How is the low assassins chance to killl in EB coded?
Hello,
in EB, assassins have very poor chance of killing even the freshly turned 16 family members, whereas in other mods, assassins have very high chance to wipe out entire families in a few turns.
I think it's very good design.
however, how was this result reached?
I know personnalsecurity must play a big factor, but even on young lvl family member with few traits you have a max chance of 11% with a good assassins.
So, what gives?
Thanks.
Re: How is the low assassins chance to killl in EB coded?
This is not "coded": the EB team cannot touch the R:TW programming. Most likely it is an indirect result of the command-trait boosts that A.I. family members get.
Re: How is the low assassins chance to killl in EB coded?
Ok but, even so, the AI barely ever use assassins in EB; maybe because it thinks they are inneficient, so even player's FM must be hard to kill on the AI side?
Re: How is the low assassins chance to killl in EB coded?
Quote:
Originally Posted by
siegfriedfr
Ok but, even so, the AI barely ever use assassins in EB; maybe because it thinks they are inneficient, so even player's FM must be hard to kill on the AI side?
I doubt the A.I. thinks that far. Did the A.I. of vanilla R:TW use assasins often? I do not remember it occuring frequently.