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  1. #1
    Nolan Bushnell Cultist Member ataribaby's Avatar
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    Default Re: Certain Unit Advantages

    Quote Originally Posted by Poor Bloody Infantry
    I generally prefer lighter cavalry for flanking due to their greater mobility, although I suppose it depends on how quickly you need them there. I tend to use heavy knights for frontal attacks as then they get their full formed-charge bonus and will crush pretty much anything except heavy spearmen.
    I agree. If your infantry line is already engaged then pretty much any weight of cavalry will do for smashing into their behinds in a hammer and anvil action.

    If you're sending out a flanking force early to cause casualties before the lines meet, then medium cavalry like Mailed Knights are probably your best bet. They have more speed than barded horses but still have heavy lance charges.

    I'm playing as Denmark at the moment and I'm really missing my beloved Mailed Knights. I'm finding Huscarls are next to useless and Feudal Knights have always been a little bit too slow to react. I do love the light cavalry Scouts though: light lances and shields plus axes make them a poor man's Stradiots.

  2. #2
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Certain Unit Advantages

    I love fast light cavalry, but not all light cavalry is fast. I'd say stick to lance bearing heavy cavalry for your basic flanking attacks, the more damage they do on impact the more likely the opponent is to rout.

    For taking the walls use dismounted feudal (or chivalric) knights, or whichever infantry unit has the highest morale, defense, and a shield. Spearmen usually are a liability in fighting other infantry, only good for holding the line.


  3. #3
    Member Member PBI's Avatar
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    Default Re: Certain Unit Advantages

    I would say it is the speed that is important, but obviously the heavier the cavalry you can use of the same speed the better. I am thinking of a situation in which my infantry are at a disadvantage, and likely to be rapidly overrun if I don't hit the flanks fast. If things are more even and the infantry can hold for a while then heavier cavalry are better for delivering a crushing blow and winning the battle with minimal losses. For me, mailed knights are pretty much the ideal mix of speed and power for most situations.

    Quote Originally Posted by Ramses II CP
    For taking the walls use dismounted feudal (or chivalric) knights, or whichever infantry unit has the highest morale, defense, and a shield. Spearmen usually are a liability in fighting other infantry, only good for holding the line.
    Agreed, although I would make an exception for the Welsh in the Britannia campaign; I found their Merionydd spearmen a match for anything the English could throw at me.

  4. #4
    Knight of Fable... Member Mek Simmur al Ragaski's Avatar
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    Talking Re: Certain Unit Advantages

    I tried out your assault theory in reverse and i got pure pwned, i lost 500 spears fighting archers on that wall, then i used heavy infantry to a better effect, but which unit would you use to get the ladders up in the first place? I tend to use a light infantry to get them up, then post them infront of the gate as my ram destroys it, the light infantry can cause carnage in all the confusion.
    I also sent some light cavalry to the gate to capture the main base, when the enemy began to sprint back my heavy cavalry took out almost 200 spearmen by slashing at their backs
    'It is not anger that drives me to destroy the Egyptian empire, but the promise of gold, a throne, and of all the ruling Pharaoh's concubines in a single night'
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