Quote Originally Posted by Zett View Post
What about Hoplites? They have no Phalanx ability, removing their bonus would make them singnificant weaker. The engine can not represent their Hoplite fightingstyle, so they should get a +4 defence instead.

Ceterum censeo Romam esse delendam
Here's a classic Hoplite with EB1.2

Code:
;333
type             hellenistic infantry hoplitai
dictionary       hellenistic_infantry_hoplitai      ; Hoplitai
category         infantry
class            spearmen
voice_type       General_1
soldier          hellenistic_infantry_hoplitai_hellenikoi, 40, 0, 1.22
officer          ebofficer_hellenic_officer
officer          ebofficer_hellenic_standardbearer
mount_effect     elephant -1
attributes       sea_faring, hide_forest
formation        0.7, 1, 1.6, 2.4, 4, square
stat_health      1, 1
stat_pri         14, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_pri_attr    light_spear
stat_sec         0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr    no
stat_pri_armour  11, 8, 4, leather
stat_sec_armour  0, 0, flesh
stat_heat        3
stat_ground      0, 0, -2, -3
stat_mental      12, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 1367, 342, 80, 498, 1367
Thats a basic 14 attack against anything and 23 Def against other "Spear", 19 Def vs Inf and 31 Def vs Cavalry, and only 1367mnai to recruit, and 342 upkeep. Compare that to any Sword or Axe, and you need an Elite to get anywhere near 14 attack, with twice the upkeep and recruitment cost. So take away the +4 attack vs everything, and you have what is a well balanced low/medium cost allround unit. Good Def, and reasonable attack.
If you are going to start giving stuff like the Hoplite a better defence, to compensate for the better attack that it shouldn't have had in the first place (and remember this defence would work against everything) , then you'd better make it probably 40-50 % more expensive too, and a higher lvl of MIC to recruit.

Quote Originally Posted by Slaists View Post
Well, my original concern is that this might somehow NOT be a bug. Maybe the EB developers were trying to compensate for the anti-cavalry bonus that the "light spear" units lose (relative to the regular spear ones)...

as to vs. 'the other infantry': the situation is not that different now as it was when +4 attack was compensating for the attack lost (in my opinion, there should not have been a compensation in the first place; the spear units were supposed to be weaker against sword units): now, +4 attack compensates for -4 lost in defense (light spears vs. other infantry)...

so, my question still remains: why were they compensating in the first place?
#1 light_spear: Gives default bonus of +8 to defense vs cavalry, and penalty of -4 to defense vs. infantry. Offers less pushing power than spear.
#2 spear: Gives default bonus of +8 to attack vs cavalry, and penalty of -4 to attack vs. infantry. Offers more pushing power than light_spear. Units with "spear" attribute tend to lose cohesion and break lines (due to the extreme pushing power) with undesired results, so use is advised only with cohesive formations/attributes like short_pike, shield_wall, phalanx etc.

The "Spearmen type" units were apparently all type #2 Spear originally, and +4 attack was added to said unit types. But (see last part under#2) this was found to produce undesirable results , hence they were then all Changed to type #1 Light_spear. BUT this attack was never taken away, for one of two reasons.

1) They forgot
2) They decided to leave it in for "balance"???

1) Means its a bug
2) It screws up the Infantry/Spear balance completely, so its wrong whatever.

From the above #1 Light_Spear Still gets +8 Def vs Cavalry, which is a heck of a boost. It doesn't need any phantom extra attack. The extra def means they still should slaughter Cavalry, because they can stay in battle for so much longer without taking casualties.

Why the heck Creative Arts gave +8 attack to #2Spear vs Cavalry in the first place is beyond me. Spears are not an offensive counter to Horseborne troops, they are a defensive one, i.e to keep the Cavalry off the Infantry's backs. How on earth can men on foot ever chase down men on horseback in an offensive capability? ;)