Hey Carl, I found a new problem in vanilla today that needs fixing (as I put it into my tutorial, it reads like this):
I found that using "I_CompareCounter = 1" and "not I_CompareCounter = 1" yields the exact same results. I'm not sure if that's true for all logic_token keywords, but to be sure, they should be changed.Quote:
Originally Posted by alpaca
The problem is that CA uses this kind of syntax with some vanilla triggers, for example:
So I thought I'd just tell you to have a look for that :yes:Code:;------------------------------------------
Trigger battle3Dread
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 8
and not Trait BattleChivalry > 0
Affects BattleDread 1 Chance 50
Affects Bloodthirsty 1 Chance 10
Affects Brave 1 Chance 20