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  1. #1
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: Custom Battles and Strategic Maps

    Here is the Script:

    script
    spawn_army
    faction (place faction here from descr_strat, ei romans_julii)
    character (name here), general, command 0, influence 0, management 0, subterfuge 0, age 20, x 89, y 80
    unit (if creating a named character, use the factions generals cavalry here), soldiers 20 exp 9 armour 1 weapon_lvl 0
    unit (any unit), soldiers 40 exp 0 armour 0 weapon_lvl 0
    end
    end_script

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  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Custom Battles and Strategic Maps

    My thoughts regarding this:

    You could play the battles much more accurately if you created a historical battle generator.

    A historical battle can be anywhere on the map, and can have the exact units (with experience etc), commanders bonuses, everything. You can then play that battle via multiplayer.

    It was always my intention to create such a generator, but since I have had trouble implementing the results into the game, I haven't.

    One possibility is to enter the results into a second script generator, which spawns a new army with the resulting armies. However, this would require manually disbanding the old army.

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Custom Battles and Strategic Maps

    In my clan, using the new functionality of M2TW, some people tried to play a campaign with MP battles. But it was really a because of the problem that Myrdraal points: how to represent the loses in one battle.

    One first problem, the availability of mercenary units, was solved by making them available in custom battles for all the factions involved in the campaign. (all players had to use the same export_descr_units file, of course)

    Even with rules about disbanding units and creating new ones, the script is fully necessary to kill the generals that find death in battle, as you cannot disband a bodyguards unit. (afaik ) But I'm not sure if this comman (kill_character?) is fully functional or not.

  4. #4

    Default Re: Custom Battles and Strategic Maps

    Myrddraal - That would be awesome but I have no idea how to do it. We're just using our own ruleset for command stars. Please let me know if you come up with anything.

    Monkwarrior - Yeah, we solved the merc problem the same way. Unless we have an alternative, we'll use auto_win as it works.

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