Hm. Where can I find the % values in the data files?
Hm. Where can I find the % values in the data files?
Nowhere. These are the results of tests we did, because we needed data for our balancing system.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Aradan,
do you have any numbers for fs_spearman, fs_swordsman?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
All fs_whatever skeletons (fs_spearman, fs_swordsman, fs_dagger, fs_javelinman, etc) move at exactly the same speed (same as all fs_slow_whatever move at the same speed and so on). Now, if you want the actual speed, I can give you a number, but it is dependent on the battlefiled speed modifiers and the actual battle-map...
Last edited by Aradan; 03-03-2008 at 21:10.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
thanks...thats what i had always assumed. do those numbers above apply to how fast a unit runs as well?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
These numbers actually apply to units that run; we never did the "walking" tests, as they are not so important for balance (when you walk, it means you have time and you are not hard-pressed, when you run it means every second is precious and you *have* to hurry) and the differences seem to be quite small (on flat ground and arcade battles).
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Thanks a lot.
I tried to change the descr_model_battle.txt by doing the following:
After a "skeleton" entry, I added a "Scale" entry so:
type warband_hurler
skeleton fs_slinger_new, fs_slinger_new
indiv_range 40
to
type warband_hurler
skeleton fs_slinger_new, fs_slinger_new
scale 2.0
indiv_range 40
However, nothing changed in-game :(
Am I doing something wrong? Which file do I change the skeleton scale?
Bookmarks