I guess you know me too well :sweatdrop:
Your the only player who nailed me as a mafia nearly every game..
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:bow:
Lets not forget our wonderful host, AVSM! :applause: :applause:
Despite his worries that his first game wouldn't deliver, its been a very fun game, where we had to think on our feet and thread lightly to the last round. :bow:
And of course, Monsieur Beefy! The godfather who planned it all, we just delivered.
@beefy: Well, I attribute that to being able to read you in person. I'm terrible at finding mafia online, but in person its easy. And how many mafia sessions did we play, or card games etc.
This one, you defended me too much. I know your playstyle. Be more neutral, have no identifiers when being mafia. Draw no attention, defending draws attention, so don't unless you are claiming investigator.
Well played Beefy and thanks for a good game AVSM. :2thumbsup:
Good game, by the way what were my crazy awesome abilities that I never received?
Ah, those things.
If I can remember well enough.....
A vigilante.
A paranoid investigator
A luddite (Beskar's role, ironically)
Blowing yourself up.
A townies without any real special ability could repair the factory. 7 in total, and 2 of those were luddites. The luddites wanted to destroy the factory, which I gave a hitpoint value of 15. They could attempt minor sabotage and deal 1 point of damage, or wait one turn and set off a bomb, which may or not work, for 5 damage, and also give a chance of killing anyone in the factory (Repairing, or sabotaging)
Of course, the mechanic was destroyed when White Eyes and Beskar (The two luddites) were targeted in the first round. I decided to give repairers and luddites some survivability by giving them a chance (1/6) of making it through a mafia attack if they were in the factory.
GJ beefy, btw I was investigator / role blocker.
Whoops. Was it something wrong in the PM? You were supposed to be a doctor/role blocker.