Aradan,
do you have any numbers for fs_spearman, fs_swordsman?
Aradan,
do you have any numbers for fs_spearman, fs_swordsman?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
All fs_whatever skeletons (fs_spearman, fs_swordsman, fs_dagger, fs_javelinman, etc) move at exactly the same speed (same as all fs_slow_whatever move at the same speed and so on). Now, if you want the actual speed, I can give you a number, but it is dependent on the battlefiled speed modifiers and the actual battle-map...
Last edited by Aradan; 03-03-2008 at 21:10.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
thanks...thats what i had always assumed. do those numbers above apply to how fast a unit runs as well?
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
These numbers actually apply to units that run; we never did the "walking" tests, as they are not so important for balance (when you walk, it means you have time and you are not hard-pressed, when you run it means every second is precious and you *have* to hurry) and the differences seem to be quite small (on flat ground and arcade battles).
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Thanks a lot.
I tried to change the descr_model_battle.txt by doing the following:
After a "skeleton" entry, I added a "Scale" entry so:
type warband_hurler
skeleton fs_slinger_new, fs_slinger_new
indiv_range 40
to
type warband_hurler
skeleton fs_slinger_new, fs_slinger_new
scale 2.0
indiv_range 40
However, nothing changed in-game :(
Am I doing something wrong? Which file do I change the skeleton scale?
The scale in descr_model_battle.txt is not the skeleton scale, it's the model scale - sort of like the model's "fatness" around the skeleton. To rescale a skeleton you need xidx. Here's some instructions on how to do it, from the first search result that popped up (by Burns):
https://forums.totalwar.org/vb/showp...32&postcount=4
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Ah. Thank you. I have been able to increase the size of some units to twice the normal units-a veritable "super" units XD
I could make a "giants" mod, a crew of giants who conquered Britons. Hehe. I just want to be able to make the giants themselves be able to attack buildings without the need of siege units though.
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