Re: Adding New Faction in VI guide
Hi,
I tried to get a copy of the guide to adding new factions by clicking on the link in the initial post for this thread, but this took me to a page that reads "No input file specified." Is these a new link to the guide?
Re: Adding New Faction in VI guide
that link doesn't seem to work and id like to use
will it be up again soon?? ~:)
Re: Adding New Faction in VI guide
~:eek:
yes...link doesnt work for me either and my old files are trashed, so i cant find the guide either...oh well, i'll keep looking around
stark will know what to do
~D
:duel:
Re: Adding New Faction in VI guide
Starkhorn's guide can be downloaded here for now:
http://www.totalwar.org/Downloads/Mt...tion_guide.pdf
~:cheers:
Re: Adding New Faction in VI guide
Okay, before I even start let it be known that this is my first attempt at modding any part of MTW.
That being said, I have just completed 3.2.12 of the guide and have ran into difficulties. I went to start up the game and see if everything was good so far. but the game wouldn't start up. I had to ctrl+alt+del and end the program because it wasn't responding. I shrugged and tried it again ... to no avail. So I restarted and tried once more only to get the same result.
I'm reasonably sure that something I did between 3.2.2 and 3.2.12 is causing this because I was stumped at the end of 3.2.1 for a while when it says you should see your faction available in the campaign until I read some things in this thread. I started the game up fine many times.
Any and all help will be much appreciated.
Re: Adding New Faction in VI guide
To be a little more informative, I'm now certain it was something I caused while attempting the mod because my backup version of MTW works perfect. Also, after I put in the game and hit "Play Viking Invasion" two programs start up; Medieval_TW.exe and ~f39a36.tmp. Happen to know if the second is supposed to?
Re: Adding New Faction in VI guide
It seems the link isnt working. :(
Just when I started thinking about some modding...
Re: Adding New Faction in VI guide
Muwahahaha, I just wanted to stop and say Thank You Starkhorn. Because of you I have proven that I am a smart monkey, albeit a slow one. I decided a week ago that I wanted to mod the game to add a faction that I wished MTW had. Well, since I never dabbled with it before I headed over here to garner advice from the masters, where I saw this thread. I hunted down a copy (wich was extremely hard, it seems most of the links are dead or something) of your tutorial and started trying to build my dream faction.
Well, I failed miserably on the first try, and the second, and the third for that matter. Then I decided to swallow what was left of my pride and follow the instructions to the letter. A mere 2 hours and 20 min later, and a little troubleshooting on my part, and I have my (or should I say yours?) very own Dutch Faction. Tee hehehee.
Anyways it is a very nice faction although I used it just long enough to get a feel for modding. So thank you starkhorn and all of you other vetran modders who have taken time out to help us poor lost souls, and newbie modders. Here's one on me. ~:cheers:
Re: Adding New Faction in VI guide
Ok a couple of questions
When looking at the campmap/startpos files for XL and BKB Super Mod, i found that there were no FN_FREE21, but instead FN_(Faction Name)
Is it possible to make REL_JEWISH JEWISH_CULTURE for a Jewish Faction
And if i make multiple Eras, do i need to make a FREE_(number i havnt used yet) or can i use FN_FREE21?
Re: Adding New Faction in VI guide
Does anyone know where I can get a copy of Starkhorn's v1.1 of the guide? The version available in the original post link is the only one I can find; and is the original draft version 1.0 which has some errors which he fixed in the later version.
Re: Adding New Faction in VI guide
Re: Adding New Faction in VI guide
Sorry to double post, but I hope someone can answer this...
I'm on section 4.2.14 - SetShieldImage and something is wrong. Before I started that section everything was running smoothly, but now the game won't start run. Instead the program doesn't respond when I go to start it up. I've checked everything I've done at least 6 times now and I did everything exactly as the guide said. Anyone have any idea what could be wrong?
Re: Adding New Faction in VI guide
Galagros, modding is a hair-losing experience, isnt it?
Make sure you're not falling victim to the faceshield bug. It's the one caused by not doing the copying of the PlateCav, Peasant etc, folders to Custom0 - Custom6, etc. and making the corresponding changes in the units.txt file.
Other than that, go back to where you were before the problems started, get it working at that point and then make one change at a time. This will help you narrow down the possibilities of where the problem occured. Typos are almost always the culprit, especially when the changes are made in the buildings and unit text files, since they are formatted so crazily.
Re: Adding New Faction in VI guide
Thanks, I'll try that out next time I go for adding a new faction.