I completely agree, and would add that people arguing for "historical accuracy" under all conditions are ignoring what unit balance brings to the game, in terms of a full, rich, and varied gaming experience. No one would want to play a game where your every move was dictated by history, and if you didn't mass produce armies with compositions shown historically to work the best, you would be beaten easily by your foes who did so. Just as we both enjoy having varied units at our disposal when playing different factions, so do I enjoy the ability to build differently composed yet still viable armies within the same faction. This was of course the heart of my previous post: that one pillar without the other destroys the game.Originally Posted by Zenicetus
As for the rest of your post, of course we do not want every faction to have the same flavor and tactics, with only a different look. The situation of the Turks lacking good infantry, however, is not analogous to that of the numerous factions that have useless spear units. The former I have no problem with, as it does not neuter the tactical options at your disposal: infantry exist primarily to battle other infantry, which the turks are more than capable of doing very effectively with HAs and early mounted melee units instead... units that in fact probably give you more tactical flexibility and options than infantry would. You won't be using infantry, so the flavor, unit, and tactics will all be different, but you will still accomplish a similar end. European armies lacking any decent anti-cavalry options until reaching pikes, on the other hand, are left with no viable tactic against cavalry. One could try to accomplish this with archers, but they will not be able to kill multiple units of knights before they can shred the entire battlefield.
Each faction needs some reasonable thing to do about cavalry, infantry, and archers, so that some strategy is possible for the player to win with. If this is taken away, it actually becomes possible that the computer can paint the player into so much of a corner that it is inescapable no matter how well the player plays or what units he tries to employ. I believe that some Catholic factions are made so weak by having horrible spear units that a cavalry-heavy attack on them might literally be impossible to beat... and everyone knows that the first rule of a game is that it must always be winnable. I don't mind if I'm beaten by AI that outplays me, but the potential to lose because there is no option that can make me able to win is absolutely unacceptable.
edit: Quoted the post I was referring to, as other posts happened while I was thinking and typing.
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