & cursus honorum)
I unfortunately seem to have deleted Konny's original files when I was cleaning out my folder the other day. As I have made my own changes to the Cursus Honorum I am not comfortable posting these as an update of Konny's mod. I have made all of the changes to the command stars (command experience stars and removal of the lover of beauty penalties) as well as the patrician/plebeian influence changes.
I have posted what I have done at http://hosted.filefront.com/MedToast/
When the server that is holding Konny's original comes back on line I will make the full corrections for EB 1.1 with all current patches.
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Re: Some trait changes (command stars & cursus honorum)
I'm eagerly waiting for the 1.1 version of this great mod!
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Re: Some trait changes (command stars & cursus honorum)
If anyone can post the original files I can make a complete version for 1.1 in about five minutes. I've made my own about ten times (I originally used notepad so it kept CTDing on me and I couldn't figure it out.)
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Re: Some trait changes (command stars & cursus honorum)
I'm afraid we need konny for the original files...
well...we'll have to wait..:shifty:
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AW: Some trait changes (command stars & cursus honorum)
I am sorry, I don't have the old version anymore either. I had so many versions of EDCT floating around on my hardrive that I had accidently deleted this one.
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Re: Some trait changes (command stars & cursus honorum)
umm that's bad , don't you have any em updated version of it?:huh2:
@ medical toaster I can't see any changes in your character trait file
It's just that I cant afford to overwrite the whole file anymore ,I have so many minimods alredy that I need to do all of these things manually
where did you placed the changes?:sweatdrop:
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Re: Some trait changes (command stars & cursus honorum)
Konny,
If you get a chance just post what you remember for the individual steps for the cursus honorum and I will encode it for everyone. I know that this is nearly the work of putting it in the file but it is a little easier than getting all the formating down so that it works. I think the changes to the bonuses is of most interest as the EB 1.1 election results seem to be working pretty well (at least in my current campaign.) I do remember that for all of the ex-traits you went with influence bonuses only (except for military tribune.)
Thanks
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Re: Some trait changes (command stars & cursus honorum)
Search the trait file for blooded. You will see the extra line after each trait with a command +1 etc... up to +4 for seen the elephant. Then search for lover and you will eventually come to the lover of beauty traits (aesthetic is their actual name I think.) These have the command penalties removed. Finally search for patrician until you come to the patrician plebian traits. These have an adjustment to the influence. Repeat for the text file vnvs or whatever. I do not know what changes were implemented for the team for the client ruler with the streamlined script are so it may be easier for you to take the changes you have made and move them to my file instead of the other way around.
Good luck.
P.S. I am off to a wedding so if you have problems I will be back online in 4 or 5 hours unless the bridesmaids are cute.
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Re: Some trait changes (command stars & cursus honorum)
thanks! I don't know why winmerge failed me this time...:shifty:
have fun in the wedding! :medievalcheers: :2thumbsup:
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AW: Some trait changes (command stars & cursus honorum)
Every step gave one point in influence, so the next step would require two points more - otherwise one would be promoted to easy.
From the first post: "and added management scrolls as requirement for the offices below the consul (quaestor 1, aedil 2, praetor 3)." That turned out to be of no real impact because most of characters have 4, 5 or more management.
- Quaestor gave +1 management
- Aedile gave -1 squalor (I think)
- Praetor unchanged
- Consul unchanged
- Censor gave -10% construction (not sure if that was already in the published version)
- Tribune of the People was -1 unrest
But that is not so important because they hold the office for just four turns. The most important part is realy the one with the command stars because it will result in much more characters beeing elected Consul - otherwise the cursus usualy ends with Praetor for most of the charatcers.
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Re: Some trait changes (command stars & cursus honorum)
Thanks Konny. The full version for 1.1 with all EB bugfixes included will be posted within 24 hours.
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Re: Some trait changes (command stars & cursus honorum)
perhaps it's me but I cant see this thread in the EB unofficial modding projects... I entered here by my navigation history :huh2:
edit: interesting...when I unstickied this thread it was visible again... :gah:
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Re: Some trait changes (command stars & cursus honorum)
The complete mod is now posted at http://hosted.filefront.com/MedToast/
This uses the latest EB trait and Export VnVs file. All the changes to the requirements and the bonuses to the Cursus Honorum mentioned in the tread are included. The chances for election are also boosted slightly from the vanilla EB files. The combination of higher requirements and and easier election chances should ensure deserving candidates progress through the ranks while low influence candidates end up stuck in the progression.
Minimum Requirements:
Quaestor: 1 Management, 2 Influence
Aedile: 2 Management, 4 Influence
Plebeian Tribune: 4 Influence
Praetor:3 Management, 6 Influence
Consul: 8 Influence, 1 Command
Re-elected Consul: 8 Influence, 2 Command
Election chances are boosted for these positions.
Censor and Pontifex Maximus requirements were unchanged.
I tested these files for 8 turns or so (two election seasons) with no CTDs. Remember this is not save compatible and that you should delete map.rwm in both the world/map/base and sp game edu backup if you use the trivial script.
If you notice any typos in the descriptions or you suddenly have ten consuls by 240BC please report here so that changes can be made for either EB 1.2 or if they have a fix for the trait file again.
Thanks.
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Re: Some trait changes (command stars & cursus honorum)
Thank you Medical Toaster!
Two questions:
It is save-game incompatible, right?
Apart from the Cursus Honorum changes, does it include the command stars and "lover of beauty" changes too?
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Re: Some trait changes (command stars & cursus honorum)
No, categorically not saved-game compatible.
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Re: Some trait changes (command stars & cursus honorum)
Yes, the latest file does contain the lover of beauty and command star changes. Make sure you use the files packed as Trait Mod11 for the full package.
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Re: Some trait changes (command stars & cursus honorum)
Are the files post- the traits fix for 1.1?
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Re: Some trait changes (command stars & cursus honorum)
The trait file I used comes from the fix entitled Client ruler potential fix. It is the latest update of the trait file available as of today. I don't know if the client ruler fix or the new script is entirely effective as I have only used it for about 20 turns in testing that the elections are bug free. I have a campaign at around 170 BC that I am working on so I can't use these files yet.
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Re: Some trait changes (command stars & cursus honorum)
well I tested it and the impostor thing isnt a problem anymore, but last week I had my final exams so... I was quite busy and I could actually start a campaign... the only thing is that I rarely got any elected FMs :huh2: perhaps they didn't fullfilled the requirement , but fpor examle I was expecting dentatus to become a 2nd time consul
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Re: Some trait changes (command stars & cursus honorum)
I think it may be difficult for Denatus to become a second time consul since the script will not know if it has been ten years since his last election. I am at work so I can't check the script but that maybe the limitation. I posted the requirements above so check if your guys match up. With the change to plebeian and patrician influence it should be easy for these guys (they are all smart/charismatic/vigorous) to move up the ranks. I boosted the chances for election by 5-10% for each office so you should have a better chance once they reach the requirements. Command stars are only required for consul and all you need is one battle to get a star with the changes made so that is not likely a problem. It may just seem like the offices are coming slow with the whole watched pot syndrome. I think if the changes haven't caused a CTD they are not likely to stop the elections. Keep me posted.
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Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by
Medical Toaster
I have made these changes myself in my 1.1 game. The changes are pretty easy to make for yourself. Make sure you use a good test editor (I use textpad but as long as you don't use windows notepad it will work.) Download Konny's mod and open up the export_descr_character_traits file. Then open your 1.1 version in another window. Search for blooded. Copy the section with these traits up to seen the elephant. Paste over the same section in the EB vanilla file. Repeat for lover of beauty, patrician/plebian and senate offices (I did these one at a time in case they added to the section in the new version of eb.) Just make sure the formating looks the same and back up your files first because if it is wrong at all EB will not work.
After the trait file is changed; change the export_VnVs file in the text folder the same way. As long as you copy and paste correctly (copy the spaces and the text in each block) it will work.
Good luck
I did exactly as you said,manually making the changes related to command stars(lover of beauty and blooded,veteran,etc... ) but I get a CTD when I try to start a campaign.I'm pretty sure I did everything right...I have to do it all by hand because I have already altered the export_descr_character_traits file(it works fine before I implemet these new changes).Any idea what I could be doing wrong?
EDIT: http://myfreefilehosting.com/f/d837523fb0_6.59MB http://myfreefilehosting.com/f/89848dd2cb_2.75MB
Here's the export_descr_character_traits and export_VnVs files AFTER I made these changes...maybe you could chek if I screwed something up.Would apreciate it much...
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Re: Some trait changes (command stars & cursus honorum)
I will look through your files. Did you erase your map.rwm file in the in the data/world/maps/base folder and the sp edu game backup folder? That can also cause a CTD in my experience. What did you use as a text editor?
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Re: Some trait changes (command stars & cursus honorum)
Looking through your trait file I notice that you are missing the changes to the election triggers for the senate offices and the senate office bonus changes. Are you using the latest version of the files (trait mod 11)(see post? What I did see for changes in the lover of beauty and blooded etc... looks fine to me. You also do not have the changes for patrician and plebeian traits. If you are just going for the command star changes than it all looks good to me. This mod is not save compatible so if you are trying it with an old save that will not work. If you keep on having trouble after deleting both map.rwm, using a good text editor, not using an old save then I would try make one change at a time and see where it is causing the crash.
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Re: Some trait changes (command stars & cursus honorum)
I just tried your files after deleting map.rwm and it did not work. If I were you I would try again as somewhere something went wrong in the copy paste operation that I am not seeing. My only other guess is something happened with your text editor where it may have saved in the wrong format as notepad does. When you try again just do the command star mods first. If that works go from there. If it doesn't then the text editor (either you or the software) is the culprit.
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Re: Some trait changes (command stars & cursus honorum)
Is the only other mod you have done to your trait file the spoils of victory mod? I could try to combine the two files if you still can't get it to work.
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Re: Some trait changes (command stars & cursus honorum)
it shouldn't be that hard... I did it myself but... I decided not to use spoils since I dont want to add anything elso to the ebbs scrip, you know...AI turns...
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Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by
Medical Toaster
Is the only other mod you have done to your trait file the spoils of victory mod? I could try to combine the two files if you still can't get it to work.
Yes,I cheked and the only mod I have that affects the tarits file is SoV.I guess the only thing I am doing wrong is usind notepad to make those changes.It would be great if you could merge the SoV traits file with yours;I'm only interested in the command stars related traits,but might as well get all the changes.So,yes, please, make my work a whole lot easier and merge them together.
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Re: Some trait changes (command stars & cursus honorum)
Ok,I cracked it.It seems notepad was undermining my efforts, because using textpad worked.At last it all works... :2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
Glad that it worked for you. When I first made this for myself when 1.1 came out I used notepad and even if I changed one number in the file it crashes. It was incredibly frustrating. Notepad seems to work for other editing (like the EDU) but it changes the format by default on the EDCT and causes an instant crash.
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Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by
Medical Toaster
Glad that it worked for you. When I first made this for myself when 1.1 came out I used notepad and even if I changed one number in the file it crashes. It was incredibly frustrating. Notepad seems to work for other editing (like the EDU) but it changes the format by default on the EDCT and causes an instant crash.
Tell me about it...must have taken me some 3-4 hours total making it work...dozens of restarts of EB,dozens of times redoing the changes in the file, making sure they are correct...:dizzy2:...oh boy,...modding isn't an easy thing...Respect to all you modders out there!:balloon2:
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Re: Some trait changes (command stars & cursus honorum)
I tried downloading Medical Toasters script. But apparently the download failed because I couldn't find any servers. How could that be?
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Re: Some trait changes (command stars & cursus honorum)
Wow its certainly nice to see my "bump" has effectively rejuvinated this mini-mod, just to say thanks for all your work guys, I'll definitely be adding these into my install for my next Romani campaign :2thumbsup:
Cheers!
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Re: Some trait changes (command stars & cursus honorum)
Beefy,
I just went to filefront and the files are still posted but it did take a while for the page to load. Maybe their servers were real busy when you went there lasttime. If you still can't get it; post again and give me a free hosting site that you know you can get to and I will upload it there.
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Re: Some trait changes (command stars & cursus honorum)
Got it. Thank you:2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
well I just wanted to do an update, this mod is working perfectly , I have not a single complain , I'm alredy in 235 bc:2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
@ Medical Toaster :
After I download the mod from your latest link, should I immediately proceed to deleting the map file and the sp back-up folder or else it will CTD? And the mod is compatiable with other mods, right? I installed a fresh EB. I wasn't sure if I should download this mod before or after other mods such as Force Diplomacy, Spoils of Victory, and Battle Formations.
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Re: Some trait changes (command stars & cursus honorum)
it's not compatible whit SoV whitout manually adding stuff :book2:
(try to get winmerge , freeware, its a program that compares 2 files , so first apply this one and then compare the files of SoV whit your files , add the SoV part to your files )
hope your not (:gah:) it's not really difficult :2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
Lz3 is correct this mod is not compatible with spoils of victory without doing some modifications. I think spoils of victory places all of its changes to the edct and vnvs files at the beginning of these files and the changes are well labeled. Make sure you use a good text editor (NOT NOTEPAD.) You do need to erase the map.rwm files before starting a new campaign. This mod is not save compatible. If you are not one who likes to mess the files I will be making a series of composites of these files with mods that change the trait file (I can only think of spoils of victory but if there are others that are of interest just post here and I will make the changes.) So there will be a Konny's trait changes spoils of victory edition and others if I get permission from those who have actually done the coding. I will likely get to it Friday night.
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Re: Some trait changes (command stars & cursus honorum)
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Re: Some trait changes (command stars & cursus honorum)
I'm doing an SoV version for myself....but since SoV moddifies several files that I could have changed before... I'm not sure if it will work for everyone...
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Re: Some trait changes (command stars & cursus honorum)
Medical Toaster , I think we both have made a mistake :sweatdrop: , looks like your eport_VnVs.txt file was encoded with ANSI code instead of UNICODE which leads to have special characters in sweboz characters replaced by question marks (?) :sweatdrop:
In order to recover those characters I'm afraid the changes need to be done again from scratch, If you don't have the time to do it I understand completely , but I would like to know which traits where moddified in the export_vnvs file , since winmerge cant read that encoding :shifty:
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Re: Some trait changes (command stars & cursus honorum)
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Re: Some trait changes (command stars & cursus honorum)
the only text editor I've found that works with those files (inside text folder) is windows notepad (:inquisitive:weird isn't it?)
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Re: Some trait changes (command stars & cursus honorum)
What's the latest state of affairs with this one?
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Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by
||Lz3||
the only text editor I've found that works with those files (inside text folder) is windows notepad (:inquisitive:weird isn't it?)
What about Crimson Editor? I just downloaded it today and it's actually pretty nice. It might be capable of working with those type of files?
EDIT:
I tried it out to see if it works with those "~" symbols but no luck. Unfortunately Crimson just eliminates the symbols from the text entirely. Needless to say, you'll probably have to stick with Notepad because I'm out of ideas.
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Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by
defiant3279
What about Crimson Editor? I just downloaded it today and it's actually pretty nice. It might be capable of working with those type of files?
I'm not sure... never used that one :sweatdrop: however I have notepad++, textpad, and CONtext and none of them are capable of editing those files...
ans Quints, the last link provided by medical toaster is fully updated to 1.1 , and as a side note... it has LorDBulA's changes too... however there's something wrong with it , since if used , sweboz character will get "?" in their traits , I've the "fix" for that , if someone needs it just let me know :2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
I don't suppose anyone's had a go with the permanent-fixed EDCT, rather than the one for the optimised script?
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Re: Some trait changes (command stars & cursus honorum)
no... but I could do it... are you interested? it's not save-game compatible as you might know:sweatdrop:
I talked with LorDBulA and he said this is the best version of the client ruler script , since it uses less the script and more RTW mechanics , that's why its fastest script , and that the cloning issue isn't related to that...
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Re: Some trait changes (command stars & cursus honorum)
I was thinking of using this when I start my new Roman campaign, so save-game compatibility isn't an issue. Not sure I'm up for editing the EDCT, had a look at it a few times and it's not pretty.
He can claim all he likes, but I never had cloning issues before the optimised script. I've not had any since removing it, either. And it's still not faster than simply removing client rulers altogether.
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Re: Some trait changes (command stars & cursus honorum)
looking forwad to your campaign! :2thumbsup:
well I've the optimized script and I removed the client rulers...I'm not 100% percent sure but I talked about that with BulA and he said the possibilities of the AI getting a client ruler were remote, but I haven't tested it , I'm only in 265bc after all hehe :sweatdrop:
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Re: Some trait changes (command stars & cursus honorum)
So, anyone up to doing this to the standard, permanent-fixed-only EDCT for 1.1? I'll dedicate my Roman AAR to you!
I think I might give 1.1 just one more try, rather than giving up.
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Re: Some trait changes (command stars & cursus honorum)
sure I'll do it! It will be an honor :2thumbsup:
are you interested in any other minimod?
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Re: Some trait changes (command stars & cursus honorum)
Quote:
Originally Posted by
||Lz3||
sure I'll do it! It will be an honor :2thumbsup:
are you interested in any other minimod?
Given my technical issues, I want to keep it simple. So besides this, it'll be MAA's City Mod and I may give Sinhuet's formations a try.
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Re: Some trait changes (command stars & cursus honorum)
I should warn you that MMA citymod doen't have the unit sizes latest permanent fix...:shifty: I'll get that one for you too , come back in about 2 hours, perhaps less :2thumbsup:
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Re: Some trait changes (command stars & cursus honorum)
Having played a romani campaign with this to 146BC ( and ongoing ) I must say that this mod works great. Besides other good stuff I´m often seeing two consuls, thank you all who have contributed.
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Re: Some trait changes (command stars & cursus honorum)
Skandinav if I may ask , are you using my mnimod pack in that campaign? :beam: ,that might say that in fact Quintus has had some pretty bad luck with ctd :sweatdrop: , you said that when you started to create units and move characters things started to go bad?
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Re: Some trait changes (command stars & cursus honorum)
here you go Quintus :medievalcheers:
http://rapidshare.com/files/130936188/Traits.rar.html
first use all the permanent fixes , then add MMA city mod and then...just unpack this in your EB folder
(may I suggest you to use victory conditions minimod ? :P ,and aren't you interested in konny legions minimod?)
I really hope it works without any problem :P otherwise I migh hang myself in shame :sweatdrop: