Yes, I understand that, but do you know which unit has the shortest reload time?
Yes, I understand that, but do you know which unit has the shortest reload time?
All skeletons with the same prefix move at the same speed.
Here's some useful results abot speed, from the FATW archives:
fs_fast_x = 120% * fs_x
fs_semi_fast_x = 110% * fs_x
fs_slow_x = 85% * fs_x
fs_2handed_berserker = fs_x
fs_slingernew= 120% * fs_x
fs_2handed = fs_x
fs_fast_horse = 215% * fs_x
fs_medium_horse = 190% * fs_x
fs_horse = 175% * fs_x
fs_cataphract_horse = 157.5% * fs_x
Movement speed increases linerarly with skeleton scale (so that a unit with *skeleton* scale 1.1 will move 10% faster than the 1.0 scale sleleton one)
Descr_skeleton.txt is not parsed by the game anyway, so don't lose your time there.
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Hm. Where can I find the % values in the data files?
Nowhere. These are the results of tests we did, because we needed data for our balancing system.
Norman Invasion - The fate of England lies in your hands...
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Aradan,
do you have any numbers for fs_spearman, fs_swordsman?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
All fs_whatever skeletons (fs_spearman, fs_swordsman, fs_dagger, fs_javelinman, etc) move at exactly the same speed (same as all fs_slow_whatever move at the same speed and so on). Now, if you want the actual speed, I can give you a number, but it is dependent on the battlefiled speed modifiers and the actual battle-map...
Last edited by Aradan; 03-03-2008 at 21:10.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
thanks...thats what i had always assumed. do those numbers above apply to how fast a unit runs as well?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
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