A little bit further along - correct palette this time, and with weapons added to the sagis:
Attachment 19294
Attachment 19293
Next job is to sort out the legionaries and some auxilliaries :2thumbsup:
Printable View
A little bit further along - correct palette this time, and with weapons added to the sagis:
Attachment 19294
Attachment 19293
Next job is to sort out the legionaries and some auxilliaries :2thumbsup:
Awesome work with the faction colors and weapon positions, the sword fits perfectly in their hands.
Happy hallidays Macsen, Dimitrios and the whole org!
Got the basics done on the legionaries, just have a few twiddles left to finish off. I'm quite pleased with how the 1-2 attack animation with the shield then sword-thrust has worked out :2thumbsup:
And in the process of all this, I've made a couple of weird discoveries related to placing units in the startpos file. Seems the game can be a bit picky about unit names. First off I tried to give the Populares a couple of units of First Cohort legionaries (Legionary2 in the unit_prod) with a valour bonus....
ie MakeUnit ... Legionary2 160 1 (ie 160 men with 1 kill) >> killed the startpos - not available at main menu
so I removed the valour boost:
MakeUnit ... Legionary2 160 >> startpos loaded, but the unit came out as 2 men with valour 8!
Aha! I thought - even though there's no space in the name, the engine interprets the "2" as a quantity of the basic Legionary unit, so I changed the name of the First Cohort to LegionaryB, instead:
MakeUnit ... LegionaryB 160 >> killed the startpos again!
The game works fine with these units, with the sole exception of putting them in the startpos. Any unit that goes in the startpos cannot have a name that begins with the whole name of another unit. I think I have the fix, but have yet to try it - basically I need to rename the basic legionary unit to LegionaryA, so that LegionaryB no longer contains the whole name of Legionary. I imagine when the startpos file is parsed, it stops as soon as it sees the first valid full name, then anything that comes after is assumed to be the number of men.
EDIT: yep, works fine with LegionaryA, the Populares now get their two experienced units of First Cohort legionaries.
Anyway, enough of that - here's a few screenies of the new legionaries in action:
Attachment 19296
Attachment 19297
Attachment 19298
Attachment 19299
More units are now working:
Auxilia classica - with suitably nautical shields:
Attachment 19304
Briton and Gallic auxiliaries:
Attachment 19305
Next will be revised Samnite and Batavian auxiliaries, once I have the spear animation sorted.
What can I say? I am in awe of your superior modding skills, Mac. By the way the shields look great. Thank you for all the hard work. Cannot wait to check out the Samnites with their spears and hopefully new shields.:bow:
P.S Thank you very much, YanBG for your great textures
Thank you, Leith :bow:
No need to wait for the Samnites, they're here:
Attachment 19306
They share the shield with the British auxiliaries, as they don't both appear in the same scenario.
And for the refreshed Batavians, here they are trashing some Celtic swordsmen:
Attachment 19307
Indeed, YanBG's 3D modelling skills are a real boon for the ancient battlefield :2thumbsup:
These all look awesome, I better go back and read it all now :)
Welcome Bob ,
Its good too see new members acknowledging the great work done by Yan and Macsen on these Romans .
Stay awhile and enjoy , much more coming in the future .
Cheers
OK, so it's been a couple of years since this thread was last dusted off and aired, but I thought it was time for a quick update after spending so long in Westeros.
So allow me to present our new animation, courtesy of @dimitrios the samian : here are two units of the new Arab swordsmen slugging it out for Palmyra and Nabatea.
Attachment 22174
I still have some work to do on weapon and shield coordinates, and then I can move on to the archers, spearmen and skirmishers :2thumbsup:
These look awesome! Nice work @dimitrios the samian :2thumbsup:
thanks guys ......
more to follow .....
Eventually this bif will be ported over into a 640 & i will add in a Slinger & Armoured Heavier type also
:2thumbsup:
Congrats, DTS, on such marvelous units! I wonder how many bifs you are planning to offer us. (the more, the better, of course)
OK, I'm totally confuzzled now...
The Arab swordsmen work fine, but the archers drawn from the same BIF, using the same actions and same weapon, cause a CTD when they are walking across the battle map. Absolutely no clue why.... almost anything possible can be ruled out. It would be one thing if it CTD'd at the very start of the battle, but they are fine for a few minutes, then suddenly it's gone. With no special event or action being seen. So far they've not managed to walk far enough before the CTD to engage the enemy, so the only action which hasn't been tried out is the shooting. So it can't be that.... or anything else.... but it's SOMETHING! AAAAGH :wall:
Try with different bif but same data action?
yes try Yans suggestion ....
I really hope you find teglitch macsen , seems like its a first
I've now thought of a couple more combinations of things I haven't tried, so I'll tackle them again tmrw. Currently I have it filed under 'just cos it's impossible, don't mean it can't happen' ~D
ETA:
:2thumbsup:
Attachment 22179
Not sure what exactly was wrong, but it was something in the unit prod that only happened when the archers were under the player's control, but NOT under AI control....
Anyway, I can move on to the next unit now...
... and the next unit is:
Attachment 22182
Arab spearmen (working fine ~D)
Wow !!!
they look so dam good :laugh4:
The Re-Modelled Slinger Animation !!
Attachment 22238
I have two totally New Hellenic to show soon .
Thracian done ! ...
I delayed him on purpose because i wanted to release my first 640 Bif .
So i added a Thracian Hoplite .
640 Bifs are the way forward , there is even room on the above for a Slinger ( 4xFiring & 4xStanding )
I have all the rectangles co-ords pixel perfect also .
PM me mac & i will arrange visa's for these blokes .
Attachment 22260
.... 512 Combo Bifs .....
The 1st of many ...
Here you go macsen , i combined the two Ptolemaic Pikeman into one 512 Bif ..... so we have a spare folder for the above Thracians .
I noticed our HTW Pikeman have the exact same animation for run & charge so by removing those along with 2 each of the dying triangles , we have enough room for their shields & spears .
I used the original Hellenic as the start point & erased the no longer required frames ( hence the spaces ) & added in the Nubians .
All rectangle co-ords done & pixel perfect .
I'll ship these Pikeman out with the Thracians real soon .
cheers
Attachment 22272