This is true my fine sir.Originally Posted by Poulp'
Well, beware the culture penalty from having different culture building in conquered cities.
If the game si still too hard, you may edit some buildings, so the further reduce population growth (which prevents future problems) while increasing public order (law or happiness, it is up to you).
its basically my own fault, the city reverting back to the romans. i had left the city mostly ungarrisoned due the unpleasant killing of my troops every turn. 100 soldiers a turn is a big drain.
thanks for all the advice, everyone. i had no idea there was a culture penalty for buildings. and to think i was actually repairing the governors villa. so i'm assuming i need to destroy the current govt and build my own, right?
Assume???????
How dare u leave the Roman governor and all his inmoral burocrats in charge of that city?!!!!![]()
U need to make that a Proper Carthagenian city! if u don't... the Gauls will![]()
Last edited by NeoSpartan; 03-07-2008 at 04:49.
so... regional govt is bad? also, my governors are becoming horrible womanizers. every other turn it adds 5% to unrest. can i counter this? btw rome conquered 263 bc.Originally Posted by NeoSpartan
also, not seeing a cultural penalty difference when i destroy roman buildings. it seems to be set at 50% all the time.
Last edited by Danzifuge; 03-07-2008 at 10:10.
The most notorious buildings are governors' buildings and temples. A few other buildings (such as markets) also add 5% to unrest.
In case of temples, the best thing you can do is to build them up if it has a large law (+happiness, but law is a bit better as it reduces corruption) bonus. Else you may more or less be forced to wait until you have the chance to tear it down, and replace it with a more suitable temple.
In general, the temple gives more boni than penalties, so beware.
stuck at rome. i've killed 20k roman soldiers. but sure enough after every battle they build another 20 unit stack. i'm sick of these money bonuses and i'm gonna just have to delete the whole section in the script. i don't give a shit if it makes em a bunch of pussies. the feasibility that an army that size could be raised in one turn on a consistent basis when they're left with three subpar cities and blockaded ports is bullshit. hannibal never held any cities and just ravaged the countryside so rome still had a fighting chance to recruit.
i swear to god every battle is evenly matched with about 3k soldiers on each side. i kill about 5/6 of their men while only taking 1/6 casualties on average. then the very next turn what do i see? another full stack that wasn't there before. this is fuckin nuts![]()
Last edited by Danzifuge; 03-08-2008 at 03:22.
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