Now, which version are we going to be using?
Now, which version are we going to be using?
It was not theirs to reason why,
It was not theirs to make reply,
It was theirs but to do or die.
-The Charge of the Light Brigade - Alfred, Lord Tennyson
"Wherever this stone shall lie, the King of the Scots shall rule"
-Prophecy of the Stone of Destiny
"For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
-Inscription on the Tomb of the Unknown Warrior
HereOriginally Posted by Destroyer of Hope
http://rapidshare.de/files/6958455/R...onMOD.exe.html
are the late realistic roman legions from an enhachement pack of RTR you can use it for the Late romans.
The RTR Light mod is on 1.3 RTW so we avoid the save load inconsistencies, and some bugs (like horse archers not shooting on move bug).Originally Posted by King Malcolm
Its all going to be balanced and tested. But as far as the reqruitment cost is concerned the units tactical importance combined with the stats will shape that with a bit of the state's future economical and structural development.Originally Posted by The Stranger
Eg: The base Parthian Horse Archers are statwise not that strong and wont beat many units in h2h combat but their tactical importance is ENORMOUS but also they will be more expensive than the Scythian ones since the Scythians are NOMADIC and cannot develop trade and their settlements as good as the Parthians with their silk roads etc...
Hellenes
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Hellenes, are you referring to your mod or the multiplayer campaign? If your posts are referring to your realism/balance mod could you please be so kind as to start a seperate topic on the subject, since I'm finding it confusing as to what relates directly to the multiplayer campaign.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Youre right...Originally Posted by Geoffrey S
I just thought that it wouldnt be so fun Egypt, Rome and everyone blitzing each other with the sole purpose to exploit the HUGE imbalance of the vanilla game...
Ill stop making the RTR light MP mod if thats what the majority of the participants whant...
Hellenes
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Hallo,
i just found this thread, and was shockedfinally my dream of ever having a playable campaign mp comes true.
![]()
If the gauls or parthia are still free, i would like to play gaul
my email is Bonny4k@gmx.de, my versions are Rome 1.3, 1.2 or rtr.
what do you mean with nomadic, will they be horde. that would be a nice feature
We do not sow.
Hello Myddraal,
Im Phate of Arcani a respected online rome clan.... we are atm actually jus organising a multiplayer game through our forum at www.total-arcani.tk and this mod would be perfect for us to test.. we have 20 people already set up with all the rules we'l be using rdy to go... plus there will be no cheating... we can keep a record of any bugs we come across better than people that are playing together that dont rly know each other, also the 20 people that would be playing are people that will be on every day and keep it up to fully test it...
Great!
This isn't an exclusive mod, we can have two campaign games running at the same time. The one which is currently organised in this thread will still be played (if they ever decide which mod to use), and I can set up a second game for your clan.
If you would please contact me on msn:
mad_toad@hotmail.com
Well if Destroyer finishes the Romans then Id say that sunday would be a good estimate. But still well need to decide on units production/upkeep costs of course with the aid of the opinion of everyone participating.Originally Posted by menander
Ill make a separate thread on the fantasy units so we decide which will go and which will stay.
This isnt for BI and hording is a BI feature so in orther to not force people into buying BI they wont be a horde BUT their unit upkeep and the restrictionds on their area will make them nomadic in a abstract way.Originally Posted by The Stranger
What i meant by saying that is NOMADIC is the reference from history.
CA doesnt like to spend time on balancing games since they think of the MP as a b@st@rd child of SP so if anyone thinks they can play ONLINE (not LAN with friends) with strangers the vanilla game and not be put off by the lack of balance and huge exploit holes theyre free to try it.
Hellenes
Impunity is an open wound in the human soul.
ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ
The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.
Thanks, that would be great..
Wheir all using rome total war 1.3 right now so versions shouldn't be any problem.
Erm how where u planning on distributing the mod? how big is it?
hey mob btw ;)
What is required with the internet with the Multiplayer?
Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
You just need a net connection, it doesn't even need to be fast...
Phate, when you give me the emails, I will send the files each player needs with instructions on how to use them. I'll 'supervise' the first few turns, then once the ball is rolling you can continue yourselves![]()
Ok cool, you cud send all the faction files etc.. to phate101101@gmail.com then i'l pass them onto the rest of the clan, save u the trouble..
This won't be having playable battles I hope? Because that would be too difficult for me.
Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Auto-Resolve for the battles, I think.
my email is plozankh@hotmail.com
your right, battles must be auto-resolved in this version.
Some quick questions on that. Does the attacking player decide to fight, or the defending player? How does withdrawing work?
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
And at Myddraal's request an early version of diplomacy rules. There'll be more to come when there's time, but this is mainly on the implementation of the existing diplomacy commands. Any particular thoughts on this, or ideas you'd like to see presented?
Myddraal, the second paragraph of the diplomacy list still stands, I could use some more info on diplomats.
Right, I’ve got a rough list of diplomatic options from the original game sorted along with a suggested implementation. As I’m not entirely familiar with RTW’s mechanics or how you’ll be implementing them in the multiplayer campaign some suggestions may not be feasible, please let me know if this is the case.
In any case I was wondering if it’s at all possible to edit diplomatic offers so that they’re always accepted by the AI? This would allow players to discuss offers on a messageboard and then perform their side of the deal through diplomats in-game. If this is not possible I will send a revised diplomacy guide as soon as possible; this new version would be far more heavily based in forums and trusting other players to stick to agreements, and probably require players to keep notes in a program like Word to keep track of things. Perhaps you’d prefer that regardless?
Original diplomacy commands
In general there are two aspects to diplomacy: inside the game and working out agreements in forums along with PMs. In most cases initial diplomatic contact is via forums, where the offer/demand is made and details are worked out. The conclusion is implemented inside the game using diplomats.
Offer trade rights
Player offers trade rights via forums; receiving player can accept, decline or add demands. If agreement is reached a diplomat is used ingame to offer trade rights.
Cancel trade rights
Player informs via forums, then uses diplomat to cancel trade rights.
Offer alliance
Player offers alliance via forums; receiving player can accept, decline or add demands. If agreement is reached a diplomat is used ingame to offer alliance. Trade rights are required before this step is possible.
Cancel alliance
Player informs via forums, then uses diplomat to cancel alliance.
Request map information
Player requests map info via forums; queried player can accept, decline or add demands. If agreement is reached a diplomat is sent by queried player to grant map information.
Offer map information
Player offers map information to another player via forums. This can be as a gift or in return for something else. Queried player can accept, decline or add demands. Once agreement is reached the offering player sends a diplomat to grant map information.
Request military access
Player requests military access via forums; queried player can accept, decline or add demands. If agreement is reached the queried player sends diplomat to offer military access.
Offer military access
Player offers military access to another player via forums. This can be as a gift or in return for something else. Queried player can accept, decline or add demands. Once agreement is reached the offering player sends a diplomat to grant military access.
Offer single payment
Player offers single payment to another player via forums, either as a gift or expecting a return. Queried player can accept, decline or add demands. Once an agreement is reached the offering player sends a diplomat to grant the money.
Demand single payment
Player requests a single payment from another player. Queried player can accept, decline or make counter-proposal. Once agreement is reached a diplomat is sent by the queried player to send the money.
Offer regular tribute
Player offers a regular tribute to another faction via forums. This can be as a gift or in return for a favour. Queried player can accept, decline or add demands. Once agreement is reached the offering player dispatches a diplomat to grant the tribute.
Demand regular tribute
Player requests a regular tribute from another player. Queried player can accept, decline or add demands. Once an agreement is reached a diplomat is sent to by queried player to make over the money.
Offer region(s)
Player offers a region to another player via forums, either as gift or expecting a concession. Queried player can accept, decline or make a counter-proposal. Once agreement is reached the offering player sends a diplomat to grant the region(s).
Demand region(s)
Player demands regions from another player via forums. Queried player can accept, decline or make counterproposal. Once agreement is reached the queried player sends a diplomat to grant the requested lands.
Offer ceasefire
Player offers a ceasefire to a player with which he’s at war, via forums. Queried player can accept, decline or add demands. Once agreement is reached a diplomat is sent by either player to offer ceasefire.
Make protectorate
A player requests another player’s faction to become a protectorate. Queried player can accept, decline or request concessions. It’s probably best if this remains an agreement arranged on the forums, as the game may place unwanted conditions on a protectorate or provider of protectorates.
Bribery
This occurs ingame. A diplomat is used to bribe a unit on the map; I’d suggest a standard trait to make units far more costly to bribe though.
New ideas
A number of ideas that have occurred to me which could be interesting and made possible through flexible playing.
Hostages
A faction can offer demand a familymember (such as the heir) in return for something else or to cement an alliance. This faction member is sent to the heart of another factions territories, possibly under guard of another faction’s units. If any transgression is detected this (heavily outnumbered) family member will be executed.
Demand disbandment of certain units
A player can demand another faction disbands certain units. This could be all artillery units in a certain province, or a certain amount of ships.
Request removal of other faction’s units from certain region
If hostile or neutral units are placed inside a player’s borders this player can request for these units to be removed.
Attack other factions
This can be expanded incredibly when compared to vanilla. Request can be made in forums, with details on army placements, key targets, intelligence etc. Then this is implemented ingame insofar this is possible. This could also work in offering assistance against another faction, in financial or military ways.
Set areas of control
Agreements can be reached with another player about borders; for instance, a Roman player can demand the Carthaginians under no circumstances position forces north of the Ebro.
Tone of requests/demands
Basically, the phrasing of diplomacy is up to the players. A player can be pleading or threatening; a player can state that he’s in need of money due to an ongoing war with the Gauls, or remind another player of the large army of legionaries near the German border when requesting a regular tribute. This side of things is really up to the players.
Public announcements or backroom dealings?
I’m not sure how far to go when it comes to formal agreements. Should an alliance be announced publicly, or only if it suits the participants? I’m in favour of the latter, leaving it up to players to decide if they want other factions to know about agreements. Public appeals for help against an invading faction for instance can be made in general forums, whilst a request to cancel a previous alliance can be backroom PMs until participants decide it’s time. If necessary I’ll sort out another list of public statements next week.
---
Hopefully this is of some use. If there are things missing or additions you'd like I'll get them included for a future version.
Geoffrey
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
there is only one problem, is the AI also disabled at diplomace, cuz normally they wont accept everything and what the player may accept the AI wont
We do not sow.
there is, but I don't think it works outside of scripts....
fds
You know, I never considered withdrawing... At the moment, I think you can't withdraw unless you're attacking, and its the attacker that presses the auto-resolve button....Some quick questions on that. Does the attacking player decide to fight, or the defending player? How does withdrawing work?
On behalf of LordRaiden
Are the gauls still free?i would like to play as the Gauls please but it won't let me post for some reason
LordRaiden
1.3
no mods
LordRaiden@TrueGamers.us
also ide like to know.. are you making a real time/turn based MP campaign? just like the SP but with another player and maybe savable
will this one (on its release) beable to support JUST 2 players playing? or do you have to get a whole group together.
i am just looking to play real time over lan with 2-3 of my friends
About playing over lan, it is theoretically possible to have AI players, but I think this may cause some bugs... Over LAN should also be possible... In theory its possible to play by floppy disk![]()
List updated
(Rome) The Stranger
(Gaul) LordRiaden
(Briton) Craterus
(Germen) littleganon
(Dicia) KashmirKing
(Thrace) Shifty
(Spain) Fuwes
(Scythia) Predator
(Poutus) Destroyer of Hope
(Greek city states) Hellenes
(Macedon) King Malcom
(Secluded Empire) SilverRusher
(Egypt) kingwill
(Cathrage) Ignoramus
(Numida) Tedward
(Parthia)
(Armarania(sp?) menender
If i missed anyone please let me know
Last edited by Lord Winter; 11-05-2005 at 04:22.
When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
-Stephen Crane
Could someone advertise this at another site so we can get the last player?
*grabs parthia*
i'd love to help testing/playing this![]()
And we have our last player!
Diplomacy is going to be sticky, but the cheat should work just as long as nobody decides to cheat and use it to sap loads of money off their opponents. If we do use the cheat, how are we going to stop others from cheating and using it to their advantage in subtle ways?
THE GODFATHER, PART 2
The Thread
Our final list Myrddraal could you put this on the first post
(Rome) The Stranger
(Gaul) LordRiaden
(Briton) Craterus
(Germen) littleganon
(Dicia) KashmirKing
(Thrace) Shifty
(Spain) Fuwes
(Scythia) Predator
(Poutus) Destroyer of Hope
(Greek city states) Hellenes
(Macedon) King Malcom
(Secluded Empire) SilverRusher
(Egypt) kingwill
(Cathrage) Ignoramus
(Numida) Tedward
(Parthia) Heinreich 5
(Armarania(sp?) menender
Last edited by Lord Winter; 11-05-2005 at 20:06.
When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
-Stephen Crane
Ok, i see all factions are taken....if you were making a second multiplayer campaign or need a replacement, please pm me
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