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Thread: coding for non-siege units that can attack buildings

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  1. #1

    Default Re: coding for non-siege units that can attack buildings

    :O Wow! That could work.

    THough... I'm a little hesitant towards removing something... Were the flaming oils realistic at all?


    and Another question:

    Elephants are characterized as cavalry. On the strategic map, do cavalry move faster than infantry? Does the unit speed depend on the type of cavalry-i.e. if I have horses rather than elephants, or cataphracts rather than horse archers, will there be a difference?

  2. #2

    Default Re: coding for non-siege units that can attack buildings

    Yes, cavalry move faster/further than infantry on strat-map. No, the type of mount doesn't matter, that's only for battle-map speed.

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  3. #3

    Default Re: coding for non-siege units that can attack buildings

    Ah! THank you so much. You are very very very very very very VERY helpful.

    I'm guessing the ultimate unit, then, is an elephant unit with the fireball hurlers as crew. This way they can move the fastest on the strat map, can siege settlements immediately, and thanks to the hurler's long range of attack, can eliminate the soldiers inside without being in range of the wall-towers and burning oil.


    I will tweak this some more :) I wonder just how big I can make the elephants into :D

    2~3 times as large as Yubtseb elephants, perhaps? XD

  4. #4

    Default Re: coding for non-siege units that can attack buildings

    After much experimentation, I've decided that 1.5*the size of normal "oliphants" are the max manageable in game. Any bigger you're welcome to try, but I tried up to 4*as big but didn't work :(

    Basically, oliphants are scaled to be 4x the size of normal elephants.

    The elephants I have edited below have been scaled to be 6x the size of the normal elephants.

    Below are some screenies for your amusement XD:








    I will now try to edit the projectile files so that the elephant-top fireball hurlers can actually hit the center square of max size Rome from outside the walls and out of range of wall towers.


    It's giving me a bit of a trouble due to "max range is greater than possible" CTDs, but I'll persevere :)

    Don't be mad if I re-use these screenshots for another post :(




    ANOTHER THING: THERE IS A LIMIT OF 15 RIDERS ON ANY MOUNT.

    perhaps an update on the "hardcoded limits" sections for descr_mounts section?

  5. #5

    Default Re: coding for non-siege units that can attack buildings

    Update:

    The unit is completed.

    All that is left is formatting it appropriately and giving good descriptions. Version 2.0 will be out tonight!

    RAIN OF FIRE IN ROME!! >:D

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