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2 Attachment(s)
Samurai Warlords beta 8
https://img249.imageshack.us/img249/...8adcopyrg1.jpg
Download here. https://img201.imageshack.us/img201/5724/kibatainu7.gif
Requirements for install:
To install this mod you need a fresh unmodded version of Medieval:Total War + The Viking Invasion Add-On + The VI patch 2.01. (We've limited experience with the Eras and Gold versions of Medieval that also include Viking Invasion. They're supposed to be the same as the original MTW+VI Add-on. For Single Players these versions should work okay, but Multiplayers may have troubles with their CD-Keys not being recognised by Gamespy.)
How to install:
Download the installer and run it by double-clicking.
(When asked for the install location (see image below), browse to your copy of Medieval:TW/VI that you intend to use.)
(Attention: The installer may take a while to finish. Some people have reported that they thought it had frozen.
This is not the case, it just has a lot of things to do, like deleting unnecessary files.)
Just wait and follow the instructions until it says: "Medieval installation succesfully modified".
http://www.totalwar.org/tosa/beta8-installer.gif
After the install you'll have two additional eras: 1. "Samurai Warlords" and 2. "Samurai Wars MP".
You need to scroll down to see them. You'll have Vikings, Early, High, Late, Samurai Warlords and Samurai Wars MP.
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Here's the link for the Samurai Warlords patch 8.1. (222k)
Features:
- includes the fix by Techno_Mage_of_Shadows.
- deletes all vanilla eras for easier access
- features a new Main Menu title, so that people can check if the patch is properly installed.
- the unit prod is still called "MP_11_unit_prod", the old will be overwritten by the patch, the stats haven't changed
:bow:
R'as
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Non required add-ons:
Get the Sound-Add-on in this thread: Sound Add-on
TosaInu has made new large maps for the beta_8.
They can be downloaded here
Puzz3D has made new castles for the beta_8. They can be downloaded here
For information on how to use them see this post.
============Edit by drone===================
Updated links:
SW Beta 8
Attachment 22626
Beta 8 Sound
SW Maps1
Attachment 22627
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Re: Samurai Warlords beta 8
Samurai Warlords beta_8 features:
Common features:
1) completely self contained overwrite modification for vanilla Medieval:TW / Viking Invasion v2.01,
that transforms your copy of Medieval:TW into a Shogun-style game.
(Disclaimer: The original eras of Medieval won't work properly after install, How to make a second install of Medival:TW)
2) Shogun-style frontend files
3) frontend Music from Shogun:TW demo (only 1 file so far)
4) automatic removal of all mtw/vi maps
5) includes the Shogun:TW soundswapper by TosaInu
6) Multiple language version support (all versions are changed to English)
Single player campaign features:
1) Compete with 24 japanese Clans for the domination of the 60 provinces of Japan to gain the title of Shogun.
2) Original Shogun:TW campaign map
3) improved/changed clans' starting positions
4) limited command stars for starting Generals and heroes
5) limited command stars given by titles
6) changed the mercenary attractor (to Teahouse) and limited the number of mercenaries
7) added more historical samurai names
8) Single player Battlemaps:
a) original Shogun:TW textures
b) impassable terrain corrected on all maps
c) strengthened castles with more defending units starting inside the castle
d) Japanese map models (Pagodas, Castles, Temples, etc)
Single player campaign map:
https://img504.imageshack.us/img504/...tionmaptf2.jpg
Multiplayer features:
1) separated unit stats from single player
2) near 30 clans to choose from
3) separation of large and small maps in the map list
4) new exclusive Multiplayer maps
a) original Shogun:TW textures
b) Japanese map models (Pagodas, Castles, Temples, etc)
5) improved/ new animations for infantry and cavalry
6) stable MP gameplay with 8.1
Known minor issues:
- campmap pieces' bases need to be changed again, due to using secondary colours
- map info pics are showing wrong (medieval) terrain
- campmap piece for castle_4 is too large
- Takeda mini flag shows too much transparent
- "Wooded Roads" is actually a small map but filed under large
- I broke the large map "Sacred Ground" :(
(Fix: Rename \Savemaps\Sacred Ground fl.jjm to \Savemaps\Sacred Ground.jjm to make it usable
- Geisha is included but based on Inquisitor - we don't know yet what to do with her
How to install:
Download the installer and run it by double-clicking.
(Attention: The installer may take a while to finish. Some people have reported that they thought it had frozen.
This is not the case, it just has a lot of things to do, like deleting unnecessary files.)
Just follow the instructions and wait until it says: "Medieval installation successfully modified".
:bow:
Watch this space for any further information.
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Re: Samurai Warlords beta 8
Great R'as, downloading now :grin:
Does the install process clean out the map folder (there was some talk about that I think)?
:charge:
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Re: Samurai Warlords beta 8
Yes it deletes all the maps before installing the new ones.
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Re: Samurai Warlords beta 8
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Re: Samurai Warlords beta 8
I've added a preliminary feature list.
R'as
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Re: Samurai Warlords beta 8
Will it be like old betas, you know, with new Startpos and prod files etc?
Or overwrite the old ones and make saved games obsolete? Ok, so I "tweaked" a few things in previous versions... :sweatdrop:
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by Raz
Will it be like old betas, you know, with new Startpos and prod files etc? Or overwrite the old ones and make saved games obsolete?
I don't know about the prod file, but there is a new Startpos file. You could just take the maps and map textures from beta8, put them into beta7 and continue your beta7 campaign. To do that:
1. Optionally, you can delete all the maps in \Savemaps and \Battle\Maps in the beta7
2. Copy/overwrite the maps from those folders in beta8 to the same folders in beta7
3. Copy/overwrite \Textures\Ground\Lush and its \Winter subfolder from beta8 to beta7
4. Copy/overwrite the file \Models\MODELDAMAGE.TXT from beta8 to beta7
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by Raz
Will it be like old betas, you know, with new Startpos and prod files etc?
Or overwrite the old ones and make saved games obsolete? Ok, so I "tweaked" a few things in previous versions... :sweatdrop:
beta_8 has a new startpos, but the prod files from beta_7 will be overwritten.
beta_5 files remain unchanged.
For you this means that your savegames may work. I cannot guarantee it.
beta_8 is not intended to be installed over old versions.
You can do it, but you'll only get limited support for that way from me.
R'as
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Re: Samurai Warlords beta 8
Thanks for the fast reply you two. I'll keep that information in mind.
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Re: Samurai Warlords beta 8
Excellent. :2thumbsup:
I don't have (yet) STW unfortunately, so I'm assuming I will get MTW music/voices, right? Other than killing the atmosphere, are there any other problems with this?
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by drone
I don't have (yet) STW unfortunately, so I'm assuming I will get MTW music/voices, right? Other than killing the atmosphere, are there any other problems with this?
Yes, for the time being you keep the voices and music from MTW, apart from the one frontend file I inserted. There're no problems using those.
I'm working on a sound add-on.
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Re: Samurai Warlords beta 8
I've written a PM to CA, asking for permission to use the sound and music files.
A lot of what we need is already in the freely available Shogun demo.
Alas, not the battle event voice files.
R'as
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Re: Samurai Warlords beta 8
" To become Shogun will require to win battles with the mind as well as the sword; Now is your time: Let Total War Begin! "
Congratulations!
:karate:
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Re: Samurai Warlords beta 8
Now.. where my MTW and VI cd's...... :2thumbsup:
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Re: Samurai Warlords beta 8
im downloading this file cause my total war ERA's copy of Shogun total war is pissing me off. i delete whole bunch of stuff of my c drive to get it to 23 used giga bytes out of 67...
and it still didn't fix my problem so im assuming its the era's instalation since the last time i had STW it came with 2 disk. so im assuming there is data missing since the total war:ERAs are all gold edditions
i know for a faq my comp can handle STW cause i been playing medeval total war along with viking expansion no problems.
so i see that 2.01 of MTW: viking expansion works with this mod thats fine i don't mind checking out this mod.
hopfuly it will let me use work sundays so i cna get to use kenasi sooner.
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Re: Samurai Warlords beta 8
In terms of installation should I have MTW AND VI installed?
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Re: Samurai Warlords beta 8
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Re: Samurai Warlords beta 8
I performed a clean MTW/VI install, then the Samuari Warlords. Game opens fine, but when I go to campaign choices it still looks like MTW choices. I tried and early and its in the MTW map.
But Warlord sounds and music.
Did I miss a step somewhere?
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Re: Samurai Warlords beta 8
scroll down, the shogun campaigns appear below the mtw campaigns,
in the next release (i hope) all those old mtw campaigns will be gone
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Re: Samurai Warlords beta 8
Ok, well, I just had to scroll down..hmmm
Started a Uesugi campaign. ALready lost Sado, but have a good force and alliances on the mainland.
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by Gaius Baltar
Ok, well, I just had to scroll down..hmmm
Started a Uesugi campaign. ALready lost Sado, but have a good force and alliances on the mainland.
Well, some more Uesugi reports.
I hired some mercs and retook Sado. But the Mercs cant leave the island, though I have a ship on the water and other units can come and go.
The Shiba clan is refered to as Mugami several times.
:egypt:
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Re: Samurai Warlords beta 8
the mercs cannot leave till you build a port
clan names - (a bug) - i just went looking and i think i found the problem,
all fixed (i hope) for next release...
:-) keep those reports coming
(the ships appearing in wrong seas i have fixed for the next build too)
cheers
B.
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by barocca
(the ships appearing in wrong seas i have fixed for the next build too)
cheers
B.
What about the port fixes I made? Didn't they make it into this version?
I fixed at least two ports, can't remember which now.
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Re: Samurai Warlords beta 8
yes, i saw some had been fixed between versions,
i found (and fixed)(i hope) all the others
(mostly between Tosa and Dewa - all those little bays...)
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Re: Samurai Warlords beta 8
just a small request but you think you can add more Elite units like the kenasi is for the sword dojo but can you add an elite unit for each of the dojos ALL BUT THE ARCHERY OF COARSE.so liek the kenasi there are elite unit for spear dojo-horse-monk-ninja-nvm ninja ounce ( i have faith) you guys finish the editing of the Geisha.
when you guys can think you can do some work on the ship yard's and give more opitons as for for ships. so there is an elite ship maybe a kamikaze ship otion with gunpower building like the trading post and shipyard enables the kamikaze ships (its how they faught of the golden horde) i mean i would love to get rid of the 20-30 diffrent faction ships that are out there need a better method then just one type of ship.:book:
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by Bonfire
just a small request but you think you can add more Elite units like the kenasi is for the sword dojo but can you add an elite unit for each of the dojos ALL BUT THE ARCHERY OF COARSE.so liek the kenasi there are elite unit for spear dojo-horse-monk-ninja-nvm ninja ounce ( i have faith) you guys finish the editing of the Geisha.
The kensai is already out of control. I don't know if it can be brought into line with the other unit types.
My thinking is that the player should not be able to overcome marked economic deficiency through battlefield tactics. Yes, you should be able to overcome a certan degree of economic deficiency, but not so much as to make the economic aspect irrelevent. There is a chance that elite units will produce lopsided victories. The ashigaru units should remain effective throughout the Sengoku Period. ShingenMitch is well studied in military history, and he once made the point that historically veteran units were only about 2x better than green units. We already far exceed that in this game with the standard 60 man units.
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Re: Samurai Warlords beta 8
Quote:
Originally Posted by Puzz3D
The kensai is already out of control.
the suggestion to make kensai slower to earn upgrades may alleviate this?
i worry about making kensai too vulnerable to missile weapons if we lower his armour,
and BFN missiles ignore armour?
making BFN the counter to an uber Kensai...
perhaps we should make a very small BFN unit as a merc???
so player who cannot get BFN through tech level can hire one???
(this unit would have one goal and needs to be designed for that goal
- assassinate uber kensai on the battlefield using their missiles, but be vulnerable to everything else so they dont become a game winner)
Quote:
Originally Posted by Puzz3D
ShingenMitch is well studied in military history, and he once made the point that historically veteran units were only about 2x better than green units. We already far exceed that in this game with the standard 60 man units.
perhaps we need to make it harder to level up?
Q - what effect does discipline REALLY have?
perhaps we can make low end dojo's upgrade discipline and only upgrade valour at top end of scale??
B.
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Re: Samurai Warlords beta 8
@ Barroca yes yes good idea a merc unit to conunter only the kenasi but sucks VS all others.
UM R'as al Ghul i spent the last 4 hours editing the voices and sounds of the specific spot to have it totaly shogun total war sound with.
mongol music surprise during credits. if oyu want the file. i can give it to you to host it or put in your new beta. or have it seperate
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Re: Samurai Warlords beta 8
i could host it my self but i think R'as al Ghul but utlmatly its up to you guys if oyu want it or not. the voice and music edits is roughly 150 MB rar