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Thread: Nerf Rebels

  1. #1
    Jesus Member lobf's Avatar
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    Default Nerf Rebels

    How exactly do i go about getting rid of the rebel stacks that pop up all the time? I remember reading it somewhere but i have no idea how to search for it. Thanks!

  2. #2
    Member Member Gnaeus Servilius's Avatar
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    Default Re: Nerf Rebels

    It's in the desc_stat file just underneath the factions. If you lower the rebel value it will decrease the rebel spawn rate.
    Last edited by Gnaeus Servilius; 03-06-2008 at 11:09.
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    Whatever Member konny's Avatar
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    Default AW: Re: Nerf Rebels

    Quote Originally Posted by Gnaeus Servilius
    It's in the desc_stat file just underneath the factions. If you lower the rebel value it will decrease the rebel spawn rate.
    It's the other way round: A higher spawn value means lesser rebells stacks (it seems to be a divisor). Set it to 9999 and you'll hardly see any of them.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AW: Re: Nerf Rebels

    Sorry for the thread jack, but this is kinda related. Aren't there ingame ways to decrease rebel spawn like having high public order.. .etc?
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  5. #5
    Whatever Member konny's Avatar
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    Default AW: Nerf Rebels

    As far as I know (not my testing), rebelling spawning is very much influenced by the number of battles you have. That is the fewer battles you have (not counting sieges) the more rebells will spawn on your lands.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Nerf Rebels

    Oh. That's news to me. Don't have any experience to the contrary though, so you may be right.

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  7. #7
    Whatever Member konny's Avatar
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    Default AW: Nerf Rebels

    That's what the testings in the Ludus Magna say. Rebells are neither affected by garrison, unrest or law but by the number of battles (in a particular aerea?) to be fought. The general spawn rate is of course determined by descr_strat.

    I am still in for the idea of a real rebellion script replacing the pathetic random armies. But I don't know how to check for loyalty in a settlement.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Nerf Rebels

    That's actually part of the vanilla traits:

    Code:
    Trigger governing18
        WhenToTest GovernorBuildingCompleted
    
        Condition GovernorLoyaltyLevel = loyalty_disillusioned
              and GovernorTaxLevel > tax_high
    
        Affects GoodTaxman  1  Chance  75 
    
    ;------------------------------------------
    Trigger governing19
        WhenToTest GovernorBuildingCompleted
    
        Condition GovernorLoyaltyLevel > loyalty_disillusioned
              and GovernorTaxLevel < tax_high
    
        Affects BadTaxman  1  Chance  15
    There's loyalty_happy, loyalty_content, loyalty_disillusioned and loyalty_rioting. You could put a trait on the governor and script based on that, I guess.
    Last edited by bovi; 03-06-2008 at 17:17.

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  9. #9
    Whatever Member konny's Avatar
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    Default AW: Nerf Rebels



    That's good. I will try on the weekend if something like that is possible.
    Last edited by konny; 03-06-2008 at 17:21.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Nerf Rebels

    Konny, that's a cool idea. Let us know if it pans out.

  11. #11
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: AW: Nerf Rebels

    Quote Originally Posted by konny
    That's what the testings in the Ludus Magna say.
    The Ludus Magna, eh?? I just checked it out at The Guild...I now have ALOT more reading to do...thanks much for the tip, Konny (as usual...I know I'm going to learn something whenever I see one of your posts...)!
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  12. #12

    Default Re: Nerf Rebels

    Quote Originally Posted by lobf
    How exactly do i go about getting rid of the rebel stacks that pop up all the time? I remember reading it somewhere but i have no idea how to search for it. Thanks!
    Uh, fight them?
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  13. #13
    Jesus Member lobf's Avatar
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    Default Re: Nerf Rebels

    Hey, I actually went to do this finally after asking this question. I'm in Desc_strat but I don't know where to find the spawn value.

  14. #14
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Nerf Rebels

    Look for these two lines. They are right beneath the start and end date.

    brigand_spawn_value 45
    pirate_spawn_value 200

    Your numbers should be different however, because I changed mine.

    By the way, highering those pirate spawn values really helped the AI factions to build more boats. I'm finally enjoying some naval invasions here! The number of pirates are now about the same as the number of boats from normal factions.
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