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Thread: Unit with fastest reload time if stat_fire_delay=0?

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    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    All fs_whatever skeletons (fs_spearman, fs_swordsman, fs_dagger, fs_javelinman, etc) move at exactly the same speed (same as all fs_slow_whatever move at the same speed and so on). Now, if you want the actual speed, I can give you a number, but it is dependent on the battlefiled speed modifiers and the actual battle-map...
    Last edited by Aradan; 03-03-2008 at 21:10.

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