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  1. #9
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Squalor Research

    Again, similar to the RTW squalor thread, below is the table of squalor thresholds for cities and castles of various sizes (only Huge cities complete right now). To explain the table, when the population is 15000, the squalor PO penalty in a Huge city (absent governor traits/retinue) will be 40%, whilst the growth rate penalty will be 4%. At 14999, it would be 35% and 3.5% respectively. PO squalor is capped at 80% (population = 30000, highlighted in the table below) and growth is capped at 16% (population = 54000). Meaning that if you can get 15.5% growth in a Huge city, and you put the taxes down to low, the city will grow at 0.5% forever...

    Table is currently a WIP, click here for cities or here for castles :

    Cities:

    Castles:



    As an aside, the penalties from squalor have, like Distance to Capital, have been reduced markedly from RTW. The PO cap for RTW (post 1.2) was 100% at population = 30000 (c.f. 80% in M2TW), whilst the reciprocal value for 80% PO penalty for an Imperial palace was just 24000. The cap growth level has also been lowered, from 25% in RTW to only 16% in M2TW, meaning cities which grow indefinitely are now a real possibility in unmodded games. London, fully upgraded, has a growth rate of 12.5%. Its base farming level is only 3% though. Antioch has the highest base level that I have at the moment (although there's probably higher) and it has 4.5%. That would mean, with grain trade and governor traits/retinue, the magic 15.5% growth would be in sight. Edit: In fact, it is perfectly possible: https://www.europabarbarorum.com/i/M2TW/Shuggy.jpg
    Last edited by therother; 11-16-2006 at 17:50.
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