Problem with Alliances/Diplomacy
At the moment i am playing with Bactria EB 1.1. All works fine and i just conquered the first Indian City. The AS is at war with the Phalavan, Saka, Ptolemy and the Hellenes. The problem is they still attack my capital Bactria, although i am in an alliance with them. I mean are the stupid or what the F***.
We are at war with every neighbor and loosing at all fronts, but because we are the stupid AS we will break our last alliance with you, muhahaha......:furious3: :furious3:
Is it possible to change the computer that they will not break an alliance when they are already at war with someone or something like that? In Medieval II some mods made it, and it works better now.
Hope you can help me, game doesnt make any more fun.:no:
Re: Problem with Alliances/Diplomacy
You'd probably better get used to the baffling AI. The AI is not EB's strong point. There was a Force Diplomacy mod for EBv1.0, that was handy in keeping other factions in check. Although, I'm not sure if it has been updated for EBv1.1.
Give it time though, I'm sure it'll come.
Re: Problem with Alliances/Diplomacy
The AI is very stupid, i don't now if Force Diplomacy Minimod is working it 1.1.
If don't maybe cheating use auto_win attacker if the Grey death cames after you and some region to help your economy just massacre the population to get some money
Re: Problem with Alliances/Diplomacy
Thanks for the answers, i already have the forced diplomacy mod and it works with 1.1. I can make peace every turn again and again, but the next turn the stupid AS again attacks, really annoying, i hope there is a solution....
Re: Problem with Alliances/Diplomacy
have you tried paying a tribute? Like 100 mnai per 20 turns.
That's how I kept my Romani-AS truce for many years, although in Gameplay terms, tributes are a seriosuly embarrassing thing.
It used to work in 1.0, although again the AI would make stupid plans.
Re: Problem with Alliances/Diplomacy
Quote:
Originally Posted by BigChef
At the moment i am playing with Bactria EB 1.1. All works fine and i just conquered the first Indian City. The AS is at war with the Phalavan, Saka, Ptolemy and the Hellenes. The problem is they still attack my capital Bactria, although i am in an alliance with them. I mean are the stupid or what the F***.
We are at war with every neighbor and loosing at all fronts, but because we are the stupid AS we will break our last alliance with you, muhahaha......:furious3: :furious3:
Is it possible to change the computer that they will not break an alliance when they are already at war with someone or something like that? In Medieval II some mods made it, and it works better now.
Hope you can help me, game doesnt make any more fun.:no:
What Campaign Difficulty Level are you playing on?
If it's Very Hard (VH) then every AI faction hates your guts and will attack you at every opportunity, alliance notwithstanding.
Try Medium Campaign Difficulty and see what happens then.
Re: Problem with Alliances/Diplomacy
Yeah, i tried it 200 for 10 years, but it didnt help. I raised the garrison in Bactria and at some point they dont attack anymore until the bring again a bigger army and break the alliance again...:furious3:
Campaign difficulty is hard. Is there really such a differnce between medium and hard? I knew that with very hard, but with hard? Does this really work?
Re: Problem with Alliances/Diplomacy
Try smaller for longer? 100 for 20 turns works for me too. Prospective, I look at it as a long term foreign investment. Early on, make common cause by supporting the weaker against the stronger and sow the seeds of antagonism among all your rivals. If and when the balance shifts redirect your support. Or support both sides just enough so that they wont stop fighting. However, if a beleaguered AS is attacking your capital, shouldn't you be grateful for the pretext?
Re: Problem with Alliances/Diplomacy
Maybe try making the AS a protectorate using Force Diplomacy? The AI tends to respect protectorate deals more than alliances.
There was a bug whereby your treasury would be wiped out be a Protectorate before, but I *believe* it was fixed. Certainly would be worth a try.
As for offering them tribute...to be honest, no matter the combination the AI hates your guts and will attack you. The tributes and peace are not significantly correlated I believe. As Makedon I had the Getai nice and peaceful, sharing borders, for decades whilst I expanded elsewhere and I didnt pay them a penny.
Re: Problem with Alliances/Diplomacy
Protectorates are bugged and the 'protector' will get a crazy profit/loss every turn. The money script makes this weird treasury even worse.
Re: Problem with Alliances/Diplomacy
Quote:
Originally Posted by BigChef
Thanks for the answers, i already have the forced diplomacy mod and it works with 1.1. I can make peace every turn again and again, but the next turn the stupid AS again attacks, really annoying, i hope there is a solution....
FD works with 1.1? Does that mean not a lot was changed in the export_descr_advice.txt files? The creator of it hasn't checked yet, so wasn't sure if it did work.
Re: Problem with Alliances/Diplomacy
They do this to me every time as well. I came to the conclusion it's a much better idea to spend your money bribing the Parthians so they stick with you when AS does stab you in the back.