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  1. #1

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    thanks...thats what i had always assumed. do those numbers above apply to how fast a unit runs as well?
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  2. #2

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    These numbers actually apply to units that run; we never did the "walking" tests, as they are not so important for balance (when you walk, it means you have time and you are not hard-pressed, when you run it means every second is precious and you *have* to hurry) and the differences seem to be quite small (on flat ground and arcade battles).

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  3. #3

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Thanks a lot.

    I tried to change the descr_model_battle.txt by doing the following:

    After a "skeleton" entry, I added a "Scale" entry so:




    type warband_hurler
    skeleton fs_slinger_new, fs_slinger_new
    indiv_range 40


    to

    type warband_hurler
    skeleton fs_slinger_new, fs_slinger_new
    scale 2.0
    indiv_range 40


    However, nothing changed in-game :(


    Am I doing something wrong? Which file do I change the skeleton scale?

  4. #4

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    The scale in descr_model_battle.txt is not the skeleton scale, it's the model scale - sort of like the model's "fatness" around the skeleton. To rescale a skeleton you need xidx. Here's some instructions on how to do it, from the first search result that popped up (by Burns):
    https://forums.totalwar.org/vb/showp...32&postcount=4

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  5. #5

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    Ah. Thank you. I have been able to increase the size of some units to twice the normal units-a veritable "super" units XD


    I could make a "giants" mod, a crew of giants who conquered Britons. Hehe. I just want to be able to make the giants themselves be able to attack buildings without the need of siege units though.

  6. #6

    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    That requires a special dirty little trick, introduced by Dol Guldur (FATW) and Wlesmana (LotRTW), afaik. You have to 'convert' your giants into 'elephants' and use small, invisible riders, that will be placed inside the giant/mount. ;)

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Unit with fastest reload time if stat_fire_delay=0?

    No, I cannot claim that trick - it was Wlesmana and Balbor (and with some aid from Professor and Merlin I believe).
    "One of the most sophisticated Total War mods ever developed..."

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