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Thread: Persistent CTD: Eleutheroi

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  1. #1
    Member Member Oleo's Avatar
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    Default Re: Persistent CTD: Eleutheroi

    We have identified the problem. Its related to a buildingcomplex in Tuat, that helps keep track of the celtiberian alliance script. A fix will be implemented in future builds, for now I ll provide instructions on how to fix this:

    1. Go to: your install folder\eb\data\scripts\show_me and make a backup of ebbs_script.txt.

    2. Open EBBS_script.txt

    3. Search for this line:

    Code:
    console_command create_building Tuat hinterland_victory
    4. change this line into:

    Code:
    ; console_command create_building Tuat hinterland_victory
    5. Repeat steps 3 and 4 for 6 times, cause there are a total of 7 entries of this line that all need to be commented out.

    6. Save and exit and continue the campaign.


    Thank you for reporting the error .
    EB member


  2. #2
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Persistent CTD: Eleutheroi

    Hmm, I made have done something wrong, or the script was installed inproperly... normal script is 5.27 mb right? Hopefully I just mixed up my edited script with the normal one.

    And it was last modified 9.23.06?
    Last edited by fallen851; 03-26-2007 at 08:41.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  3. #3
    Member Member Oleo's Avatar
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    Default Re: Persistent CTD: Eleutheroi

    My original ebbs_script.txt

    EBBS size: 5,27 MB (5.527.830 bytes)
    last modified: vrijdag 2 maart 2007, 1:25:52 (cet)
    EB member


  4. #4

    Default Re: Persistent CTD: Eleutheroi

    Cool, it is now working on my end. Thanks guys.

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