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  1. #1

    Default Unit with fastest reload time if stat_fire_delay=0?

    Hello.


    I'm trying to figure out which ranged unit has the fastest reload time possible within RTW. It seems like there's no stat that directly changes the reload rate, like it was possible in MTW1 https://forums.totalwar.org/vb/showt...ht=reload+rate



    In RTW, therefore, the unit's firing speed is limited by the length of the firing animation(?) and stat_fire_delay.


    If stat_fire_delay is set to zero, which unit in RTW would have the highest firing rate?

    Preliminary investigations indicate Head hurlers as a good candidate-they have less "spinning" cycles than slingers.

    It seems like:
    Head Hurlers
    slingers=about equal to archers
    siege engines


    Any help on this matter would be appreciated, either to confirm my suppositions or to give me better information.

  2. #2

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Dang. I can't edit the first post...





    On a related note, It seems like the fastest melee unit is the german berserker skeleton? Or, does a fs_fast_swordsman with 0 delay have a faster attack than the berserker?





    Finally... Which of the non-mounted units have the fastest movement speed (in terms of their skeleton)? I know that several slingers and the hurler himself has "fast moving" trait in their description. I'm wondering by how much, and do they ever have a chance of catching up to the slowest moving cavalry. I tried to decipher the descr_skeleton, but to no avail.


    Thanks for your helping me with your experience.

  3. #3
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    I don't know too much about RTW modding, but I'm pretty sure most of it's related to unit animations. e.g. a long reload animation would mean a long reload time. The delay is just that, a delay before it starts the animation.

    Still, I'm not that crash hot on RTW. I could be wrong...
    Last edited by Raz; 03-03-2008 at 11:08.
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  4. #4

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Yes, I understand that, but do you know which unit has the shortest reload time?

  5. #5

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    All skeletons with the same prefix move at the same speed.

    Here's some useful results abot speed, from the FATW archives:
    fs_fast_x = 120% * fs_x
    fs_semi_fast_x = 110% * fs_x
    fs_slow_x = 85% * fs_x
    fs_2handed_berserker = fs_x
    fs_slingernew= 120% * fs_x
    fs_2handed = fs_x
    fs_fast_horse = 215% * fs_x
    fs_medium_horse = 190% * fs_x
    fs_horse = 175% * fs_x
    fs_cataphract_horse = 157.5% * fs_x

    Movement speed increases linerarly with skeleton scale (so that a unit with *skeleton* scale 1.1 will move 10% faster than the 1.0 scale sleleton one)

    Descr_skeleton.txt is not parsed by the game anyway, so don't lose your time there.

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  6. #6

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Hm. Where can I find the % values in the data files?

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