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  1. #1
    Guest Dayve's Avatar
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    Default Thinking of starting up a new campaign... just 1 thing holding me back.

    EB is fantastic, it really is, couldn't ask for more from a mod... or at least not anything any modder can fix. I really want to start a new campaign but after a short while i get really pissed off because there's nothing there anymore, i have too much money to spend, i can pump out army after army and steamroll anything in my path... blah.

    What really gets me the most is my armies have no importance whatsoever. Losing a full stack, with huge unit sizes, should have consequences. It should have loyalty consequences within cities, it should have monetary consequences, political consequences, all sorts of consequences, but it just doesn't. I click a few buttons and in 2 turns i have another full stack and it hasn't even dented my treasury at all.

    Does anybody have any ironman rules to make it more interesting? I thought of... sort of... not allowing myself to recruit a new army for like 5 years after one gets destroyed, but that just isn't realistic i don't think. I'll be playing as the Romans by the way, i don't play other factions. I know they had the ability to churn out army after army but there would eventually come a point where they would have no armies left to conjure, whereas in this game that point never comes. Money never runs out and neither does population. Once you have Italy, you've won, no matter how many battles you lose or anything.

    So... suggestions?

  2. #2
    Not your friend Member General Appo's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Ehhh.... don´t play as Romans? They are the easiets faction in the game after all.
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  3. #3
    Guest Dayve's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    They're also the most interesting and fascinating of the time, for me at least. I will play as the Romans, i said that in my original post. If you don't have something useful to say... Well, you know the rest.

  4. #4
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    So let me get this straight:

    1. You state that you want the game to be a more of a challenge.
    2. You state that you will play as Rome.
    3. You state that the game is easily won once you take Italy.
    4. You reafirm your position to play as Rome.

    Dayve, if can't make a useful thread then... well, you know the rest.

  5. #5
    Hellpuppy unleashed Member Subedei's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Quote Originally Posted by Dayve
    T If you don't have something useful to say... Well, you know the rest.
    Well, you asked us. It is your problem you don´t wanna give any other faction a try...not our problem. I was about to state: "Try Saka!" if U needs "a challenge".

    So maybe go role-playing or try to reconstruct the historic developement of the Roman Empire....or make an AAR...many ways to alter the gameplay/ perspective.....
    “Some may never live, but the crazy never die” (Hunter S. Thompson)

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    Member Member zooeyglass's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Quote Originally Posted by Subedei
    Well, you asked us. It is your problem you don´t wanna give any other faction a try...not our problem. I was about to state: "Try Saka!" if U needs "a challenge".

    So maybe go role-playing or try to reconstruct the historic developement of the Roman Empire....or make an AAR...many ways to alter the gameplay/ perspective.....
    excellent response. if you are definitely stuck on romani and none of the other 19 factions, then the above tips are excellent - try playing in step with the actual dated history, or follow one unit's growth.

    what difficulty are you playing on? have you considered VH/VH?
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  7. #7
    Guest Dayve's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Usually VH/M, but i was thinking of trying M/M this time because on VH/M i end up having to fight 10 battles per turn which gets very annoying very quickly.

    I know it's impossible to play as Rome and have a challenge, what i'm asking is if anybody has any rules that they use to MAKE IT challenging. I don't enjoy playing as other factions and i always follow the historical expansion of Rome in every campaign, it's what i enjoy doing.

  8. #8

    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Quote Originally Posted by Dayve
    EB is fantastic, it really is, couldn't ask for more from a mod... or at least not anything any modder can fix. I really want to start a new campaign but after a short while i get really pissed off because there's nothing there anymore, i have too much money to spend, i can pump out army after army and steamroll anything in my path... blah.

    What really gets me the most is my armies have no importance whatsoever. Losing a full stack, with huge unit sizes, should have consequences. It should have loyalty consequences within cities, it should have monetary consequences, political consequences, all sorts of consequences, but it just doesn't. I click a few buttons and in 2 turns i have another full stack and it hasn't even dented my treasury at all.

    Does anybody have any ironman rules to make it more interesting? I thought of... sort of... not allowing myself to recruit a new army for like 5 years after one gets destroyed, but that just isn't realistic i don't think. I'll be playing as the Romans by the way, i don't play other factions. I know they had the ability to churn out army after army but there would eventually come a point where they would have no armies left to conjure, whereas in this game that point never comes. Money never runs out and neither does population. Once you have Italy, you've won, no matter how many battles you lose or anything.

    So... suggestions?

    Sounds like you are playing a slow, historical expansion of Rome in the campaign. So that's not the problem.

    It's the battles. You are finding the battles boring because you are winning too easily.

    Several possible solutions:

    1. Pump up the Battle difficulty level to Hard or Very Hard. That will give you more of a challenge.

    2. Restrict your viewpoint in battle to the General's View. This is in the game options. Making it hard to see what's going on, and if you send your cavalry haring off the field after some routers, you won't be able to direct them to do something different.

    3. If you don't like the AI beating you because of 'cheating uber stats' in VH, then ROLEPLAY your generals during the battle.

    What I mean by this, is fight the battle as if you were the particular general you're using. For a young, inexperienced general, fight badly. For an average one, fight conservatively. For a great general with lots of stars, fight as you would normally.

    If the general has never fought a battle before, fight the battle like a rookie. As if you were playing R:TW for the first time and didn't have a clue what you were doing! Just march your troops head on at the enemy and fight. A rookie general only has a Plan A and hasn't even considered what the enemy might do, so he'll have no Plan B at all, which means his troops won't react to enemy maneuvers. If the enemy outflank you and you've got no reserves to engage them, then just charge your general at them (even if they are a phalanx!) and watch the results. If the battle is going badly, then if your general is a bit cowardly, just withdraw your general off the battlefield and leave your troops to manage without a general.

    For an average general who has fought a couple of battles, you can start to react to what the enemy do during the battle, but only slowly - your general is still unsure of himself and needs time to think. (And of course, while he's trying to think, the battle is still continuing, and probably things are getting worse and worse.) Finally he reacts, and half the time he does the right thing, half the time he makes a mistake.

    Only if your general has lots of command stars and is greatly experienced would you fight a battle anywhere near as well as you would normally.

    Other ideas:

    Issue as few orders as possible. In real life, issuing orders to units took a long time, orders had to be taken by courier or by signal. Make a battle plan before the battle starts, decide what all your units are going to do, and then stick to that plan no matter what the enemy do in response.

    Cavalry can react to new orders quicker than infantry as cavalry commanders are more enterprising and have a greater sense of initiative. But infantry should basically stick to the original battle plan almost as if it was set in stone, and only react if attacked from an unexpected direction.

    If a unit is actually fighting the enemy in melee, don't change its orders. Don't send it off to attack another unit. Leave it alone until the enemy it's fighting routs.

    Fighting battles like this is a lot more realistic. Your losses will be higher, and you won't be able to exploit the stupidity of the AI anywhere near as much as you usually do.

  9. #9
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    I know that there is a give money cheat. Is there a take money cheat? If there is than you can penalize yourself if you lose a legion.

    Edit: or you could just give money to the faction that destroyed your legion.
    Last edited by woad&fangs; 03-04-2008 at 14:01.
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  10. #10
    Strategos Autokrator Member Megas Pyrrhos's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Quote Originally Posted by woad&fangs
    I know that there is a give money cheat. Is there a take money cheat? If there is than you can penalize yourself if you lose a legion.

    Edit: or you could just give money to the faction that destroyed your legion.
    You could take money away by typing in add_money -25000 or w/e amount up to 40k. I do this sometimes, like if I lose a key city that I might imagine contains a sizable portion of my empire's treasury.

  11. #11
    Whatever Member konny's Avatar
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    Default AW: Thinking of starting up a new campaign... just 1 thing holding me back.

    Quote Originally Posted by Dayve
    Does anybody have any ironman rules to make it more interesting? I thought of... sort of... not allowing myself to recruit a new army for like 5 years after one gets destroyed, but that just isn't realistic i don't think. I'll be playing as the Romans by the way, i don't play other factions. I know they had the ability to churn out army after army but there would eventually come a point where they would have no armies left to conjure, whereas in this game that point never comes.
    Yes, Rome certainly had these problems in the late Republic. That was the reason for the "Marian Reforms". Certainly, Rome never had a problem with population itself, neither would you have in the game. But she had problems with finding enough men qualified for military service (i.e. of the required wealth), able to replace all the casulties.

    You can try the following: every town can muster a maximum of 10% of the population for military service. That would be, for example, Rome with 20,000 inhabitans can recruite 2,000 men; inculsive retraining and replacements.

    Recruitement is done the following way:

    Note the recruitement pool of every town and the recruits left every 5 years. That would be in, example 270:

    Roma 2000 (pool) // 2000 (left)
    Capua 1000 // 1000
    Arpi 800 // 800

    usw.

    When you rectuite units in a town or retrain a unit in a town substract the number from the "recuites left" and also note the new recruitement pool after recruiting (10% of the actual population).

    In our example, say you raised all 2,000 men in Rome, 100 men cavaly in Capua and nothing in Arpi. Rome's population would have dropped from 20,000 to 18,000 what would make your recruitement pool 1,800. In Capua from 10,000 to 9,900 (pool then: 990) and Arpi unchanged:

    Roma 1800 // 0
    Capua 990 // 900
    Arpi 800 // 800

    Now, you see that you can only recruite or retrain in Capua and Arpi, what also requires you to maintain the appropriate barracks in all these towns becaus there can be no cheating: these units must be recruited in the respective towns, else the pool wouldn't be correct and you would start recruting "negative" population of the "recruites left". For retraining it doesn't matter where a unit was raised, so you don't need to keep track of your units.

    After 5 years you make a Census to check for population growth and new recruites. Say in our example the population in Rome in 265 would be 20,000 again, in Capua 12,000 and Arpi 10,000. That would make for the new pools:

    Roma 2000
    Capua 1200
    Arpi 1000

    You see that Rome has the same number than in 270 BC; but because you have drafted 2,000 men the population has in fact grown by 2,000 men to be on the same level again. That means you have 200 new recruites in Rome (10% of the growth). The same would be in Capua with 210 men and Arpi with 200.

    The formula is

    [POOL NEW] - [POOL OLD] + [RECRUITES_LEFT OLD] = [RECRUITES_LEFT NEW]

    That would be

    Roma: 2000 - 1800 + 0 = 200

    Capua: 1200 - 990 + 900 = 1110

    Arpi: 1000 - 800 + 800 = 1000

    Roma 2000 (pool) // 200 (left)
    Capua 1200 // 1110
    Arpi 1000 // 1000


    Looks a bit compliacted, but you just have to check the population of your towns every five years, divide that by ten, substract it from the old pool and add what was not recruited so far. About a minute of work per town.

    With every Reform the pool is rested in the towns that are affected by the reform as soon as the new barracks are built. That would be, when Rome has population of 30,000 when the Polybian Reforms appear the pool is set to 3,000 fresh recruits regardless of what was recruited in Camillan times.


    I have been using this rule in two Roman campaigns now. The effect is that you won't really run out of soldiers, due to population growth, but that losses badly hurt. And that you have to use regionals much, much more. Because when there are no more Polybian recruits left in Rhegion you'll have to raise Greeks in Messana, for example.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  12. #12

    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    One thing I have tried is to assume you can only be present with one army per move, all the other forces have to autocalc their battles... certainly increases the difficulty rating and makes you think hard about which battles are most important to you.


    cheers,


    Pobs

  13. #13

    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Good post, konny.

    I operate a much simpler system with Rome.

    Towns can only raise 1 unit every 2 years (1 every 8 turns.)
    Large towns can raise 1 unit per year (1 every 4 turns.)
    Minor cities can raise 2 units per year (1 every 2 turns.)
    Large cities can raise 4 units per year (1 every turn.)

  14. #14
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    The easiest way to not be rolling in dough: Never set your taxation above normal or high. It works pretty well for the Hellenic Factions atleast and its what I always use. It works pretty well, you'd be surprised at how much taxes Very High rakes in compared to everything else.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  15. #15

    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    hey i reckon the romans can still be a challenge, just because they have more units than most doesn't automatically make them easy to play as. why does everyone seem to think the romans are a cake walk?
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  16. #16
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    I second Titus' statement -- great post, Konny!

    After reading through your logic, this only reaffirms my desire to add in the City Mod to my next campaign...by this, I mean the mod that restricts the growth of cities to a more reasonable level (not sure this is the right name for it). I'm growing a bit weary of North African outposts like Kirtan and Siga growing into huge cities so quickly...

    Thanks again!!
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  17. #17

    Default Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    Quote Originally Posted by Long lost Caesar
    hey i reckon the romans can still be a challenge, just because they have more units than most doesn't automatically make them easy to play as. why does everyone seem to think the romans are a cake walk?
    Because, compared to every other faction, the Romans are the easiest to play as. Neither economy nor military, will every really present you with a challenge...

    EDIT: Of course it's pure opinion. But the fact of the matter is no other faction will give you fully developped baracks at the start. No other faction will have to do as little to survive as the Romans. No other faction really can lay back and say 'we've got our economy covered' right from the start- apart from Carthage & Ptolemaioi (but they still need to build everything up...). No other faction gets such a wide AOR of its military back bone.
    Last edited by Tellos Athenaios; 03-04-2008 at 21:05.
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  18. #18

    Cool Re: Thinking of starting up a new campaign... just 1 thing holding me back.

    give large amounts of tribute to the other factions.

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