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  1. #1

    Default Re: Too much AI cash?

    Quote Originally Posted by galathas
    Or do they just get x-fold more money from their cities?
    It appears, from opening RomeShell and pressing the up button, that the script processes an add money command every turn (to the tune of 30 thousand Mnai!) for any faction whose treasury goes below a certain threshold... except for yours, of course :P

    This means the AI factions have bottomless treasuries, basically.

    That explains the protectorate thing. The protectorate goes below the threshold and gets 30K, which then goes to their protector at the end of the turn. Since that means they're still under their threshold, they get another 30K the next turn, which they also pass along as tribute, etc.

    As for the family members, galthas, this is a vanilla thing. The game tries to keep every faction at a certain ratio of generals to provinces. If any faction goes below that ratio, the chances for adoption and man of the hour go up. So if you slaughter all their generals but they still have a lot of territory, the game will start throwing adoptees at them.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  2. #2

    Default Re: Too much AI cash?

    Update- Iberia is now at war with Carthage and I'm taking advantage! Sorry for doubting you EB!

  3. #3

    Default Re: Too much AI cash?

    Thanks mero,
    that brings some light into this matter. I am no modder so maybe this is a stupid idea but i ll post it anyway. Is it not possible to regulate AI income differently as player income. Say a player would get 1000 mnai for a certain city could the ai not get 3500 mnai for the same city. Maybe this could be handeled over trade so that a port blockade would still have an effect. I alway liked the idea of ruining trade income of my foes.

    The way it is now is sort of awkward. To help the AI i would even say that upkeep cost should be abolished for the AI as long they dont have unlimited money to spend. You cant have a family member of another faction roaming around on your territory because you dont know if he will have a full stack merc army the next turn.

    As for the familiy members i understand. But a 100 men strong unit of heavy cav for every roman famimly member is a bit much. i only get 45 or for my casse chariots. I have noticed this to be a balancing problem with rome against other AI factions. After somtime rome alway has a lot of (and i mean 4-5) familiy members with gold chevrons. They beat the crap out of any gaul army.

    As i said i have no idea about modding and dont know if my suggestions are possible or not.

  4. #4

    Default Re: Too much AI cash?

    The main problem I find is that they strip the population from their cities, most of the time when I capture one its got 400 or so pop. Then once they can't spend their money on troops it all goes into the hands of the diplomats.

  5. #5

    Default Re: Too much AI cash?

    Please post names of cities with low population.
    Not at start of the campaigne but later ofcource.
    We have script that should remedy this but as you can see we have some problems with it.

    As it is now we add money to AI by province and by threshold.
    We just couldnt decide what is better. Its still very much WIP.
    Last edited by LorDBulA; 01-03-2006 at 16:33.

  6. #6
    Member Member paullus's Avatar
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    Default Re: Too much AI cash?

    The Makedonians bled their populations dry in my game as KH. By the time (about 264 or so) I was able to take the offensive, there were about 400-500 people apiece in Mytilene, Corinth, and Demetrias. The large numbers of 240-man akontistai units in all their armies probably contributed.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  7. #7

    Default Re: Too much AI cash?

    I can confirm, playing as Greeks the Macedonians stripped ALL of their cities dry. All Seleucid cities near Pontus had between 400 and 1500 people, not sure if that’s normal, I don’t know the starting pops yet.

  8. #8
    Recovering Lurker Member jebes's Avatar
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    Default Re: Too much AI cash?

    LorDBulA,
    in regards to

    "As it is now we add money to AI by province and by threshold.
    We just couldnt decide what is better. Its still very much WIP."

    What are the pros of giving the AI money by threshold and what are the cons of giving extra money by province? From this thread, it just seems to be an easy decision, but I am sure a lot of thought went into it on your end?
    Thanks

    This cash problem almost doomed my Aedui Campaign. I started an early war against the Arveni and had beaten them back to one province. I hoped to just hold them there until my coffers refilled enough that I could replace my lost troops. A spy told me their only town had a -10,000 income. So I waited, but they kept sending huge armies at me while my army suffered from each victory. Finally, they bribed Gergovia and lay siege to Bibracte in one turn. Luckily I had enough money at that point to take the war to them and wipe them out, but it wasn't until this thread that I understood how they could survive -10,000 income a turn and still bribe my town.

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