A few years into my Seleucid campaign, the faction leader and heir were stationed in Seleukeia and Antiocheia respectively. Pretty soon, both men seemed to be permanently stuck inside their cities. Is there a method of reversing this?
A few years into my Seleucid campaign, the faction leader and heir were stationed in Seleukeia and Antiocheia respectively. Pretty soon, both men seemed to be permanently stuck inside their cities. Is there a method of reversing this?
Last edited by Magister Militum Titus Pullo; 03-03-2008 at 20:30.
I think it´s the Babylonian New Years Festival that causes this, but that should only last for a single turn.
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I wondered if the Babylonian New Year had something to do with that.
But they both still remained in their locations for many consecutive turns, which is too bad because I intended for the faction heir to have the honour of commanding the first mustered field army since the start of the game.
I had the same problem a while ago. See this thread, there is a solution to this bug, you have to comment out the effects of this New years trait.
So before I even begin a Seleukid campaign, I have to remove that useless Babylonian New Year trait from the script? Thanks.
Not remove it, no. Simply commenting out (with ;) the effect of this trait. This way they still get them but they don't have movement penalties.
It should be fixed in EB 1.1, though.![]()
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So you've found out what the reason for this was? IIRC back in this other thread bovi wasn't so sure about what caused this stacking of movement penalties.
Good to hear it's fixed.
What did you say when 1.1 will be out?![]()
We took the easy way and removed the effects. I did find a way that seems to have done the trick, but it wasn't worth the effort to test it thoroughly.
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