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Thread: Client Rulers

  1. #1
    Member Member PalatinePup's Avatar
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    Default Client Rulers

    Hey everyone :)

    Have long been a fan of this forum and the EB project in general, but have just recently joined the forum, so please be kind

    In any case, I just finally got the capabilities to run EB again and so did the only thing a person should do and that was install 1.0 (I had previously played 0.81a before downgrading my computer capabilities for a time). A few days after installation and a great deal of intrigue and battling later, and I can say that it is an awesome upgrade over 0.81 except...

    ...I just built my first type iv govt, and didn't get the client ruler that I've heard tell of. I bribed the city into joining...did that have something to do with it? Also, I haven't seen recruitable generals on the map yet...is there something I'm missing or need in order to make these happen? Could it be my faction type? I'm playing as Koinon Hellenon.

    The mod is certainly more than enough fun as is, but I would really love to get these features figured out too as there are times when an extra general or a proxy ruler would come in handy.

    If it is something in basic game mechanics, any input will be appreciated. If it is a bug, please let me know and I'll then make any future posts on this topic to the Bug thread.

    Thanks :)
    Last edited by PalatinePup; 03-08-2008 at 17:09.

  2. #2
    Member Member anubis88's Avatar
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    Default Re: Client Rulers

    did you activate the script?

    The Merc generals can be created using a level 5 regional MIC, so they can be only created in a level 4 goverment city
    Europa Barbarorum Secretary

  3. #3
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: Client Rulers

    I also happen to have a question on client rulers,so I'll just post it here and not start another thread.
    Some of my client rulers get the "Interloper" trait.Any idea why?Also,they do not have a 100% movement penalty,so I can move them out of the city,which I have to do because being interlopers,they get up to -15% public order.

  4. #4
    Member Member PalatinePup's Avatar
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    Default Re: Client Rulers

    Hey,

    Thanks for the advice...it's been helpful; was just a matter of being more watchful with hitting "show me how" at the start of each load.

    Again, Thanks

  5. #5
    Member Member McAds's Avatar
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    Default Re: Client Rulers

    A second spawning General after you install a client ruler would make for a useful addition I reckon. You could give him movement restrictions to stop him moving to far out of the province, but at least you would have yourself a client general capable of defending the province. Plus you’d have yourself a mini-dynasty.

  6. #6

    Default Re: Client Rulers

    Quote Originally Posted by Olimpian
    I also happen to have a question on client rulers,so I'll just post it here and not start another thread.
    Some of my client rulers get the "Interloper" trait.Any idea why?Also,they do not have a 100% movement penalty,so I can move them out of the city,which I have to do because being interlopers,they get up to -15% public order.
    Its because of a bug in the game - if you create enough client rulers, some of them will have the same name as each other, and the game can't differentiate between them, so when it tries to give the "Client Ruler" trait to your new client ruler, it gives it to an old one instead, and your new ruler isn't recognized as being one (hence the interloper trait.)

    What I generally did in those circumstances was to replace the Type 4 government with a Type 3 government (using the process_cq cheat) to remove the interloper effects.

  7. #7

    Default Re: Client Rulers

    Quote Originally Posted by Seleukus
    Its because of a bug in the game - if you create enough client rulers, some of them will have the same name as each other, and the game can't differentiate between them, so when it tries to give the "Client Ruler" trait to your new client ruler, it gives it to an old one instead, and your new ruler isn't recognized as being one (hence the interloper trait.)

    What I generally did in those circumstances was to replace the Type 4 government with a Type 3 government (using the process_cq cheat) to remove the interloper effects.
    That seems strange, because that almost always has happened in my Pahlava campaign, and I only have three client rulers. Now whenever I try to create any more, they don't receive the client ruler trait, and are booted out of their settlements within turns of being installed.
    “He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32


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  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: Client Rulers

    Quote Originally Posted by McAds
    A second spawning General after you install a client ruler would make for a useful addition I reckon. You could give him movement restrictions to stop him moving to far out of the province, but at least you would have yourself a client general capable of defending the province. Plus you’d have yourself a mini-dynasty.
    There is a fix to allow client rulers to sally properly on the fixes page @ https://forums.totalwar.org/vb/showthread.php?t=93820
    Cheers

  9. #9

    Default Re: Client Rulers

    Quote Originally Posted by Theodotos I
    That seems strange, because that almost always has happened in my Pahlava campaign, and I only have three client rulers. Now whenever I try to create any more, they don't receive the client ruler trait, and are booted out of their settlements within turns of being installed.
    The names aren't random - they're specified in the script file. So even if you can't make a ruler for one settlement, you might be able to make one for another settlement.

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