Results 1 to 30 of 77

Thread: EB Tweaks

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default EB Tweaks

    Here's an updated version mixed with Fanatic's mod--kudos to him and thanks for letting me use his stuff.
    http://rapidshare.com/files/73347518/EB.zip

    Here's an updated version, mixed with Fanatic's mod (see above for why he's awesome) and including changes to the unit prices. See below for details.

    http://rapidshare.com/files/73346581/cost.zip

    Stuff changed:
    Made it possible to play custom battles without changing the EDU. All factional units and some regional ones should be available in custom battles, without any effect on campaign gameplay. If any factional units don't show up, please let me know.
    Added assimilation system--assimilation of non-homeland privinces is very expensive and requires you put up with big penalties for a long time. But it allows you to build a Gov I once the process is complete.
    Reworked governments--compared to regular EB, putting more centralised governments in place is more expensive and lengthy, but more rewarding in the long term.
    Koinon Hellenon now has two different Gov Is, one is a democracy meant for Athens and similar city states,the other is the Spartan Agoge, only certain provinces can have it though so you can't turn Athens into a Spartan-style state.
    Increased bonii for many unique "buildings".
    Newly-captured provinces will now be in a state of anarchy. This is bad. Very bad. So hurry up with the temporary military government. By the way, you can just destroy it, but that will break the government building conditions, so don't.
    Reworked economy--again, many buildings made to be more costly but more rewarding.
    Reworked the stats of naval units. Generally speaking, ships cost more to build but less to maintain than in plain EB; they no longer all have the same manpower.
    Changed the costs of artillery units for more realism. Maybe it will actually be worth building them now.
    Modified ranged units--ranged attacks (especially javelins which I find useless) have been made generally more powerful. Slings are no longer armour-piercing uberweapons and they have less range than bows, but more ammunition.
    And Stuff. I may have forgotten some things.

    EDIT:
    I've also added a new tweak/feature: for the factions that set up colonies of military settlers, these military colonies enable the recruitment of appropriate units; klerouchoi phalangitai for all, and the upgraded colony gives better units for the Eastern Hellenistic factions (dependant on faction: Baktria only get Pezhetairoi, AS gets the Pezhetairoi and Argyraspidai like this, Ptolemies get their military settler elites). The units recruited through military colonies either are no longer recruitable through the standard MICs, or have had their AOR restricted. This gives more incentive for building military colonies and is realistic. Also, all colony buildings have been re-balanced--even for the factions that send out colonists, rather than settling them, there should be more incentive to use them.

    Also, Carthaginian Sacred Bands are now recruited from the Temple Complex unique building in Carthage herself.

    EDIT2: New version! This one has a vastly changed unit pricing: I've tried to estimate a reasonable price per soldier for each unit, although I've always tried to err on the high, rather than low, side of things (since armies in R:TW will not be as big as the larger real armies of the time). My main concern has been to encourage realistic usage of troops: for instance, it is very cheap to raise levies, so you lose nothing by disbanding them when you don't need them. However, levies tend to be more costly than in plain EB, so keeping them mobilised for long is not a good idea. Generally, I tried to take into account costs for logistics and feeding an army in the field, and this tends to reduce differences between the maintenance costs of elites and conscripts (because it always costs as much to feed ten thousand men, whether they are uber-elite Spartans or hapless hoplitai haploi), although elites still cost much more per man. It also inflates the cost of even the weakest cavalry quite a bit, since horses are expensive to feed and look after. There's also a big difference between the cost of raising professional units and the cost of raising levies, much greater than difference in maintenance costs between the two. Now, I've included a .txt document with the per-man costs in the download, but here's a copy for the impatient:
    Spoiler Alert, click show to read: 

    Note: Mn=Mnai drch=Drachmai (6000 drachmai = 60 Mnai = 1 Talent) "+x%" means you must pay the maintenance cost +x% to raise the unit; pure mercenaries don't have this since the game engine already gives them a "signing up bonus", but mercenaries that also appear as regionals do.
    Iovamann, Accensii 1.4Mn +15%
    Iaosatae, Toxotai, Nubian Spearmen, Ethiopian Archers, Arab Slingers, Komatai Sphendonetai, Shuban-i Fradakshana, Northern Iberian Skirmishers, Leves 1.5Mn +20%
    Sphendonetai, Pantodapoi, Arabian Skirmishers, Imannae, Baktrian Light Infantry, Iberi Velites, Phyletichoi Illyrioi, Velites 1.5Mn +25%
    Akontistai, Sotaroas, Komotai Toxotai, Balroae, Numidian Archers, Arabian Archer-Spearmen, Sabaean Archers, Lugoae, Gund-i Palta, Germanic Archers, Iberi Milites, Sarmatian Spearmen 165drch +20%
    Kluddobro, Katpatuka Zanteush, Tabargânê Êrânshahr, Galatikoi Kluddolon, Germanic Levy Spearmen, Goidilic Levy Spearmen, Balearic Slingers, Rorarii 175drch +30%
    Hoplitai Haploi, Doryphoroi Pontikoi, Garamantine Infantry, Numidian Javelinmen, Red Sea Axemen, East Coast Levies, Misteret Izrahim Tsorim, Bagaudas, Gaeroas, Komatai, Nizagan-i Eranshahr, Hyrkanian Hillmen, Scythian Axemen, Anatolian Hillmen, Germanic Skirmishers, Vigiles, Saka Spearmen 2Mn +25%
    Goidilic Light Infantry, Balearic Light Infantry, Camillan Hastati 2Mn +150%
    Aithiopikon Agema 2Mn +500%
    Pantodapoi Phalangitai, Ethiopian Spearmen, Sabaean Citizen Spearmen, Batacorii, Gaelaiche, Cemmeinarn, Nizag Gund, Thanvare Payahdag, Slaganz, Saka Foot Archers, Sarmatian Foot Archers, Subeshi Archers 2.1Mn +30%
    Polybian Hastati 215drch +200%
    Phalangitai Deuteroi, Machimoi Phalangitai, Aljazgae, Chatti Clubmen, Scythian Foot Archers 2.2Mn +30%
    Aichmetai Leukanoi, Iudaioi Taxeis, Uazali, Illyrioi Thureophoroi, Machimoi, Aithiopoi Machairophoroi, Drapanai, Getikoi Stratiotai, Komatai Agrianai, Bastarnae Shock Infantry, Mardian Archers 2.2Mn +100%
    Cwmyr, Levantine Archer Auxilia, Heavy Persian Archers 2.2Mn +400%
    Iberi Caetrati, Caetrannan, Camillan Principes 2.3Mn +150%
    Arabian Noble Infantry, Botroas, Germanic Spearmen, Chauci Spearmen, Scandinavian Spearmen, Chatti Spearmen 2.3Mn +250%
    Anatim Leebim, Iberi Scutari, Gestikapoinann, Polybian Principes 235drch +250%
    Peltastai, Ekdromoi Hoplitai, Peltastai Indohellenikoi, Partohellenikoi Thureophoroi 2.4Mn +100%
    Western Auxilia, Eastern Auxilia 2.4Mn +300%
    Toxotai Kretikoi 2.4Mn +500%
    Mesoorianim Leebim, Armenian Medium Infantry, Germanic Swordsmen, Loricati Caetrati, Asturian Axemen 245drch +300%
    Thureophoroi, Thureopherontes Toxotai, Red Sea Hoplites, Komatai Pelekuphoroi, Georgian Swordsmen, Kardaka, Hastati Samnitici 2.5Mn +100%
    Bataroas, Keltohellenikoi Hoplitai, Uirodusios 2.5Mn +275%
    Toxotai Syriakoi, Armenian Noble Infantry, Germanic Pikemen, Goidilic Shock Infantry, Roscaithrera, Cohortes Reformata 2.5Mn +400%
    Dorkim Aloopim, Cohortes Imperatoria, Prima Cohortes Reformata 2.5Mn +600%
    Prima Cohortes Imperatoria 2.5Mn +800%
    Thraikioi Peltastai, Agrianikoi Pelekephoroi, Klerouchoi Phalangitai, Cherusci Swordsmen 255drch +125%
    Komatai Epilektoi 2.6Mn +200%
    Iphikratous Hoplitai, Hoplitai Indohellenikoi, Koinon Hellenon Phalangitai, Getikoi Straiotai Thorakitai, Polybian Triarii 2.6Mn +400%
    Hoplitai, Hoplitai Hellenikoi, Syracuse Hoplites, Dorkim Leebi-Ponnim Mookdamim 2.7Mn +100%
    Camillan Triarii 2.7Mn +200%
    Calawre, Pontikoi Thorakitai, Scortamavera, Pedites Extraordinarii 2.7Mn +300%
    Pezhetairoi, Chalkaspidai 275drch +400%
    Hysteroi Pezhetairoi, Sreni Pattya Yoddaha, Germanic Heavy Infantry 275drch +500%
    Massiliotes Hoplitai 2.8Mn +100%
    Milnaht, Teceitos, Drwdae, Taxeis Triballoi, Loricati Scutari 2.8Mn +250%
    Dorkim Leebi-Ponnim Mesoorianim 285drch +100%
    Thraikoi Romphaiphoroi, Skadagunganz, Goidilic Noble Infantry 2.9Mn +300%
    Misthophoroi Peltastai 3Mn
    Klerouchoi Agema, Aanatim Aloopim, Pictones Neitos, Lugian Swordsmen, Dorkei Hatkafa Iberim, Antesignani 3Mn +400%
    Argyraspidai, Chaonion Agema, Agema Hellenikon 3.1Mn +400%
    Thorakitai, Indogreek Noble Hoplites 3.2Mn +250%
    Kluddargos, Neitos, Galatikoi Klerouchoi, Ambakaro 3.2Mn +450%
    Cohortes Evocata 3.3Mn +300%
    Thorakitai Hoplitai, Baktrioi Agema, Basilikon Agema 3.3Mn +400%
    Pheraspidai, Hypaspistai, Cohortes Praetoriana 335drch +700%
    Arjos, Rycalawre, Solduros, Galatikoi Kuarothoroi 345drch +300%
    Dorkim Kdosim 3.5Mn +500%
    Epilektoi Hoplitai 3.6Mn +200%
    Carnute Cingetos 3.7Mn +600%
    Spartiatai Hoplitai 375drch +900%
    Thorakitai Argyraspidai 3.8Mn +800%
    Gaesatae, Tindanotae 395drch +850%
    Aorsi Riders, Steppe Riders, Dahae Riders, Pahlava Shivatir, Sarmatian Horse-Archers, Scythian Horse-Archers, Dahae Skirmishers, Saka Riders, Saka Horse-Archers, Yuezhi Horse-Archers 4Mn +50%
    Ebherni Armoured Shock Infantry, Dosidataskeli 425drch +600%
    Roxolanni Riders, Scythian Riders 4.5Mn +50%
    Myrcharn 4.5Mn +200%
    Hippakontistai, Arabian Levy Cavalry, Nizakahar Ayrudzi 5Mn +50%
    Numidian Cavalry, Taramonnos, Getikoi Hippotoxotai, Equites Cantabrii, Ayrudzi Netadzik, Early Yuezhi Nobles 5Mn +150%
    Ethiopian Cavalry, Mezenai, Ridanz, Equites Caetrati 5.5Mn +75%
    Machimoi Hippeis, Asiatikoi Hippakontistai 6Mn +75%
    Illyrioi Hippeis, Sabaean Citizen Cavalry, Goidilic Cavalry, Saka Lancers 6Mn +150%
    Thraikioi Hippeis, Kamboja Asvaka Ksatriya, Iberi Curisi 6.5Mn +150%
    Prodromoi, Prodromoi Thraikioi, Numidian Nobles, Liby-Phoenician Cavalry 6.9Mn +300%
    Carthaginian Citizen Cavalry, Aspet Hetsezalor, Mada Asabara, Asavaran-i Dehbed, Polybian Equites 7Mn +100%
    Hippeis, Asiatikoi Hippeis, Katputka Asabara, Camillan Equites 7.2Mn +100%
    Ktistai, Sarmatian Noble Horse-Archers, Alan Nobles 7.5Mn +250%
    Equites Germanorum, Equites Hispanorum, Equites Thracum, Equites Gallorum 7.5Mn +300%
    Ala Imperatoria 7.5Mn +500%
    Roxolanni Nobles, Early Saka Nobles, Aorsi Nobles 8Mn +300%
    Baktrioi Hippeis, Hetairoi Aspidophoroi, Taxilan Agema, Ambakaro Epones 8Mn +400%
    Hippeis Tarantinoi, Leuce Epos, Tarabostes 8.5Mn +150%
    Dahae Nobles 8.5Mn +350%
    Baktrioi Hippotoxotai, Hippeis Lonchophoroi 9Mn +400%
    Brihentin, Galatikoi Lavotuxri, Marhathegnoz 10Mn +200%
    Hippeis Thessalikoi, Campanian Cavalry 10Mn +300%
    Klerouchoi Agema Hippeon, Agema Hippeon Hellenikon 10Mn +400%
    Remi Mairepos, Scythian Nobles 10.3Mn +400%
    Hippeis Xystophoroi, Equites Extraordinarii 10.5Mn +300%
    Molosson Agema 10.5Mn +500%
    Saka Bodyguard Cavalry 11Mn +400%
    Hellenikoi Kataphraktoi, Iberi Lancearii 11.5Mn +600%
    Sacred Band of Astarte, Shivatir-i Zrehbaran, Zrahakir Netadzik 12Mn +550%
    Hetairoi, Pahlavan-i Zrehbaran 12.5Mn +500%
    Nakharakan Aspet, Asavaran-i Azadan 13Mn +400%
    Girvpanvar 13.5Mn +500%
    Khuveshavagan 14.5Mn +300%


    I've also tweaked quite alot of units. Notably, upped the lethality of falcatae to the same level as shortswords, upped the stats of Galatikoi Kuarathoroi to the same level as Arjos/Solduros/Rycalawre (since they're basically the same unit, only Galatian), upped Polybian Triarii's defence and increased the charge of Polybian, Marian, and Augustan legionnaires. Also upped the Polybian Principes a bit and repercuted the changes onto Marian/Augustan units. Cataphracts now frighten infantry (you wouldn't want them charging you, either). Very heavy cavalry (Hippeis Thessalikoi and heavier) now have a bonus against cavalry, to enable them to make short work of light cavalry--in a mounted melee, the bigger, stronger chargers of the heavy cavalry are quite an advantage over ligther horses bred for speed over power. Pheraspidai have the same defence as Thorakitai, since they seem to wear the same armour. Uachtarach Dubo-something have also been upped to match the Dosidataskeli (or the reverse--can't remember). Pontikoi Thorakitai have been boosted, since they seemed much weaker than Thureophoroi. Caetrati have been given -1 armour and Loricati Caetrati +1, since there wasn't enough difference between their defences.
    Last edited by CirdanDharix; 11-30-2007 at 17:04.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO