As Aymar has indicated, EB uses a very sophisticated system to determine the effects of Armor, and everything else for that matter. Without giving away the full details, here's a look at the different types of just one kind of armor:
Code:
Torso Armor
1 Skin
2 Shirt
3 Soft Leather Armor/Padded
4 Boiled Leather Armor/Linothorax
5 Chain/Scale
6 Cuirass/Quality Chain
And of course there are similar groups for shields, helmets, and leg armor, not to mention "adder" categories which can improve say Torso and Head armor (Cheek Guards, Chest plates, etc.)
Everything item has a value associated with it, and all is further factored by ability to protect from 1 side, both sides, and/or rear.
So if "complex and realistic" was your hope, sleep easy.

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