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  1. #1
    The Scourge of Rome Member Spartan198's Avatar
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    Default Editing settlement names

    I've been thinking about changing some settlement names to more ethnic variations (Corinth = Korinthos,Pergamum = Pergamon,etc.) and I was wondering how you'd go about it,if at all possible? If so,can you also change the names completely (Thessalonica to Pella,or Pergamum to Troy,for example) and will the settlement cheats (process_cq,add_population,etc.) still work if done so?
    Last edited by Spartan198; 02-23-2008 at 16:13.
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  2. #2

    Default Re: Editing settlement names

    Open data/text/imperial_campaign_regions_and_settlements_names.txt.
    The names that you see on start-map are the ones NOT in the brackets. The console commands use the names in the brackets, so if you just change the right-hand-side names, all will be fine.

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  3. #3
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Editing settlement names

    Cool,thanks. Now I can sack Troy whenever I want,mwahaha...
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Editing settlement names

    Quote Originally Posted by Aradan
    Open data/text/imperial_campaign_regions_and_settlements_names.txt.
    The names that you see on start-map are the ones NOT in the brackets. The console commands use the names in the brackets, so if you just change the right-hand-side names, all will be fine.
    The commands work with the new names as well

  5. #5

    Default Re: Editing settlement names

    Yes, of course they work - I meant that if you just change the external names, the commands will remain the same, ie the command for adding population to a specific will still require the old inernal name (rather pointless to mention it in the previous post, I just realised)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

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  6. #6
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Editing settlement names

    Quote Originally Posted by Aradan
    Yes, of course they work - I meant that if you just change the external names, the commands will remain the same, ie the command for adding population to a specific will still require the old inernal name (rather pointless to mention it in the previous post, I just realised)
    Actually,no it doesn't. I changed Pergamum to Troy,Thessalonica to Pella,Sidon to Tyre,Seleucia to Babylon,etc.,and the cheats worked fine with the new names. Only thing is,Romeshell can't seem to recognize multiple-word names,as when I'd changed Carthago Nova to New Carthage and Constantinople to New Rome,no go.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #7

    Default Re: Editing settlement names

    I think you'll need quoatation marks for them; but best bet is to use underscores for the internal names.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

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