The MTW Pocket Mod v1.0.6-beta has been released. Please install this version over the previous version.
IMPORTANT: This is a BETA version, and is not guaranteed to be fault free.
- Nizari Foot Soldiers, Nizari Fedayeen and Ghazi Infantry no longer trainable by the Moors.
- Nubian Spearmen javelin animation fixed (Belisario)
- Jihad takes 4 years to build and depends on the Grand Mosque
- Nizari now also require a ribat to train "{ BOWYER2, GRAND_MOSQUE, RIBAT }"
- Futuwwa now require a ribat instead of a swordsmith "{BOWYER3, RIBAT}"
- Crusade now takes 6 years to build and costs 1200 florins
- Teutonic Sergeants can now be trained in Prussia, Palestine and Lesser Armenia and depend on "{CHAPTER_HOUSE, ARMOURER2, HORSE_BREEDER3}"
- All other order knights can now be trained in certain provinces and depend on "{CHAPTER_HOUSE, ARMOURER3, HORSE_BREEDER3, SPEARMAKER3}". Hospitallers in Palestine, Rhodes, Cyrus and Malta. Templars in Syria (Arwad) and Palestine. Kinghts of Santiago can be trained in Leon and Castile. Teutonic Knights can now be trained in Prussia, Palestine and Lesser Armenia
- Order Knights and Foot Soldiers are more likely to appear in crusades
- Jinetes only trainable by Spanish and Aragonese in Iberian provinces
- Royal Court removed from muslim factions
- Less chance of siege equipment appearing in jihads
- More chance of Futuwwa, Nizari and Ghazi Infantry appearing in jihads
- Western European Archer only trainable by catholics, russians and novgorod
- Desert Archer trainable by (Moors, Turks and Egyptians) +2 morale (2), +1 melee (0), Valour bonus in Cyrenacia
- Saharan Cavalry Valour bonus moved to Sahara
- Turcoman foot now only depend on the Bowyers Workshop and not the Bowyers Guild
- All cavalry can now dismount before battle
- Early era Ghulam Bodyguards no longer look as much like feudal knights as they did (fixed in battle, temporary fix for the campaign map)
- Late era Ghulam Bodyguards are no longer mounted on horses using western european gothic armour. They now use the Kataphraktoi/Sipahis of the Porte/Mongol Heavy Cavalry/Khwarazmian Cavalry, Llamelar type. (Belisario)
- Byzantine Archers (Toxotai) renamed Psiloi and reclothed in the Bulgarian Brigand/Ottoman Infantry style
- All catholic factions can now crusade
- Khwarazmian Cavalry +1 melee (4), run speed 16, charge speed 18
- Gothic Knights +2 charge (6), +2 melee (6), run speed 16, charge speed 18
- Kataphraktoi run speed 16, charge speed 18
- Saracen Infantry Renamed Anatolian Infantry trainable by the Turks only
- Horse archers unit split into two units: Arab Horse Archers and Steppe Horse Archers.
- Desert Horse Archers are recruited in any of the desert provinces on the map from Edessa, Syria and Antioch southwards, and westwards as far as Sahara and Morocco. They can be trained by the Turks, Almohads and Egyptians. Desert Horse Archers dismount to Desert Archers.
- Steppe Horse Archers can be recruited in the same provinces as Steppe Cavalry and Steppe Heavy Cavalry. They can be trained by the Mongols, Russians, Novgorod, Byzantines, Turks and Hungarians. Steppe Horse Archers dismount to Archers.
Both units have visually changed with Desert Horse Archers looking the part, and Steppe Horse Archers looking much like Steppe Cavalry but with bows of course. The info pics now suit the units perfectly.
- The Drangar, "Vikings" unit, now looks like a Vikings unit and not like peasants with axes.
- New unit: Swedish Peasants (Innocentius), crossbowmen with a bit of woodsman, only trainable by catholics in sweden, high/late.
- New unit: Skutatoi, byzantine, as chivalric sergeants -2 charge +2 morale
- Ottoman Infantry renamed Zirhli Nefer and stats greatly improved, cost is increased. This is now the main Ottoman Infantry skirmisher unit for the late period. Dependencies: Bowyers' Guild and Swordsmiths' Guild.
- Many Horse Archer units are now in larger unit sizes
- Compound bows added to many "eastern" infantry/skirmisher units,
- Many Turkish and Byzantine units have been given more historically accurate names, their statistics are otherwise unchanged.
- A problem with The Mongol Khan's map piece has been fixed (a CA bug).
Many changes have been made to this version so there are likely to be a few bugs. These need to be reported ASAP please. For example if a file is missing or there is a crash mid game I'll need to know about that so that I can get a fix released.
Summary is still not up to date. (needs a complete overhaul)
Regards, and many thanks to those that contributed.
Cambyses II
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