This is post #181 that I later discovered was a poorly conducted test that caused much confusion. As such, I've removed it.
This is post #181 that I later discovered was a poorly conducted test that caused much confusion. As such, I've removed it.
Last edited by Foz; 03-20-2007 at 21:57.
'This program brought to you from the same people who coded the shield bug.'
We are trying to make sense of a system that could also very likely be bugged, so just won't provide logical results no matter what the tests.
I mean, to code a system like this is programming 101. How it could be this obscure is, well...
Hmm, further testing.
Unit A: Dismounted Noble Knight, has upgrade path 4, 5. Has armor level 8 at upgrade 4: average losses vs archers: 22.
Unit B: Dismounted Noble Knight modded to have upgrade path 1, 2, 3, 4. Has armor level 4 at upgrade 1, theoretically armor level 8 at upgrade 4: average losses vs archers: 12.
Unit B with the gold upgrade more resistant than Unit A, though both should be identical in theory, with level 4 armor and armor value 8.
Have tried the same with other units.
My opinion now is that you get 4 from the first upgrade, 1 from the second etc, no matter what your armor level at the start. eg if you have starting armor 4 with upgrade path 1, 2, 3, 4, your first upgrade will raise your armor to 8, then 9, then 11.
Lets see what Patch 1.2 brings...
Nope. My tests above already disproved this idea. If each upgrade was always the same, then my Italian Militia with 3 base armor and gold armor upgrades would have been equal to Italian Militia with no upgrades but 10 base armor. The 10 base armor unit was more missile resistant, which is clear evidence that the upgrade slots are not simply locked in at given values. If they were locked, the third upgrade would've given 7 total armor bonus, which it clearly did not...Originally Posted by Point_Blank
My results have my brain twisted up in a knot ATM![]()
Wouldn't it just be simpler and easier on the head if some kind soul pm'd or contacted a CA rep to get an official answer? Ideally someone already in regular contact with CA staff ... hint hint. Or are we all just masochists at heart?![]()
That way we can finally put this debacle to rest...
=MizuDoc Otomo=
Don't forget, that someone has to be given explicit permission to share any given thing that he may know as a result of contact with devs. It's not like even if he knows how things work he can actually come out and tell us. At least, not unless they let his leash out a littleOriginally Posted by Jambo
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