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  1. #21
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Mongol Invasion Campaign

    Drisos Mongol Campaign: Part 1

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    Turn 1 - Turn 20

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    Here's the story.

    - The Mongol Horde vs. Hojo
    - Expert.
    - Conquer all regions.
    - Standard unit size: 60.
    - Morale, fatigue, restricted camera and limited ammunition on.
    - Time limit off.


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    Turn #1:

    The Hojo do a desperate attempt to defend Chikuezen. Well... they don't stand a chance of course. I used only my 8 units of Light Cavalry actually. Lost 27, killed 552. Very easy win. Two of my units gain +1 honour.

    Attacking Hizen now. Would be nice to take it, because it will keep them from sending in reinforcements by port. It will slow their reinforcements. Oh, btw, I'm leaving korean spear guys at home, don't want to give the Hojo extra armies by rebellion already..



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    Turn #2:

    Of course, some reinforcements arrived in Hizen while I attacked. Outnumbered 2 to 1. Should still be winnable though. I only need to rout them. The rest will probably we trapped in the castle.

    Used the same tricks as used in Chikuezen. Attack lonely YS units from three sides, charge lonely SA and AC and YA. My Cavalry does all the work. Eventually the leftovers of his army mass rout and I chase down the remaining units. I regroup in the centre of the map, and take a rest while Hojo reinforcements arrive.
    Their second wave is defeated very easily. Some YS try to engage, but they rout after a volley of my skirmishers. My cavalry once again chases loads of them down. Another easy win. Killed 977, lost 102.

    My general is now 2 star. Good news. Most of my remaining cavalry now has h3.

    Invading Chikugo now. Loyalty in Hizen and Chikuezen seems fine.



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    Turn #3:

    The battle in Chikugo was another easy one. They had more men, but their general messed up. They allowed us to cross the bridge unharmed. Then I moved my cavalry to the sides of their army. It split up, making it simple for me to attack YS units from front and behind the same time, instantly routing them. Killed 207, almost all. Lost 11.

    The Hojo don't have defensive armies ready. But problem is, if I keep expanding now I'll have too few troops to keep loyalty high enough. I'll have to wait for reinforcements...

    Moving 1 korean spear unit to Chikugo for loyalty purposes..



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    Turn #4:

    Gah. Boring. Nothing happens.

    Castle in Hizen is now conquered.

    Switching the stronger Hizen army for the loyalty-keeping Chikuezen army.



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    Turn #5:

    Ha! Reinforcements. In Hizen, Buzen, Nagato and Iwami. In Buzen the Hojo give up. Nagato and Iwami didn't even have a single Hojo unit. So, new territoy. Moving some from Nagato into Iwami, some from Buzen into Nagato, the reinforcements from Hizen to Chikugo. I'm attacking Bungo with the army from Chikugo, and some from Chikuezen and Buzen. Looking good for now, though in some time numerous Hojo reinforcements should arrive.


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    Turn #6:

    Ah! The Hojo attacked Buzen. Yet, the fight in Bungo was resolved first. So if I win in Buzen, it'll be seppuku for all of them. (I won easily in Bungo, they decided to retreat when I came close. Managed to catch one unit of AC, killed 57, lost 0.)

    Gah! Too simple. They only bring 4 ranged units. My 3 light cavalry units make short work of those. Killed 227, lost 10.

    No further attacks planned right now. Maybe next turn.



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    Turn #7:

    Lots of reinforcements are arriving in Aki. I send some troops from Nagato to Iwami, but still It will be hard to hold if they attack. Let's hope for reinforcements from my side as well...

    Attacking Higo now. Overall loyalty still seems ok.



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    Turn #8:

    Attacking Higo was very simple. The Hojo didn't keep their army together, making it very easy to rout single units by attacking from the rear. This way I killed almost the entire army. Killed 298 (2 of them survived), lost 7.

    The Hojo attacked Iwami, as I expected. I'm not sure what to do. It's about 600 vs. 1500. It could be done, but it's hard.
    Ah, I won! Again, Mongol Cavalry did most of the work. I lost pretty much of them though. Ah well, lets hope we get some new from reinforcements.

    Battle result:



    Best not attack more right now. Enough trouble with loyalty already.



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    Turn #9:

    Ah. Reinforcements at last. In Nagato and Iwami. Including my first thunderbombers and Heavy Cavalry! I can now make a pretty rough defense in Iwami.

    Attacking Satsuma now. It's a troop training region so will be good to take it.



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    Turn #10:

    The Hojo gave up on Satsuma.

    Time for the bad news. Sudden loyalty drop on the southern island. I'm retreating from Satsuma, in an attempt to prevent revolts in all other regions. (I'll give up on Satsuma for now. I destroyed the dojo's now anyway.)

    More bad news, lots of Hojo reinforcements arrived in Bingo.



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    Turn #11:

    Ok, lost Satsuma, but loyalty seems a lot better. Attacking Hyuga now.



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    Turn #12:

    Easy battle in Hyuga. They retreated when I came close. I was fast enough to catch a unit of YA though. Killed 59, lost 2.

    Seems like loyalty is going to be fine next turn. However, I cannot expand without more reinforcements. Does loyalty ever get gradually better in this campaign?

    Btw, following Sasaki's advice: I attack Aki. Cav only, lol. Will be nice to burn the port. Daddy Khan may send some more reinforcements in return.



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    Turn #13:

    Gah. I retreated in Aki. They sent in reinforcements by sea, and I was outnumbered over 3:1... I'll just sit and wait till they meet their death in attacking Iwami.

    Loyalty looking ok again. I wonder what does actually trigger reinforcements? If it's conquering, I see no way to win this campaign... I don't have much possibilities to expand right now.

    Well... I'll just play on and see what happens.



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    Turn #14:

    Acidentally Skipped. Nothing happened though.

    Turn #15:

    Loyalty looks good! Somewhere soon I might actually start getting troops out of regions like Hizen, Chikugo, etc.

    So, time to attack... Satsuma again. With 4 units of Light cavalry. Should be easy. After that I'll get Osumi and if loyalty stays this well I can move almost my entire armies to Bungo and to the Western front. (Nagato+Iwami)



    Spoiler Alert, click show to read: 
    Turn #16:

    The Hojo give up in Satsuma. They're trapped in the castle now.

    The Hojo aren't moving around a lot in the east. Seems like 60 new men arrive in Aki each turn. They have more than enough men for an attack on Iwami, but they're just standing there, doing nothing.



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    Turn #17:

    Gah, I wish I could write more then a few lines each turn. But it's just, nothing at all is happening. There's no action.

    Good news though. reinforcements arrived. In Iwami. The Iwami army is now a full stack. A very strong army. Yet, I hope not too strong, it would be nice if the Hojo attacked me instead of the other way around.



    Spoiler Alert, click show to read: 
    Turn #18:

    Loyalty is going up and down. I don't dare to invade Osumi yet. Only moving troops around now... The castle in Satsuma was conquered, btw.



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    Turn #19:

    Things went better, so, invading Osumi now.

    You can see that his forces in Aki have grown quite much over the last turns. I wonder if my strategy is too defensive. Maybe it's good, because he's losing terrain (and thereby; income) and his forces are increasing. He might actually start running out of money if this continues for a while?



    Spoiler Alert, click show to read: 
    Turn #20:

    Starting to move my Cavalry in Kyushu to Bungo. Even in Igo, the Hojo have quite an army now. It'll take more than just a few units to win there.

    Loyalty stuff is going well.

    Still both sides don't dare to move in the West.


    Last edited by Drisos; 12-10-2008 at 15:25.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

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