On the issue of spies dying - what causes it? I guess it is mainly entering enemy settlements (and enemy armies? can they do that?). I'm just wondering what is the point of entering an enemy settlement. I know there's a chance you can open the gates and so take the town in one turn, but I typically avoid that. One turn is not a big deal and with stone walls, the boiling oil etc means its often suicide to enter that way.
I tend to use spies as scouts and to detect assassins - am I missing other tricks?
(I'm just asking out of general curiosity, not specifically about this campaign.)
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