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Thread: AI Time Travel??

  1. #1

    Default AI Time Travel??

    I just had one of my cities revolt and the AI spawned a very interesting full stack (I'll post the screen shot once I've resized it and put it on Photobucket if anyone needs proof).

    It consists of the following:

    Cheruscii Warband
    Machimoi Native Phalanx
    Lusotannan Elite Medium Cavalry
    Germanic Spearmen
    Belgae Spearmen
    Caledonian Skirmishers.
    Mercenary Hellenic Heavy Skirmishers
    Lusotannan Elite Shock Infantry
    Gaelaiche
    Iberian Medium Cavalry (x2)
    Rorarii
    Baltic Light Infantry
    Chaucii Warband
    Red Sea Light Infantry
    Lusotannan Bodyguard Cavalry.
    Camillan Triarii
    Cohors Praetoriana
    Gaeroas
    Baltic Archers.

    The year is 111 BC. The city that revolted is Mazaka. All units have 2 gold chevrons (not that that's a problem, it's a challenge), but they magically have silver weapons/gold armour (also more of a challenge). Oh, and if it matters, I'm still playing that 0.81a Romanii campaign (I will make it to 14AD).

    What I was wondering was, where did the Cohors Preatoriana come from????

    And I wiped the Lusotannan out nearly a century ago.

    I thought the AI could only spawn rebel armies from the availble troop types/mercenaries in the area?

    Has anyone else had the AI spawn strange units only available via use of a TARDIS and an accommodating Time Lord with a strange sense of humour?
    Last edited by Spvrrina Vestricivs; 03-06-2008 at 00:31.
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  2. #2
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: AI Time Travel??

    IIRC rebel troops can't be changed with reforms, so you can pretty much get anything against you when a settlement revolts.


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  3. #3

    Default Re: AI Time Travel??

    Ah, a completely random hand of time and fate then? Well, that explains amusing the oddity then. Thanks Admetos.
    I don't necessarily agree with everything I think.

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AI Time Travel??

    Also, if the revolting city is designated the rebel capitol (which it tends to be if it is in a central location), the revolt can contain all possible units. It's a bug that can't be fixed, unfortunatly.
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  5. #5
    Barely a levy Member overweightninja's Avatar
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    Default Re: AI Time Travel??

    Let us know how it goes when you get to grips with them

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: AI Time Travel??

    It is one of our headaches, that the rebellions sometimes throws all the rules we set out the window.

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