Make sure that the files aren't set to be read-only (right-click->properties)
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Make sure that the files aren't set to be read-only (right-click->properties)
Um, (Heh heh) stupid question of the month: I can't find the "properties". Where is it?
Hi, I am wondering why some of the in-game movies don't play. The assassin movies and spy movies don't show but I get the new world, mongols, and timurids movies. I tried copying the fmv folder into mymod/data. Thanks.
Right-click on the file, it's in the context menu at the far bottom.Quote:
Originally Posted by Gilgamesh
@JJ2335:
Actually all movies should be disabled. It could be that some scripted movies still show up though, I never played that far with videos disabled. You can enable all videos again by opening the config file of your mod and searching for the "movies=0" or "movies=false" entry and replacing it with "movies=1". I usually mod with movies disabled so that I don't have to skip the intro every time I start the game (which is really quite often).
Woo Hoo! That did the trick! Thanks a million!
Herm, maybe not. Every time I de-select the "read only" box every thing goes as planed, but the message telling me I can't save still pops up. I checked the properties menu again, and it automatically re-selected it! Every time I apply the changes, then check the properties, it as if I didn't do anything.
Ever herd of this before?
You did click ok after removing the read-only flag, right?
Yes, and then it asks for administrator permission (but I'm the administrator so no worries), I click continue, and off it goes. It's as if I clicked "cancel" but I didn't.
I've also tried "apply changes" but the same thing happens.
Can save games from the vanilla game be used in a mymod ?
I copied the saves from the Scots campaign I was playing , but the game CTDs just as the campaign is about to launch {right at the end of the loading processes} and the error is unspecified .
I used the 1.21 version of your program to create the mymod environment and I can successfully start campaigns from scratch and play custom battles .
Very annoying , I was enjoying that campaign and wanted to play it with more realistic unit stats etc .
Any idea what the problem is ? Can it be remedied ?
If not , is there a way to make the vanilla game recognize changes in the export_descr_units.txt as it seems to ignore these {I looked for a corresponding string file but didn't see one} ?
Signed: I. R. Frustrated
:help:
Don't use saved games whenever you changed something unless you're 100% positive that the change is save-game compatible (and most things aren't). It just creates weird bugs.Quote:
Originally Posted by Mr Frost
I'd suggest finishing the campaign in vanilla if you had fun with it, and from then on play with your mod.
Uuuh, no idea. I don't think it should even ask you if you have admin rights.Quote:
Originally Posted by Gilgamesh
Hoo boy.
I'll go get one of my techie friends. I'll get back to you if I find a solution.
Well , that's the odd thing ; I can't think of anything I changed that wouldn't be compatable . Just some very basic unit stat changes such as increasing Dismounted English Knights {and similar units} defensive skill to 8 , Scottish Nobles defensive skill to 8 and attack to 16 and upkeep to 200 , that sort of thing .Quote:
Originally Posted by alpaca
Thanks anyway though . I'll blame Bill Gates as usual :yes:
Why do you think unit stats would be save-game compatible? They're probably somehow saved (armor stats, ...)Quote:
Originally Posted by Mr Frost
They were in MTW and RTW as I remember ; it was adding or removing units that caused problems {something I haven't done yet} . Also , I've been changing them in the MyMod games I'm playing as I go and I haven't seen any problems there .Quote:
Originally Posted by alpaca
I think it must be something else . With millions of 1s and 0s arranged in complex and interdependent equations being what actually makes the game , it could be almost anything .
Like I said , it is Bill Gates fault ! Bad Bill Gates , naughty !:whip:
Figured it out . Your program very slightly borked the map.rwm :oops: {in data/world/maps/base} so instead of a healthy 4350kb in weight with a fishing village in Nottingham it 'twas a slightly underfed 4343kb and the Nottingham coast was bare .
The village could not be found .:no:
Simply copping over the full map.rwm solved the problem . The Scottish campaign {not to be mistaken for the Scottish play , though one character makes a notable appearance in both} now works fine in the mod and all other modded savegames are happy with their nice new copy of map.rwm .
The village was returned safely home and lived happily ever after .:yes:
I can have my mod and play it too .:clown:
I still like the tool . :2thumbsup:
Is it possible to have this for Kingdoms too?
10X in advance!
No because I don't intend to buy kingdoms in the near future.Quote:
Originally Posted by bggeneral
Any chance to have the same tool for Kingdoms?
Does anyone ever read threads :inquisitive:Quote:
Originally Posted by bggeneral
hey Alpaca, I'm trying to use this to install FH's kotr-fix and stainless steel at the same time but while I can run normal save-games fine whenever I try to load a KotR (a PBM at the throne room) I get an unspecified error. Any idea why this is?
No idea, sorry.
What do you need to install this folder??? If you neeed any mods i dont have them, but if you dont need any, can i just install it straight away??? Also im a complete modding newbie, where do you put the folder, in the same directory as the descr_strat files???
It should automatically choose your M2TW installation directory. If it doesn't, enter that.
Excuse me, sorry for my noobiness again, but i keep saving the folder in the M2TW directory, but i cant find it, i then stopped just before i downloaded it, and had a look where it was going to be saved, i saw the other file i tried to download, it was with a folder called tgas, can anybody tell me where this is, its really starting to annoy me, and also, if i copy a descr_strat file into this folder, then edit it to unlock all of the campaigns, and save it into the folder, will it work for the whole game, or will i have to disable the one that CA put there originally???
Excuse me for asking twice the question (in another tuts) but I would know what are the limits of Myfolder. In another tut I see you write there are problem with textures and I can't access to the link you give us. Can you explain me?
alpaca, please check your pms if you ever view these forums!
:help:
Now, the first time I used alpaca's mod folder installer, the mymod shortcut worked. After playing around within the files etc, I decided to delete all of the "mymod" stuff. I re-did the installer, and after attempting to launch the new shortcut, it gave me a "CA_LIBS" error. Any ideas on how to fix this? I was also wondering if there was a way to clear off the other mods and their names from the Launcher... once you click "Play".
Any help would be appreciated! Thanks!
Hmm... says I do not have permission to view the page...
I doubt that is the problem, as this is the message that pops up...
Forbidden
You don't have permission to access /files/files/M2TW/tools/M2TW_mod_folder_1.2.1.rar on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.