
Originally Posted by
ReiseReise
1) It takes a long time. Something like 200 build points per tunnel (twice as much as a siege tower) would make it take an extremely long time to take a settlement by sapping, as it should, you can't dig a 300 yard tunnel overnight.
2) Peasants or soldiers do not have the expertise necessary to dig an underground tunnel. Therefore a special "Engineer" units would be required for each tunnel. They should be rather expensive for having such a limited use (400 to recruit, 100 upkeep, 20 men) and have very low combat stats.
3) Alternative for #2, or maybe in addition to it. Instead of the Engineer unit, normal units can sap, but take casualties as they progress due to cave-ins. Losses would be 30-50%. There would also be a 10-20% chance the entire unit would perish when the wall collapses.
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