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Priest and Spies
I'm playing as the Moors and trying to take over Portugal without invading it. I'm sending in spies and imams but the city doesn't rebel. I heard if you send enough, the city will rebel and you can go take it over without a war with the country. It'll revolt and public order will decrease but after a couple of turns, it will stabilize. Any hints or tips? Thanks.
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Re: Priest and Spies
Hi & Welcome !
My steps:
- Train 6 Imams.
- Keep 6 Imams in high Islam province till they get a monk each.
- Meanwhile train 12 Assassins and as many spies as you can.
- Move Imams to target location.
- Train spies on high chance targets.
- Once province hits 75% Islam...
- Move your trained spies around target, maybe ONE inside.
- Do not end the trun inside the province with the reconnaisance spy.
- Destroy all the law and happiniess buildings using your trained assassins, in the same turn
- Move ALL spies inside the building in the same turn.
You can do it with less, but this is a guaranteed rebellion, ceteris paribus.
Note: Capitols seem harder to manipulate.
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Re: Priest and Spies
Doesn't always work especially on VH (or so I think).
Example, I had captured Alexandria and trained a lot of bishops eventually to convert Cairo, a huge city with a garrison of 2 saracen militia and a few archer militia.
I converted the region to 98% catholicism, had infiltrated with several mid skill spies and destroyed some stuff with assassins. Yet while the PO would initially drop to 25%, the next turn it would be above 100% even though the AI moved out half its garrison and didn't have a race track.
Maybe the AI can prevents its cities from rebelling on VH? wouldn't know.
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Re: Priest and Spies
FH: Might have a bonus ?
BM420:Bee maalik char soo beesss ! kya samjhay ? samjhay ya phir say bata'uon ?
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Re: Priest and Spies
Interesting, you speak Urdu.
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Re: Priest and Spies
Just my birthday, April 20th. :dizzy2:
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Re: Priest and Spies
The AI cheats about public order within its settlements by boosting it up; it's harder to get a rebellion.