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  1. #1

    Default Unit experience

    "Hello people. I have started my first EB campaign as Carthage and fought 3 major battles. Some of my units have managed to get 'experience bars' and others haven't. However, over the course of the 3 battles there is no rhyme or reason to suggest how a unit achieves an experience bar. It just seems so random.

    What factors/variables does the game take into account to compute for experience?

    Also I have merged fresh units to the depleted ones which understandably lowers the experience of the unit depending on the amount of new additions merged. Does this also impact on a units better armour and weapons icons?

    Gracias."
    "The secret of all victory lies in the organization of the non-obvious." - Marcus Aurelius

    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Sometimes I get this urge to conquer large parts of Europe.

  2. #2

    Default Re: Unit experience

    "Hello people. I have started my first EB campaign as Carthage and fought 3 major battles. Some of my units have managed to get 'experience bars' and others haven't. However, over the course of the 3 battles there is no rhyme or reason to suggest how a unit achieves an experience bar. It just seems so random.

    What factors/variables does the game take into account to compute for experience?

    Experience is given for kills. Kills in battle gives more than kills of routing enemies. I think it is calculated for each individual soldier, because a battle can cause negative experience, when the highly skilled soldiers are killed. The experience you see is therefore a median. I'm not 100% sure on this, but I can't explain the negative experience in any other way.

    The life expectancy of soldiers is often pretty low. The reason why it can still rise is probably that experienced soldiers have a lower probability to die because of their higher defense skill, and in addition will more likely kill their opponents on the field before they get a spear between the ribs due to the higher offense. Plus, by killing more quickly they can "save" their raw recruit comrades from having to engage another enemy soldier, and that heightens their own survival probability and lets them keep their own lower experience they gained. Would be cool if you could follow the career of individual soldiers, if only in the save game.

    The best way to train up units is to give them lots of lower level cannonfodder to train under battlefield conditions, for example let your elite heavy infantry kill many of those levy hoplites or something. Low death rate, high kill rate and experience.

    That would mean that when you retrain a unit, the new recruits are not all automatically trained to the highest level, but only to a level below the mean value, in order to keep the mean unchanged. On the other hand, maybe the higher skilled soldiers are "brought down" to the mean, and the newcomers brought up.




    Also I have merged fresh units to the depleted ones which understandably lowers the experience of the unit depending on the amount of new additions merged. Does this also impact on a units better armour and weapons icons?
    Good question. Maybe equipment bonuses are calculated for each individual too? Don't know.
    Last edited by Dubius Cato; 03-07-2008 at 21:51.

  3. #3

    Default Re: Unit experience

    "Thank you Dubious Cato. i hope someone else will be able to confirm what you said and would be able to answer teh query in relation to weapon and armour icons."
    "The secret of all victory lies in the organization of the non-obvious." - Marcus Aurelius

    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Sometimes I get this urge to conquer large parts of Europe.

  4. #4
    Incorruptible Forest Manager Member Tristuskhan's Avatar
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    Default Re: Unit experience

    Quote Originally Posted by PersianFire
    Also I have merged fresh units to the depleted ones which understandably lowers the experience of the unit depending on the amount of new additions merged.
    You can overcome this issue by merging the MOST experienced group in the depleted fresher recruits. Using veterans as the reserve to fill the gaps in your rookie's ranks makes the average quality of you lines rise, and is the best way to merge if you have a no-retraining homerule (as I do).
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  5. #5

    Default Re: Unit experience

    Quote Originally Posted by Tristuskhan
    You can overcome this issue by merging the MOST experienced group in the depleted fresher recruits. Using veterans as the reserve to fill the gaps in your rookie's ranks makes the average quality of you lines rise, and is the best way to merge if you have a no-retraining homerule (as I do).
    "Agreed with the above. Any notions on the unti armour and weapon upgrades? Do they get reduced also if the fresh units have no upgraded armour or weapons?"
    "The secret of all victory lies in the organization of the non-obvious." - Marcus Aurelius

    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Sometimes I get this urge to conquer large parts of Europe.

  6. #6
    Jesus Member lobf's Avatar
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    Default Re: Unit experience

    Someone tested this pretty extensively in some topic a while back if I remember correctly.

    Edit- nm, i think i was thinking of this. Still useful, though.
    Last edited by lobf; 03-07-2008 at 23:20.

  7. #7

    Default Re: Unit experience

    Quote Originally Posted by lobf
    Someone tested this pretty extensively in some topic a while back if I remember correctly.

    Edit- nm, i think i was thinking of this. Still useful, though.
    "Gracias, answers alot of questions. Other than the weapon or armour ones. I would presume now then that it will also affect it?"
    "The secret of all victory lies in the organization of the non-obvious." - Marcus Aurelius

    "Interdum feror cupidine partium magnarum Europae vincendarum"
    Sometimes I get this urge to conquer large parts of Europe.

  8. #8
    Incorruptible Forest Manager Member Tristuskhan's Avatar
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    Default Re: Unit experience

    Quote Originally Posted by PersianFire
    "Gracias, answers alot of questions. Other than the weapon or armour ones. I would presume now then that it will also affect it?"

    As far as I know a unit with armour and weapon bonus merged with a basic one will always go down to basic equipment. It may show different at the moment you merge the two units but on next turn (maybe switching to another army and selecting back the merged unit's one is enough, I don't remember) the bonuses disapear.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  9. #9
    Member Member quackingduck's Avatar
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    Default Re: Unit experience

    so would it be a good idea to just build your lighter infantry? cause they'd gain alot of exp fast. and with 4-6 more attack and defence they'd be about as strong as heavy infantry but would cost alot less. im kinda thinking about lustonians here cause they get very decent light/medium infantry.
    Thank you EB team

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