Recruitment In No Time: Help Please!
Hi all, ~:cheers:
First I want to say hi (just did) and second I just want to say sorry if this has been posted before but i did search the forums to no avail. :book:
Thanks,
Anyway my question is how do you change/mod the game so that all of the units in the game are created in 0-turns. So therefore I would never have to wait for the really good units to take their 3-4 turns and likewise with buildings. ~:confused:
So please if anybody knows (which I know someone does) how to create units and buildings in 0-turns please help.
Thanks in advance,
- Vip3r Warrior ~:cheers:
:help: :help: :help:
Re: Recruitment In No Time: Help Please!
Easy Peasy, Lemon Squeezy. Just go to export_descr_unit.txt in the Data file. Say you want to make British Peasants train in 0 turns:
Code:
type barb peasant briton
dictionary barb_peasant_briton ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership britons
Where it says stat cost, just change the 1 that i have highlighted into a 0. Do this for all units.
Re: Recruitment In No Time: Help Please!
Thanks, much appreciated... ~:)
Re: Recruitment In No Time: Help Please!
Quote:
Originally Posted by Vip3r Warrior
So please if anybody knows (which I know someone does) how to create units and buildings in 0-turns please help.
For buildings you must modify export_descr_buildings
Code:
wooden_pallisade requires factions { barbarian, ct_carthage, eastern, greek, roman, }
{
capability
{
wall_level 0
tower_level 1
}
construction 1
cost 400
settlement_min town
upgrades
{
wooden_wall
}
}
For a wooden pallisade in 0 turns, just change the highlighted 1 by 0.
Re: Recruitment In No Time: Help Please!
Is it possible to train multiple units at same time but not at 0 turn?
Like training 5 units at same time in same city that takes 2 turns to train.
Re: Recruitment In No Time: Help Please!
Is there a way to do this to ALL units without having to do each unit one by one???
Re: Recruitment In No Time: Help Please!
Quote:
Originally Posted by KSEG
Is it possible to train multiple units at same time but not at 0 turn?
Like training 5 units at same time in same city that takes 2 turns to train.
No.
Quote:
Originally Posted by quintisv
Is there a way to do this to ALL units without having to do each unit one by one???
Use Control+H to find and replace all
stat_cost 1
and
stat_cost 2
with
stat_cost 0
Re: Recruitment In No Time: Help Please!
Just a suggestion... I wouldn't allow recruitment of ALL units in 0 turns, as that makes it too easy for rich factions to turn out armies consisting entirely of elite troops. Try reducing all recruitment times by 1 turn. That way you can still recruit up to 9 units per settlement, but only the last can be an elite unit like Spartans, Praetorians etc.