Here's a classic Hoplite with EB1.2
Thats a basic 14 attack against anything and 23 Def against other "Spear", 19 Def vs Inf and 31 Def vs Cavalry, and only 1367mnai to recruit, and 342 upkeep. Compare that to any Sword or Axe, and you need an Elite to get anywhere near 14 attack, with twice the upkeep and recruitment cost. So take away the +4 attack vs everything, and you have what is a well balanced low/medium cost allround unit. Good Def, and reasonable attack.Code:;333 type hellenistic infantry hoplitai dictionary hellenistic_infantry_hoplitai ; Hoplitai category infantry class spearmen voice_type General_1 soldier hellenistic_infantry_hoplitai_hellenikoi, 40, 0, 1.22 officer ebofficer_hellenic_officer officer ebofficer_hellenic_standardbearer mount_effect elephant -1 attributes sea_faring, hide_forest formation 0.7, 1, 1.6, 2.4, 4, square stat_health 1, 1 stat_pri 14, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13 stat_pri_attr light_spear stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1 stat_sec_attr no stat_pri_armour 11, 8, 4, leather stat_sec_armour 0, 0, flesh stat_heat 3 stat_ground 0, 0, -2, -3 stat_mental 12, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1367, 342, 80, 498, 1367
If you are going to start giving stuff like the Hoplite a better defence, to compensate for the better attack that it shouldn't have had in the first place(and remember this defence would work against everything) , then you'd better make it probably 40-50 % more expensive too, and a higher lvl of MIC to recruit.
#1 light_spear: Gives default bonus of +8 to defense vs cavalry, and penalty of -4 to defense vs. infantry. Offers less pushing power than spear.
#2 spear: Gives default bonus of +8 to attack vs cavalry, and penalty of -4 to attack vs. infantry. Offers more pushing power than light_spear. Units with "spear" attribute tend to lose cohesion and break lines (due to the extreme pushing power) with undesired results, so use is advised only with cohesive formations/attributes like short_pike, shield_wall, phalanx etc.
The "Spearmen type" units were apparently all type #2 Spear originally, and +4 attack was added to said unit types. But (see last part under#2) this was found to produce undesirable results , hence they were then all Changed to type #1 Light_spear. BUT this attack was never taken away, for one of two reasons.
1) They forgot
2) They decided to leave it in for "balance"???
1) Means its a bug
2) It screws up the Infantry/Spear balance completely, so its wrong whatever.
From the above #1 Light_Spear Still gets +8 Def vs Cavalry, which is a heck of a boost. It doesn't need any phantom extra attack. The extra def means they still should slaughter Cavalry, because they can stay in battle for so much longer without taking casualties.
Why the heck Creative Arts gave +8 attack to #2Spear vs Cavalry in the first place is beyond me. Spears are not an offensive counter to Horseborne troops, they are a defensive one, i.e to keep the Cavalry off the Infantry's backs. How on earth can men on foot ever chase down men on horseback in an offensive capability? ;)
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