Hi there.
It's (relatively) easy to introduce the fire mage I had shown in the previous thread. It's also (relatively) easy to change every single fire in the game into shades of blue.
However, it is bringing these two concepts together-having red fire AND blue fire at the same time-that is pretty difficult. It took me a while to do it, but thanks to helpful forum members, I've been able to bring both the fire mages and the energy mages on the battlefield, with the correct unit cards, descriptions, and projectiles!
Screenshots galore:
Some notes:
1. I don't know if I like the "persistent smoke" effect coming from the blue projectiles... maybe I'll change it back, and use the persistent smoke effect for a "green" projectile, to signify a poison effect. (Although how to actually have that effect other than the visual cue is quite beyond me...)
2. I do not know how to make a "blue burning" effect on the enemy soldiers after they're hit with the projectiles. So, I decided to entirely eliminate it from the effects of the blue projectile, and just make it so that it would throw the enemy bodies far into the air instead.
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