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Thread: Unit with fastest reload time if stat_fire_delay=0?

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  1. #1
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    I don't know too much about RTW modding, but I'm pretty sure most of it's related to unit animations. e.g. a long reload animation would mean a long reload time. The delay is just that, a delay before it starts the animation.

    Still, I'm not that crash hot on RTW. I could be wrong...
    Last edited by Raz; 03-03-2008 at 11:08.
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  2. #2

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Yes, I understand that, but do you know which unit has the shortest reload time?

  3. #3

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    All skeletons with the same prefix move at the same speed.

    Here's some useful results abot speed, from the FATW archives:
    fs_fast_x = 120% * fs_x
    fs_semi_fast_x = 110% * fs_x
    fs_slow_x = 85% * fs_x
    fs_2handed_berserker = fs_x
    fs_slingernew= 120% * fs_x
    fs_2handed = fs_x
    fs_fast_horse = 215% * fs_x
    fs_medium_horse = 190% * fs_x
    fs_horse = 175% * fs_x
    fs_cataphract_horse = 157.5% * fs_x

    Movement speed increases linerarly with skeleton scale (so that a unit with *skeleton* scale 1.1 will move 10% faster than the 1.0 scale sleleton one)

    Descr_skeleton.txt is not parsed by the game anyway, so don't lose your time there.

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  4. #4

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Hm. Where can I find the % values in the data files?

  5. #5

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Nowhere. These are the results of tests we did, because we needed data for our balancing system.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  6. #6

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Aradan,

    do you have any numbers for fs_spearman, fs_swordsman?
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  7. #7

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    All fs_whatever skeletons (fs_spearman, fs_swordsman, fs_dagger, fs_javelinman, etc) move at exactly the same speed (same as all fs_slow_whatever move at the same speed and so on). Now, if you want the actual speed, I can give you a number, but it is dependent on the battlefiled speed modifiers and the actual battle-map...
    Last edited by Aradan; 03-03-2008 at 21:10.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

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